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Players actions: yourgamename.action.php: Difference between revisions

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   'AT_alphanum' for a string with 0-9a-zA-Z_ and space
   'AT_alphanum' for a string with 0-9a-zA-Z_ and space
   'AT_numberlist' for a list of several numbers separated with "," or ";" (ex: exemple: 1,4;2,3;-1,2).
   'AT_numberlist' for a list of several numbers separated with "," or ";" (ex: exemple: 1,4;2,3;-1,2).
 
* mandatory: specify "true" if the argument is mandatory.
 
* default: if mandatory=false, you can specify here a default value in case the argument is not present.
bCanFail means than a validation failure is possible (user input)
* argTypeDetails: see AT_enum above.
The main argType values are as follows.
* bCanFail: if true, specify that it may be possible that the argument won't be of the type specified by argType (and then do not log this as a fatal error in the system, and return a standard exception to the player).
 




'''function isArg( $argName )'''
'''function isArg( $argName )'''


Return "true" or "false" whether "argName" has been specified as an argument of the AJAX request or not.
This is a useful method when you only want to check if an argument is present or not present in your AJAX request (and don't care of the value.


</pre>
It returns "true" or "false" whether "argName" has been specified as an argument of the AJAX request or not.

Revision as of 16:03, 11 January 2013

Purpose of this file

With this file, you define all the players entry points (ie: possible game actions) of your game.

This file is a sort of "bridge" between the AJAX calls you are doing from your Javascript client side, and your main PHP code in "yourgame.game.php".

The role of the methods defined in this file is to filter the arguments, eventually to format them a little bit, and then to call a corresponding PHP method from your main game logic ("yourgame.game.php" file).

Methods in this file must be short: no game logic must be introduced here.

Example of typical action method

(from Reversi example)

    public function playDisc()
    {
        self::setAjaxMode();     
        $x = self::getArg( "x", AT_posint, true );
        $y = self::getArg( "y", AT_posint, true );
        $result = $this->game->playDisc( $x, $y );
        self::ajaxResponse( );
    }

Methods to use in action methods

function setAjaxMode

Must be use at the beginning of each action method.

function ajaxResponse

Must be use at the end of each action method.

function getArg( $argName, $argType, $mandatory=false, $default=NULL, $argTypeDetails=array(), $bCanFail=false )

This method must be used to retrieve the arguments sent with your AJAX query. You must NOT use "_GET", "_POST" or equivalent PHP variables to do this, as it is unsafe. This method use the following arguments:

  • argName: the name of the argument to retrieve.
  • argType: the type of the argument. You should use one of the following:
 'AT_int' for an integer
 'AT_posint' for a positive integer 
 'AT_float' for a float
 'AT_bool' for 1/0/true/false
 'AT_enum' for an enumeration (argTypeDetails list the possible values as an array)
 'AT_alphanum' for a string with 0-9a-zA-Z_ and space
 'AT_numberlist' for a list of several numbers separated with "," or ";" (ex: exemple: 1,4;2,3;-1,2).
  • mandatory: specify "true" if the argument is mandatory.
  • default: if mandatory=false, you can specify here a default value in case the argument is not present.
  • argTypeDetails: see AT_enum above.
  • bCanFail: if true, specify that it may be possible that the argument won't be of the type specified by argType (and then do not log this as a fatal error in the system, and return a standard exception to the player).


function isArg( $argName )

This is a useful method when you only want to check if an argument is present or not present in your AJAX request (and don't care of the value.

It returns "true" or "false" whether "argName" has been specified as an argument of the AJAX request or not.