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Gamehelptock: Difference between revisions

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At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5, 10 or Queen in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.
== Summary ==


A starter is a card that allows a player to move a new token to the starting field. Aces, Kings and Jokers are starters.
Tock is a board game, similar to Pachisi, Ludo, Aggravation, "Jeu des petits chevaux" or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home". At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens (or marbles) around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5 or 10 in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.
 
A starter is a card that allows a player to move a new token to the starting field. Aces and Kings are starters.


A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).
A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).


Cards Effects:
To end the game, you need the exact count of fields to make it into the Home, and you need to fill the home from the top down. Tokens are not allowed to jump over other tokens within the home field.
Aces: +1 or starter
 
Fours: -4
== Cards Effects ==
Fives: +5 to token owned by another player
 
Sevens: 7 times +1 which can be split among all tokens
- Aces: +1 or starter.
Eights: +8 or use the shortcut if the tile
- Fours: -4.
Tens: +10 or force a player to discard a card randomly
- Fives: +5 to token owned by another player.
Jacks: +11 or swap two tokens
- Sevens: 7 times +1 which can be split among all tokens.
Kings: +13 or starter
- Tens: +10 or force a player to discard a card randomly.
- Jacks: +11 or swap two tokens.
- Kings: +13 or starter.


To end the game, you need the exact count of fields to make it into the Goal, and you need to fill the goal from the top down. Tokens are not allowed to jump over other tokens within the goal field.
== Variant ==


Aside from a "Free for all" play style the game also supports a Two vs. Two vs. Two players, where Players on opposite sides of the board team up.
Aside from a "Free for all" play style the game also supports a Two vs. Two vs. Two (2v2v2) players, where Players on opposite sides of the board team up.

Revision as of 01:30, 12 October 2015

Summary

Tock is a board game, similar to Pachisi, Ludo, Aggravation, "Jeu des petits chevaux" or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home". At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens (or marbles) around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5 or 10 in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.

A starter is a card that allows a player to move a new token to the starting field. Aces and Kings are starters.

A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).

To end the game, you need the exact count of fields to make it into the Home, and you need to fill the home from the top down. Tokens are not allowed to jump over other tokens within the home field.

Cards Effects

- Aces: +1 or starter.
- Fours: -4.
- Fives: +5 to token owned by another player.
- Sevens: 7 times +1 which can be split among all tokens.
- Tens: +10 or force a player to discard a card randomly.
- Jacks: +11 or swap two tokens.
- Kings: +13 or starter.

Variant

Aside from a "Free for all" play style the game also supports a Two vs. Two vs. Two (2v2v2) players, where Players on opposite sides of the board team up.