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Difference between revisions of "Gamehelptwintinbots"

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Your goal is to deliver crystals to your base. First player to get 10 or more points immediately wins.
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== Goal ==
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Deliver crystals to your base.
  
You take control of two bots. Each has space for up to three commands. These commands allow you to move the bot, turn it left and right, load and unload crystals. There are also some special commands of which each player gets one at the start. Each turn all issued commands are executed, first of your bot A, then bot B.
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The first player to get 10 or more points immediately wins. Different amount of players slightly changes the score needed for win.
  
Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special command Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic command of your liking.
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== Playing area ==
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The game is for 2-6 players. In case of 5 or 6 players, the larger playing area is used.
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Tiles are hexagonal.
  
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== Orders ==
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You take control of two bots. Each has space for up to three orders. These orders allow you to move the bot; turn it left and right; and load and unload crystals. There are also some special orders. Each player has one special order at the beginning of the game. Each turn all issued orders are executed, first of your bot A, then bot B. No orders (beside ''Double Modification'') are ever consumed, they stay in the list of orders of given bot until you modify it.
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Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special order Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic order of your liking.
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== Crystals ==
 
Crystals delivered to your base give you
 
Crystals delivered to your base give you
* blue - 2 points + random special command
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* blue - 2 points + random special order
 
* green - 3 points
 
* green - 3 points
 
* red - 4 points
 
* red - 4 points
  
New crystals will spawn in the central tile when crystals get delivered. If that tile is full the player who delivered the last crystal can pick one of the adjacent tiles.
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When the game ends, you also score one point less than the core value per each crystal still carried by your bots. (1 for blue, 2 for green, and 3 for red)
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New crystals will spawn in the central tile when crystals get delivered. If that tile is full, the player to whose base the last crystal got delivered to can pick one of the adjacent tiles. If those are also full, the placement circle enlarges again until there is an open option.
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== Actions ==
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Each turn you can pick from one of these actions to modify the orders of your bots:
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* Keep the current orders - select this option in the upper ribbon
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* Add one order - click unused order, click unused order space
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* Change one order - click unused order, click used order
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* Delete one order - click used order, click X under it
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* Swap two orders of one bot - click used order, click used order
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* Delete all orders of one bot - click X under bot
  
Each turn you can pick from one of these actions:
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In the first turn you can do two actions.
* don't change the orders - select this option in the upper ribbon
 
* add one command - click unused command, click unused command space
 
* change one command - click unused command, click used command
 
* delete one command - click used command, click X under it
 
* swap order of commands - click used command, click used command
 
* delete entire commands - click X under bot
 
  
In the first turn you can do two actions. You can also do one extra action if you use DoubleAction command. For that do the first one, select the DoubleMove command, then do the second action. DoubleMove command is consumed during this process.
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Additionally, once per game you can do two actions in any turn. For that, do the first action, select the ''Double Modification'' order, then do the second one. The ''Double Modification'' order is consumed during this process.
  
Beside the basic game there is also an option to add some special tiles on random tiles:
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At game setup, there is the option to add some special tiles randomly to the board:
* rocks - immovable obstacles
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* Rocks - immovable obstacles
* blobs - movable obstacles
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* Blobs - movable obstacles. These can be moved to any of the adjacent tiles by zapping, and can be pushed this way
* teleports - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport
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* Teleporters - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport
* mud - subtracts one from movement
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* Mud - subtracts one from movement

Latest revision as of 21:03, 9 January 2021

Goal

Deliver crystals to your base.

The first player to get 10 or more points immediately wins. Different amount of players slightly changes the score needed for win.

Playing area

The game is for 2-6 players. In case of 5 or 6 players, the larger playing area is used. Tiles are hexagonal.

Orders

You take control of two bots. Each has space for up to three orders. These orders allow you to move the bot; turn it left and right; and load and unload crystals. There are also some special orders. Each player has one special order at the beginning of the game. Each turn all issued orders are executed, first of your bot A, then bot B. No orders (beside Double Modification) are ever consumed, they stay in the list of orders of given bot until you modify it.

Moving forward will push both crystals and bots if there is empty tile to push to. Bots can push only one object at a time unless they are using special order Dash. Bases can't be pushed. Your bots can load crystals from other bots and any bot can deliver to any base. You can also zap bots, both yours and enemy ones to make them do one basic order of your liking.

Crystals

Crystals delivered to your base give you

  • blue - 2 points + random special order
  • green - 3 points
  • red - 4 points

When the game ends, you also score one point less than the core value per each crystal still carried by your bots. (1 for blue, 2 for green, and 3 for red)

New crystals will spawn in the central tile when crystals get delivered. If that tile is full, the player to whose base the last crystal got delivered to can pick one of the adjacent tiles. If those are also full, the placement circle enlarges again until there is an open option.

Actions

Each turn you can pick from one of these actions to modify the orders of your bots:

  • Keep the current orders - select this option in the upper ribbon
  • Add one order - click unused order, click unused order space
  • Change one order - click unused order, click used order
  • Delete one order - click used order, click X under it
  • Swap two orders of one bot - click used order, click used order
  • Delete all orders of one bot - click X under bot

In the first turn you can do two actions.

Additionally, once per game you can do two actions in any turn. For that, do the first action, select the Double Modification order, then do the second one. The Double Modification order is consumed during this process.

At game setup, there is the option to add some special tiles randomly to the board:

  • Rocks - immovable obstacles
  • Blobs - movable obstacles. These can be moved to any of the adjacent tiles by zapping, and can be pushed this way
  • Teleporters - crystals or bots that get on teleport tile from one direction appear in the same direction from the tile of the other same-coloured teleport
  • Mud - subtracts one from movement