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Gamehelptigriseuphrates

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Summary

You play as a god attempting to gain influence among man in 4 areas, at the end of the game the winner is the person with the highest influence in their lowest category.

Your god is a shape not a color (goat/urn/bow/lion).

The areas of influence are colors Tile / Leader

Red -> Religion / Priest

Green -> Commerce / Merchant

Black -> Leadership / King

Blue -> Agriculture / Farmer

You have one leader in each sphere of influence (red bow, green bow, etc) and influence (points) will flow through them.

Actions

You will get 2 actions on each turn, and there are 4 possible actions.

  • Place a tile - Take a tile from your hand and place it anywhere on the board.
  • Place a leader - Take a leader from your hand and place it adjacent (no diagonals) to a temple (red tile)
  • Pick up a leader - Take one of your leaders from the board back to your hand.
  • Discard - Discard any number of tiles from your hand and redraw that many.

After your two actions you redraw to 6 and the next player goes.

Kingdoms

An important concept for the rest of the game are kingdoms. A kingdom is a set of tiles and leaders that are adjacent to each other, with the exception that only one leader of each color may belong to a kingdom. When a tile is placed in a kingdom, the leader of the color matching that tile, in said kingdom scores a point of influence of that color.

e.g. Urn player places a Temple (red) tile in a kingdom containing the Bow Priest (red leader), Bow player would score 1 red influence (this would be a poor play)

The King (black leader) has a special ability, such that it scores points for colors that do not have a leader in their kingdom.

i.e. If a kingdom lacks a green leader and a green tile is placed, the owner of a black leader in said kingdom would score a green point

Conflict

There are two types of conflicts, wars and revolts. If you place a leader in a kingdom containing a leader of the same color, you start a revolt. If you place a tile that joins two kingdoms, you start a war.

Revolts and Wars have an attacking leader and a defending leader in the case of a revolt, the new leader is the attacker and the existing is the defender. To determine the winner of a conflict first you count a leader's board strength. During a revolt this is the number of temples (red tiles) they are adjacent to. During a war this is the number of tiles matching the color of the leader in their respective kingdom.

After counting board strength, starting with the attacker, both players have the chance to send support from their hand. During a revolt support is red tiles and during a war they are the color of the leader. The attacker plays support first, and after seeing the number the defender plays.

total support = board strength + support tiles played

Defender always wins ties.

The loser is removed back to the owners hand. If this is a war, then all of the board strength tiles of the loser are also discarded.

In a revolt the winner scores 1 amulet, while in a war the loser scores 1 influence of the leader color for every piece removed.

Monuments

Whenever a player places 4 tiles of the same color in a square a monument may be built on the spot. The tiles are flipped over and a monument is placed on them. The monument has 2 colors, and one of those colors must match the flipped tiles. Monuments do not have a color of their own for purposes of supporting leaders or counting as board strength. Monuments award points at the end of a players turn to the active player's like colored leaders in the monument's kingdom.

Amulets

Amulets are wild points. At the start of the game all temples on the board start with an amulet on them. At the end of a player's turn if a kingdom contains 2 amulets and a green leader, the leader's owner picks up one of the amulets. Some of the starting temples have an extra border around them, those amulets must be taken first if there is an option.

Catastrophe Tiles

Each player starts the game with 2 catastrophe tiles. These cannot be discarded, and are the only tiles that may be played on top of other tiles. They destroy the tile under them and cannot be part of kingdoms.

Rivers

There are 2 rivers on the board (the Tigris and the Euphrates) only blue tiles may be placed on rivers, and blue tiles can only be placed on rivers

Game End

The game ends when only 2 amulets remain on the board, or the draw pile runs out.