Difference between revisions of "Tips clashofdecks"
(Add first attempt at info about the draw)
m (Added Grrr to list of cards)
|Line 22:||Line 22:|
|Line 38:||Line 38:|
Revision as of 19:06, 9 February 2022
Clash of Decks can be a bit puzzle-y. Take some time to calculate what will happen when you play your cards.
Make sure you know the cards and the symbols. Many games are lost by forgetting about the effect of certain powers (symbols), such as casting an incantation on an indestructible creature.
Keep in mind that the goal is to destroy the opponents Fort. To do so you must first destroy the Outpost. It is easy to become distracted and start focussing too much on destroying the opponents creatures. It can be a very good strategy to ignore a lane in which the opponent has creatures that do little damage to your Fort. You may in fact try to trap some low damage dealing creatures in a lane.
Furthermore note that if you play cards that are to the left of your Fort card, when they are killed or used they come back to the right of your Fort card. So you can regenerate your Fort.
Some other tips:
- Destroy creatures in the second lane only after you have destroyed the outpost via the first lane.
- Whoever gets the Cyclone will probably lose.
There is a certain set of cards that are available. Not all cards will come up in the draw each time.
A possibly not yet complete list of cards and a guess at how good they are:
Combos to try to get:
- Parasite with Vortex
- Shaman with some of: Ogre, Alpha, Abomination, Microctopus, Revenant
- Troll with Boom!