This is a documentation for Board Game Arena: play board games online !

Difference between revisions of "Tips battleforhill"

From Board Game Arena
Jump to navigation Jump to search
m
Line 1: Line 1:
Winning 2 move combos.
+
Winning 2 move combos:
 
+
Air Strike + Special Forces
AirStrike + SpecialForces.
+
Artillery + Special Forces
 
 
Artillary + SpecialForces.
 
 
 
  
 
Strong Positions:
 
Strong Positions:
  
Surround both sides. left and right no mans land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos!
+
Surround both sides, left and right of no man's land.
 +
NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos!
  
 
Strong Plays:
 
Strong Plays:
 
Play to both Left and TopLeft. For example, 2 Tanks can be played to do this.
 
Play to both Left and TopLeft. For example, 2 Tanks can be played to do this.
  
A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillary + SpecialForces.
+
A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillery + Special Forces.
 
Similar trick can be played with the Paratroopers.
 
Similar trick can be played with the Paratroopers.
 
+
Paratroopers behind the opponent's home base, allows a Heavy Weapons on Left to destroy base and then Special Forces.
Paratroopers behind the opponents home base, allows a Heavy Weapons on Left to destroy base and then SpecialForces.
 

Revision as of 00:54, 13 July 2021

Winning 2 move combos: Air Strike + Special Forces Artillery + Special Forces

Strong Positions:

Surround both sides, left and right of no man's land. NOTE: don’t end your turn with opponent’s unit remaining in either of these spots — you will be at great risk of the above two move combos!

Strong Plays: Play to both Left and TopLeft. For example, 2 Tanks can be played to do this.

A Special Forces can be played to Left, this alone has support back to base. If not destroyed, can play to win Artillery + Special Forces. Similar trick can be played with the Paratroopers. Paratroopers behind the opponent's home base, allows a Heavy Weapons on Left to destroy base and then Special Forces.