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Difference between revisions of "Tips akeruption"

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(First pass.)
 
 
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One of the best ways to achieve this is to make sure you get to place as many eruptions as possible.
 
One of the best ways to achieve this is to make sure you get to place as many eruptions as possible.
 
This means, paradoxically, getting your village to a HIGHER temperature than your opponent's, and
 
This means, paradoxically, getting your village to a HIGHER temperature than your opponent's, and
making sure that it stays above until you cross into danger zone #3. This should be one of your highest
+
making sure that it stays above until you cross into danger zone #3. This should be one of your highest
priorities in the early part of the game. It is usually worth spending some cards for extra lava flow to speed this up,
+
priorities in the early part of the game. It is usually worth spending some cards for extra lava flow to speed this up,
 
and spending some walls to impede your opponent's progress.
 
and spending some walls to impede your opponent's progress.
  
Ordinarily, save any rain cards you get until the end of the game. It is often worthwhile to convert some of your
+
Ordinarily, save any rain cards you get until the end of the game. It is often worthwhile to convert some of your
better cards into walls. The straw cards should usually be spent for lava.
+
better cards into walls. The straw cards should usually be spent for lava.
  
Endgame: once someone has crossed into zone 3, the game changes drastically. Your goal now is to push your opponent
+
Endgame: once someone has crossed into zone 3, the game changes drastically. Your goal now is to push your opponent
to the maximum temperature as early as possible, while delaying this event for yourself.   The bonus lava tiles from zone 3
+
to the maximum temperature as early as possible, while delaying this event for yourself. The bonus lava tiles from zone 3
are helpful for this. The ideal scenario is for you to enter zone 3 first, just barely, and immediately launch your
+
are helpful for this. The ideal scenario is for you to enter zone 3 first, just barely, and immediately launch your
 
opponent past you all the way to the end of the temperature track, while shoring up your own defenses.
 
opponent past you all the way to the end of the temperature track, while shoring up your own defenses.
  
Save your rain cards until you are forced to use them (at maximum temperature, or, preferably, in your last turn of the game).
+
Save your rain cards until you are forced to use them (at maximum temperature, or, preferably, in your last turn of the game).  
 
Depending on how many lava flows reach your village, you may want to put walls up for defense, but sometimes it is better to  
 
Depending on how many lava flows reach your village, you may want to put walls up for defense, but sometimes it is better to  
 
hoard them for the tiebreaker.
 
hoard them for the tiebreaker.
  
When playing with more players, a wider variety of scenarios are possible. Getting 3 rain cards should be much harder, and  
+
When playing with more players, a wider variety of scenarios are possible. Getting 3 rain cards should be much harder, and  
may not be enough to win. Pay attention to your opponents' strategies and respond accordingly.
+
may not be enough to win. Pay attention to your opponents' strategies and respond accordingly.

Latest revision as of 00:29, 13 July 2021

This advice is primarily aimed at the 2-player game.

First off, the importance of the bonus cards can hardly be overstated, especially the Rain cards. Therefore, for most of the game, the key to winning is to draw more bonus cards than your opponent. One of the best ways to achieve this is to make sure you get to place as many eruptions as possible. This means, paradoxically, getting your village to a HIGHER temperature than your opponent's, and making sure that it stays above until you cross into danger zone #3. This should be one of your highest priorities in the early part of the game. It is usually worth spending some cards for extra lava flow to speed this up, and spending some walls to impede your opponent's progress.

Ordinarily, save any rain cards you get until the end of the game. It is often worthwhile to convert some of your better cards into walls. The straw cards should usually be spent for lava.

Endgame: once someone has crossed into zone 3, the game changes drastically. Your goal now is to push your opponent to the maximum temperature as early as possible, while delaying this event for yourself. The bonus lava tiles from zone 3 are helpful for this. The ideal scenario is for you to enter zone 3 first, just barely, and immediately launch your opponent past you all the way to the end of the temperature track, while shoring up your own defenses.

Save your rain cards until you are forced to use them (at maximum temperature, or, preferably, in your last turn of the game). Depending on how many lava flows reach your village, you may want to put walls up for defense, but sometimes it is better to hoard them for the tiebreaker.

When playing with more players, a wider variety of scenarios are possible. Getting 3 rain cards should be much harder, and may not be enough to win. Pay attention to your opponents' strategies and respond accordingly.