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Gamehelpturncoats

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Overview

The players are trying to obtain the best control over the neutral pieces on the map, once all players take the negotiate action consecutively, the game ends


Control

A colour has control of a space if it either has clear majority OR it ties and has majority on the AXE space OR it ties on the space and AXE space but has majority on the FLAG space


Turn

On your turn, you can take one of the four actions

Recruit

Battle

March

Negotiate (This doesn't remove you from the game, but if EVERYONE takes this action, the game ends)


Actions

Recruit - Place a stone from your hand onto a normal space in the map

Battle - Place a stone from your hand onto the AXE space and pick a normal space, each stone of that colour then attacks and kills one other stone of a different colour of your choice e.g. in a space there are 3 blues, a black and 2 reds, you place a red on the AXE space and pick this particular normal space, so can kill (remove) up to 2 non-reds as there are 2 reds present, this can be 2 blues, or 1 blue and the 1 black

March - Place a stone from your hand onto the FLAG space then pick an a normal space, 1 or more matching stones from that space can move to one adjacent space, but cannot be split up i.e. only 2 areas will be affected, the start and the end

Negotiate - Take a stone out of the bag and put a stone back, this can be the same or different, you take secretly but return viewable to all


Scoring Pieces

Once a round of Negotiation has ended the game, first figure out what piece has won (or not)

The colour with control over the most normal spaces wins

If tied, compare the tied colours first with the AXE space then the FLAG space to break the tie

If still tied, no pieces win, and thus no players can win


Scoring Players

If a piece has won, the players have a chance to win

First, whoever holds the most pieces of the winning colour is the winning player

If tied, compare stones from the other two losing colours (i.e. the ones in 2nd and 3rd place) and the player who holds the least losers wins

If still tied, turn order determines the winner