This is a documentation for Board Game Arena: play board games online !

SantoriniPowerHephaestus

From Board Game Arena
Revision as of 04:09, 23 September 2020 by ArielFriedrichGauss (talk | contribs) (→‎Hephaestus)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Introduction

Hephaestus is one of the gods that I think his power actually matches him. Having his leg hurt, Hephaestus is good at smithing however. His smithing power is shown by his brute force building power, and also due to this, Hephaestus seldom requires to move from corner to corner, which matches the immobile feature of this god. Usually, you can see Hephaestus' opponent running from corner to corner like a mad animal, just in hope of stopping this immobile worker from topping Santorini. Hephaestus can build twice, but must be in the same space. Some beginners might use it in a wrong way that in fact blocks themselves. Yet, after acquiring some more experiences in this game, one may know that this power is in fact super brutal, and you won’t dare to leave Hephaestus alone. If you carelessly pay no heed to this immobile god, you may end up watching him standing on level-2’s, while blocking every of your way to go up and finally topping Santorini.

God Power

In your build stage, your worker may build one additional block (not dome) on top of your first block.

Category

Player build

Explaination

It happens in your build stage. The additional block must be on your first block. First block here means the first block you build in this turn, not the first block of the whole game. Beware that you cannot build a complete tower using this power since you cannot build a dome on your second build.

Game Strategies

Early Game

Try to calculate this. On a new board, without any interaction with the opponent, which god can go up to the tower within the least turn? Artemis requires six, Demeter requires five, Hephaestus? FOUR, which is the lowest possible in the game. That’s why I call Hephaestus a brutal builder. In the early game, Hephaestus would like to build for his own victory since no one can be faster than him, as long as he is the first mover. If you are the second mover, and your opponent is not a brutal builder like Poseidon, you can simply build for yourself again, since you would also be faster to achieve the win. Therefore, Hephaestus' opponent would usually use level-2 blocking on him, building up every level-1 Hephaestus built, just to prevent him from going up. Thus, the early game of Hephaestus might become a game of stopping this smithing god from moving up. If your opponent applies level-2 blocking on you in the early game, just try to move with both of your workers strategically, while using your power to build some level-2’s to block your opponent’s way, especially when you are against Bia. After several turns, one of your workers may finally become free from opponent’s watching, and get up to a level-1.

Thus it seems to be meaningless to build up so many level-2’s while finally letting you go up to a level-1. It then raises the chance of you to go up further. Some opponents may just let you move up to level-1, while doming or level-3 blocking all your level-2’s. In this case, be aggressive. Even if your opponent domes your tower, those domes may finally help you to corner up the winning position. A fast pace is usually good for Hephaestus. Try to use both of your workers. Separately build their own area of level-2’s or cooperatively build one area of level-2’s.

Hephaestus' power should not be used as a defensive power. First, he cannot build a dome to block the level-2. Secondly, he is bad at ungrounding himself, since his building power is constrained to be in the same space.

If you managed to reach level-2, the mid-game starts here.

Mid Game

If you are in a disadvantageous position here, I bet Hephaestus can hardly come back since as aforementioned, his ungrounding power is very bad. Moreover, his power can’t help him to dome the level-2 built by the opponent, so you can simply do nothing but watching their workers teasing you superiorly.

If you are in an advantageous position here, I bet Hephaestus can hardly lose this match. You should know that being aggressive doesn’t mean to build some level-3 that is easily domed by your opponent. Instead, you should quickly extend your area of level-2’s simply using your power. Remember the level-3 blocking in the early game? If your opponent did so, try to move your level-2 path to those towers and yield your win by a two-way level-3. Alternatively, if there are domes nearby, try to move your level-2 path to corner up your winning position by staying with those domes. Corner-L strategy may work here.

If you are in a 50-50 matchup, it is still good for Hephaestus due to his brutal building power. Any level-1’s can become towers in no time. Thus, you actually create a big pressure on your opponent. Moreover, since you can use level-1’s more effectively than others. In the early game, your workers may try to separately build some level-1’s for the mid-game usage. If you did so, your level-2 workers can just extend the level-2’s path to the area with level-1’s. Your opponent surely will be threatened to stay with you. If they fail to, you win the game. During these moves, don’t be careless that you in fact leave a winning possibility for your opponent to grab.

Late Game

As I said, the categorisation of stages of game is quite abstract. For Hephaestus, since the board will quickly be filled by level-2’s, the mid-game is already like a late game. In the late game, you should also grab the chance tower up some level-1’s on ground. This is what other gods cannot do. If you are in an area of level-2’s instead, Hephaestus isn’t a powerless god. Try to corner up some level-2 and threaten your opponent to block. Under some good set up, if your opponent does block you, he or she requires to build some level-3 that is accessible to you. For example:

Hephaestus-1.png

In this case, you should realize that by using workers block. You should be able to corner up A4 and C4 and secure a win, or force Demeter to go down. As a first mover, Hephaestus should immediately take the position of B3, but where to build?

In fact the correct choice is building twice on A4. By doing so, Demeter must be threatened to block A3 by her worker, or else your worker can easily corner up the winning position by standing at A3 and B3. However, since you have built twice on A4, Demeter reaching A3 means Demeter is surrounded by level-2's, and is forced to build a level-3 for you. In this case, what can Demeter do is to build a level-3 on C1, in hope of postponing the death of her.