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At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens (or marbles) around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5, 10 or Queen in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.
At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens (or marbles) around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5, 10 or Queen in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.


A starter is a card that allows a player to move a new token to the starting field. Aces, Kings and Jokers are starters.
A starter is a card that allows a player to move a new token to the starting field. Aces and Kings are starters.


A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).
A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).
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Fives: +5 to token owned by another player
Fives: +5 to token owned by another player
Sevens: 7 times +1 which can be split among all tokens
Sevens: 7 times +1 which can be split among all tokens
Eights: +8 or use the shortcut if the tile
Tens: +10 or force a player to discard a card randomly
Tens: +10 or force a player to discard a card randomly
Jacks: +11 or swap two tokens
Jacks: +11 or swap two tokens

Revision as of 03:53, 5 October 2015

At the beginning of each round players are dealt 5 cards which they play in turns to move their tokens (or marbles) around the board. If at any time a token lands exactly on the field occupied by another token then the moved token replaces the resting one (which is placed back into the corresponding player's starting area). If a player on his turn has no cards he can play with his tokens (or which he can't play against the other players, like a 5, 10 or Queen in some variations) then he must discard his entire remaining hand and wait for the next hand to be dealt.

A starter is a card that allows a player to move a new token to the starting field. Aces and Kings are starters.

A token at the starting field is immune to capture or swapping by an opponent, and additionally it creates a blockade. No players can pass a token that is on its starting field, either forward or backwards (with a 4).

Cards Effects: Aces: +1 or starter Fours: -4 Fives: +5 to token owned by another player Sevens: 7 times +1 which can be split among all tokens Tens: +10 or force a player to discard a card randomly Jacks: +11 or swap two tokens Kings: +13 or starter

To end the game, you need the exact count of fields to make it into the Home, and you need to fill the home from the top down. Tokens are not allowed to jump over other tokens within the home field.

Aside from a "Free for all" play style the game also supports a Two vs. Two vs. Two players, where Players on opposite sides of the board team up.