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Turn structure:
Turn structure:
* Play a political card (if you have one)
1. Play a political card (if you have one)
* Spend your ''military actions'' to build military units, and ''civil actions'' to:
2. Spend your ''military actions'' to build military units, and ''civil actions'' to:
** pick cards from the card rows (if you have room in your hand)
* pick cards from the card rows (if you have room in your hand)
** play cards to your tableau
* play cards to your tableau
** increase your population
* increase your population
** build/upgrade farms, mines, or urban buildings
* build/upgrade farms, mines, or urban buildings


Yellow counters represent your population. They can be in one of three places:
Yellow counters represent your population. They can be in one of three places:
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* on your farms or mines
* on your farms or mines
* on your "blue bank" -- when this is empty, you can no longer produce
* on your "blue bank" -- when this is empty, you can no longer produce
Building or upgrading farms will help you increase your population.
Building or upgrading mines will help you build more farms, mines, urban buildings, or military.
Producing more ''science'' (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.
When your population grows, you will need to produce more ''happiness'' or your workers will stop working.
Producing ''culture'' will earn you victory points.
Producing more ''military strength'' will protect you from raids or wars.
There are 3 versions:
* ''simple'' plays through Age I
* ''advanced'' plays through Age II, and introduces colonies, raids, unhappiness, and corruption
* ''complete'' plays through Age III, and introduces wars

Revision as of 04:04, 18 July 2014

Turn structure: 1. Play a political card (if you have one) 2. Spend your military actions to build military units, and civil actions to:

  • pick cards from the card rows (if you have room in your hand)
  • play cards to your tableau
  • increase your population
  • build/upgrade farms, mines, or urban buildings

Yellow counters represent your population. They can be in one of three places:

  • on your farms, mines, urban buildings (grey-backed cards, such as philosophy), or military units (representing workers)
  • on your available population, which are available to place on your cards
  • on your "yellow bank" -- when this is empty, you can no longer increase your available population

Blue counters represent food or resources. They can be in two places:

  • on your farms or mines
  • on your "blue bank" -- when this is empty, you can no longer produce

Building or upgrading farms will help you increase your population.

Building or upgrading mines will help you build more farms, mines, urban buildings, or military.

Producing more science (light bulbs) will let you play technologies for better farms, mines, urban buildings, or military.

When your population grows, you will need to produce more happiness or your workers will stop working.

Producing culture will earn you victory points.

Producing more military strength will protect you from raids or wars.

There are 3 versions:

  • simple plays through Age I
  • advanced plays through Age II, and introduces colonies, raids, unhappiness, and corruption
  • complete plays through Age III, and introduces wars