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(Added the goal, gameplay and EoG.)
 
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==Welcome to Trekking the World==
==Goal==
a friendly competition where you and your friends will race to visit the world’s most popular destinations.
To win, prove you’re the most experienced traveler by moving around the map and scoring Victory Points (VP).
 
==Gameplay==
 
At the start of the game, two random Journey effects are selected. These stay in place for the whole game.
 
Players take turns. On your turn, do the following in order:


==Goal==
#Optionally '''Fly''': If you are at an Airport you may move to a different one.
To win, prove you’re the most experienced traveler by expertly moving around the map and scoring Victory Points (VP).
#'''Move''': Discard one or more Trek cards to move a number of steps equal to the numbers on them. (Suits are ignored.) You must move if you can. If you land on a cube, pick it up and put it in your suitcase.
#'''Action''': Either '''Draw Two''' (draw two cards from the row and/or top of the draw deck), '''Take a Tour''' (claim a Destination card by discarding Trek cards that match its color requirements) or '''Journey''' (discard two cards of the same colour to trigger either Journey bonus effect)


==Victory points==
A golden compass indicates Victory Points. Collect these wherever you can.
A golden compass indicates Victory Points. Collect these wherever you can.


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* '''Region Bonus tokens''': <br/> Collecting the last Souvenir from a region lets you collect a Region Bonus token. <br/> Each Region Bonus token you collect is kept secret and is worth between 2 and 6 Victory Points.
* '''Region Bonus tokens''': <br/> Collecting the last Souvenir from a region lets you collect a Region Bonus token. <br/> Each Region Bonus token you collect is kept secret and is worth between 2 and 6 Victory Points.


==Gameplay Summary==
==End of Game==
Beginning with the first player and proceeding clockwise around the table, each player takes a turn, one at a time until the game ends. <br/> Each of your turns has the following phases that must be completed in order:
 
*'''Optional''': Start of turn Fly action (if at an Airport).
The game ends when 5 of the 6 Region Bonus tokens have been claimed, or when a player Tours their fifth Destination card.
#'''Move''': If able, you must discard at least one Trek card to move to another location.
#'''Choose''':  Choose one action to perform:
#*Draw two
#*Take a Tour
#*Journey


==End of Game==
In either case, the player who triggered the end finishes their turn and the game ends.
The end of the game can be triggered in two different ways:
*5 of the 6 Region Bonus tokens are claimed.
*A player Tours their fifth Destination card.
When one of these two things happen, the player who triggered the
end finishes their turn and the game ends.

Revision as of 19:25, 26 October 2020

Goal

To win, prove you’re the most experienced traveler by moving around the map and scoring Victory Points (VP).

Gameplay

At the start of the game, two random Journey effects are selected. These stay in place for the whole game.

Players take turns. On your turn, do the following in order:

  1. Optionally Fly: If you are at an Airport you may move to a different one.
  2. Move: Discard one or more Trek cards to move a number of steps equal to the numbers on them. (Suits are ignored.) You must move if you can. If you land on a cube, pick it up and put it in your suitcase.
  3. Action: Either Draw Two (draw two cards from the row and/or top of the draw deck), Take a Tour (claim a Destination card by discarding Trek cards that match its color requirements) or Journey (discard two cards of the same colour to trigger either Journey bonus effect)

Victory points

A golden compass indicates Victory Points. Collect these wherever you can.

Find them on:

  • Destination cards:
    Visit places shown on Destination cards and then “Take a Tour” to experience their wonder and history.
    Destination cards will earn you a lot of Victory Points.
  • Victory Point tokens:
    Touring some Destinations will earn you an additional 3 or 5 Victory Point token.
    Some Journey cards also give Victory Point tokens.
  • Your Suitcase:
    As you travel around the map you will collect Souvenir cubes, which are kept in your suitcase.
    Collecting sets of different color Souvenirs will earn you Victory Points.
  • Most Souvenirs tiles:
    Collecting enough Souvenir cubes of any one color can earn you the matching Most Souvenirs tile, which is worth Victory Points.
  • Region Bonus tokens:
    Collecting the last Souvenir from a region lets you collect a Region Bonus token.
    Each Region Bonus token you collect is kept secret and is worth between 2 and 6 Victory Points.

End of Game

The game ends when 5 of the 6 Region Bonus tokens have been claimed, or when a player Tours their fifth Destination card.

In either case, the player who triggered the end finishes their turn and the game ends.