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Revision as of 22:48, 4 June 2020 by GreenMan (Created page with "== End Of Ages == === Ages I, II, and III === End when the last card of the current civil deck is dealt to the card row. The next age begins immediately: * Cards from ages ol...")
End Of Ages
Ages I, II, and III
End when the last card of the current civil deck is dealt to the card row. The next age begins immediately:
- Cards from ages older than the one that just ended (but not cards from the age that just ended) become antiquated:
- Players discard all antiquated cards from their hands.
- All antiquated leaders are removed from play.
- All antiquated unfinished wonders are removed from play. (Blue tokens on them are returned to the players' blue banks.)
- All antiquated pacts are removed from play.
- Note: Other cards in play (technologies, colonies, completed wonders, exclusive and common tactics, declared wars) remain in play even if they are antiquated.
- Each player loses 2 yellow tokens.
- Shuffle the civil deck for the age that has begun. Place it on the current age board. It is now the current civil deck.
- Continue filling the card row if there are still empty spaces.
- If Age IV has begun, there is no new civil deck and the empty spaces will remain empty.
- Remove the military deck from the previous age. Shuffle the new age's military deck and place it on the current age board.
- If Age IV has begun, there is no new military deck. Drawing military cards is not possible in Age IV.
Age IV is the game-ending age.
- If Age IV starts, determine which round will be the last.
- This round is the last if Age IV begins during the starting player's turn.
- The next round will be the last if Age IV begins during any other player's turn.