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Difference between revisions of "Tips battleforhill"
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− | Winning 2 move combos | + | Winning 2 move combos: |
− | + | Air Strike + Special Forces | |
− | + | Artillery + Special Forces | |
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Strong Positions: | Strong Positions: | ||
− | Surround both sides | + | Surround both sides, left and right of no man's land. |
+ | NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos! | ||
Strong Plays: | Strong Plays: | ||
Play to both Left and TopLeft. For example, 2 Tanks can be played to do this. | Play to both Left and TopLeft. For example, 2 Tanks can be played to do this. | ||
− | A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win | + | A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillery + Special Forces. |
Similar trick can be played with the Paratroopers. | Similar trick can be played with the Paratroopers. | ||
− | + | Paratroopers behind the opponent's home base, allows a Heavy Weapons on Left to destroy base and then Special Forces. | |
− | Paratroopers behind the |
Revision as of 00:54, 13 July 2021
Winning 2 move combos: Air Strike + Special Forces Artillery + Special Forces
Strong Positions:
Surround both sides, left and right of no man's land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos!
Strong Plays: Play to both Left and TopLeft. For example, 2 Tanks can be played to do this.
A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillery + Special Forces. Similar trick can be played with the Paratroopers. Paratroopers behind the opponent's home base, allows a Heavy Weapons on Left to destroy base and then Special Forces.