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  • ...most of the work required to make this possible. Introducing: integration testing... ''with zombies!'' ...he same player active). Your exact needs will vary by game, but this often just results in a state transition with no action. That's fine, and it may even
    6 KB (904 words) - 22:39, 23 September 2022
  • ...op a game you obviously have to test it, this page collects the info about testing in one place == Manual Testing on BGA ==
    4 KB (564 words) - 21:53, 24 March 2024

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  • ...op a game you obviously have to test it, this page collects the info about testing in one place == Manual Testing on BGA ==
    4 KB (564 words) - 21:53, 24 March 2024
  • ...this needs to be run locally after including materal file (see example in testing below) == Testing ==
    6 KB (875 words) - 20:52, 5 February 2023
  • === Testing bot === ...JavaScript bot that presses on buttons on behalf of player. Its handy for testing on Studio.
    5 KB (724 words) - 20:41, 24 August 2023
  • ===Unit testing=== See more about unit testing in [[Testing by developer]]
    11 KB (1,422 words) - 15:55, 12 April 2024
  • ...most of the work required to make this possible. Introducing: integration testing... ''with zombies!'' ...he same player active). Your exact needs will vary by game, but this often just results in a state transition with no action. That's fine, and it may even
    6 KB (904 words) - 22:39, 23 September 2022
  • ...ssed. Feel free to do the same as your enjoyment of the experience will be just as large!"'' - if you choose "no end" when setting up a game at BGA, it wil
    2 KB (412 words) - 13:16, 24 December 2021
  • ...[(b<3) or (y<3) or (p<3)], that assure you that the color tested is <3. By testing 222, in all games that verifier would return true (so it's useless to ask).
    3 KB (555 words) - 21:47, 20 January 2024
  • • Know when to reroll. This is probably the most skill-testing part of the entire game. If your deck has a lot of one-ofs, you probably n
    3 KB (610 words) - 21:13, 14 January 2024
  • ** ''It happened a lot during testing.''
    5 KB (751 words) - 02:56, 26 January 2024
  • ...ng. Are you losing? Take some big risks to get back in the game - you'll just lose if you don't. Obviously you're usually somewhere in-between but the p ...you need to research Level III hoping to find a big finisher? Or can you just build that face up Level II and coast to a victory? Most of the time the p
    4 KB (658 words) - 00:23, 2 March 2024
  • ## If you are looking for advice on design and some 3rd party testing you can post a message on the developers forum, and ask other developers, t # ''' Special testing '''
    9 KB (1,501 words) - 13:04, 13 October 2023
  • ...e game that is difficult to reproduce: you just have to save the situation just before, and then restore it until this part works fine. ...t something more complex like passing an array? Or calling other function? Just create another function in php for that and use it. I suggest to use prefix
    16 KB (2,528 words) - 16:59, 31 March 2024
  • # Game will open with an empty canvas: in the game zone you just have a sentence 'This is your game interface. You can edit this HTML in you Now you know about the basics of updating your game on BGA Studio and testing your changes.
    6 KB (1,034 words) - 00:36, 28 April 2024
  • ...ur discard pile. Keep in mind, the removed cubes may be the very cubes you just placed in your discard pile. ...pile or discard pile. Keep in mind, the 1 removed cube may be the cube you just drew out of your bag.
    32 KB (5,894 words) - 14:19, 1 May 2023
  • ...doesn't mean that your interface must ''always'' be 540 pixels width; you just have to make your interface fluid and/or use CSS media queries to fit any w (that is probably already there, just make sure min is set to minimum value and max is not set - i.e. set to null
    8 KB (1,209 words) - 22:35, 2 August 2022
  • ** [[Testing by developer]]
    8 KB (1,184 words) - 05:26, 27 April 2024
  • Don't be afraid: you're still allowed to modify your game. You just have to pay attention to the points below. Note3: testing on the studio is possible by following the following procedure:
    10 KB (1,706 words) - 03:06, 13 October 2023
  • Most of these methods documented on various other wikis, this is just refeference for completeness and in case you run into accidental overloadin ...called when all players agree, but can be called to force people out when testing alpha or beta games and don't want to deal with update db and such ($this->
    15 KB (2,074 words) - 01:51, 22 March 2023
  • * <code>background-color: red;</code> is used for testing. This allows us to see the invisible elements. (You could instead do someth There are quite a few steps before the tokens will appear. You may be used to testing after every change, but that won't work well here. The token will '''not'''
    42 KB (6,046 words) - 15:49, 12 April 2024
  • ...The following set of instructions are based on the original French rules, testing through play and the original instructions that are at the bottom of this w ...s a weird media tie in and uses the word “Media” quite a lot. It basically just means continue, but the English translation in the game is skip even though
    21 KB (3,586 words) - 07:12, 24 August 2023
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