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For one action, you can Harvest, for this you MUST remove ALL crops from your field. For each unique type of crop, you gain 1 coin. In addition, each crop type has its own rewards. Each Wheat tile gives a point and a Fertilizer. Each Strawberry tile gives a point. Each pumpkin tile gives 6 points. Each Blueberry gives 4 points BUT the Bush remains on your board, it is NOT discarded.
For one action, you can Harvest, for this you MUST remove ALL crops from your field. For each unique type of crop, you gain 1 coin. In addition, each crop type has its own rewards. Each Wheat tile gives a point and a Fertilizer. Each Strawberry tile gives a point. Each pumpkin tile gives 6 points. Each Blueberry gives 4 points BUT the Bush remains on your board, it is NOT discarded.
===The Workshop===
Unlike other areas, the workshop requires you to pick different actions if you go to a multi-action space
For 1 coin, you can upgrade your bucket a single step allowing you to hold more water, but this does NOT increase your current water level
For 2 coins, you can remove a Forest from your board and roll the Forest Dice to get a one off reward
For coins equal to its cost, you may build a building in any 2x2 grid of your board which doesn't have Forest or Buildings on it. If you had Crops there, these are discarded (including Bushes) without Harvest rewards
===The Farmer's Market===
This has no consistent actions, but contains ever changing action tiles which you can take advantage of when you see them if you can afford their cost
===The Trading Post===
To take an action here, it costs your choice of either 1 Seed or 2 Fertilizer or 3 Water
For an action, you can mimic The Fields, taking any action you could do there but ignoring any costs
For an action, you can mimic the Forest Clearing action of The Workshop whilst ignoring the normal cost, but you do NOT get to roll the Forest Dice
For an action, you can Upgrade a Seed and gain 1 coin, to do this swap a Seed with the next item: Wheet becomes Strawberry becomes Blueberry Bush becomes Pumpkin
===Game End===
The game ends at the end of the 4th Round
Resolve End Game effects of any Buildings and then score all Buildings
Score 1 point per unharvested Crop (excluding Blueberry Bushes, but including Blueberries)
Score 2 points per Blueberry Bush
Score 1 point per 2 coins
The player with the most points, wins!
If tied, the player with the most leftover resources, wins!
Summarised by https://boardgamearena.com/player?id=90078516

Latest revision as of 19:47, 26 June 2024

Overview

Have the most points at the end of 4 rounds


Turn

First, from lowest to highest sunrise order, each player picks a new sunrise tile from the display and replaces it with the one they hold then activate their sunrise abilities (These are on the tile just chosen, their Farmhouse, and their Character)

Secondly, in lowest to highest sunrise order, players take turns placing one of their Wheelbarrows and taking the corresponding action of the chosen space. Spaces with multiple actions can be resolved in any order. A player can only place a Wheelbarrow into an Open space, that is a space with no other Wheelbarrow on it OR which holds the infinity symbol (meaning multiple wheelbarrows can take the action). Certain abilities may allow a player to play to Closed spaces (occupied spaces with no Infinity symbol).

Once everyone has finished placing their Wheelbarrows, retrieve all your Wheelbarrows, reduce the cost of all Workshop buildings and the lowest cost ones are discarded, remove the uppermost tiles in the Farmer's Market to create new actions, then move the round marker on to the next space before commencing a new round

The action spaces are further detailed below, but as a general rule the number next to a location space denotes how many actions you may take on that visit


The General Store

You can gain a Fertilizer, the maximum Fertilizer you may hold is 9

Spend 1 coin to completely fill your water bucket, move it to the highest space regardless of where it was before

You can purchase seeds for various costs, your capacity for seeds is unlimited, but different seeds have different costs (Note that here you are purchasing Blueberry Bushes, NOT Blueberries)


The Fields

The cost for taking the most actions here (3) is equal to the current round, so gets more expensive as the game progresses. Conversely, the 1 action space grants a water or fertilizer as a bonus.

For one action, you can plant as much and as many different crops as you want, each costing different amounts of Fertilizer as depicted. These can be orientated how you wish, but note that Blueberry Bushes are planted empty side showing.

For one action, you can tend as much and as many different crops as you want, each crop must already exist on your farm (Planting) and costs a various amount of water. When you take this action, take a duplicate tile from the supply which matches the crop you are Tending and orientate it how you wish as long as one edge is orthogonally adjacent to the parent crop. Wheat and Pumpkin give one new tile per Tend. Strawberries give two new tiles per Tend. Blueberries are added to an empty Blueberry Bush, when a Bush is occupied with a Blueberry it cannot be Tended again until it is Harvested.

For one action, you can Harvest, for this you MUST remove ALL crops from your field. For each unique type of crop, you gain 1 coin. In addition, each crop type has its own rewards. Each Wheat tile gives a point and a Fertilizer. Each Strawberry tile gives a point. Each pumpkin tile gives 6 points. Each Blueberry gives 4 points BUT the Bush remains on your board, it is NOT discarded.


The Workshop

Unlike other areas, the workshop requires you to pick different actions if you go to a multi-action space

For 1 coin, you can upgrade your bucket a single step allowing you to hold more water, but this does NOT increase your current water level

For 2 coins, you can remove a Forest from your board and roll the Forest Dice to get a one off reward

For coins equal to its cost, you may build a building in any 2x2 grid of your board which doesn't have Forest or Buildings on it. If you had Crops there, these are discarded (including Bushes) without Harvest rewards


The Farmer's Market

This has no consistent actions, but contains ever changing action tiles which you can take advantage of when you see them if you can afford their cost


The Trading Post

To take an action here, it costs your choice of either 1 Seed or 2 Fertilizer or 3 Water

For an action, you can mimic The Fields, taking any action you could do there but ignoring any costs

For an action, you can mimic the Forest Clearing action of The Workshop whilst ignoring the normal cost, but you do NOT get to roll the Forest Dice

For an action, you can Upgrade a Seed and gain 1 coin, to do this swap a Seed with the next item: Wheet becomes Strawberry becomes Blueberry Bush becomes Pumpkin


Game End

The game ends at the end of the 4th Round

Resolve End Game effects of any Buildings and then score all Buildings

Score 1 point per unharvested Crop (excluding Blueberry Bushes, but including Blueberries)

Score 2 points per Blueberry Bush

Score 1 point per 2 coins

The player with the most points, wins!

If tied, the player with the most leftover resources, wins!


Summarised by https://boardgamearena.com/player?id=90078516