This is a documentation for Board Game Arena: play board games online !

Gamehelpthemotherroad

From Board Game Arena
Revision as of 05:25, 14 January 2022 by Parsonii (talk | contribs) (Created page with "== Overview == This is the car version of Can't Stop with a few variances by the same designer. It is a push-your-luck game where players will travel on 11 different routes...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Overview

This is the car version of Can't Stop with a few variances by the same designer.

It is a push-your-luck game where players will travel on 11 different routes (Route 2 to Route 12).

Playing the Game

Each turn, a player will start with three cars and four dice. The dice will be paired up into 2 groups of two dice each and players will be offered the choices of all available combinations.

The sum of the dice are the routes that a player can place their cars. Note that the route numbers were the green "highway signs" off the route (or the small white box with green numbers). All routes travel from right to left.

Once the current player has selected their desired routes, their car(s) will appear on the lower right-hand box (labeled by the small white box with green route numbers) and will zig-zag up and down toward the left end of the route. Once a player's car has reached the higher of the two numbers at the end of the route, the route is closed. The first player who reached the end score the higher points for that route. All players that had made it to the zones with asterisks will earn the lower points.

A route that had been close will no longer be considered an available route and no more cars can be placed or moved on said route.

As each player has three available cars at the beginning of the turn, they will be able to travel down a maximum of three routes each round. The player can roll their dice as may times as they like until no available route numbers are rolled or when they opt to stop.

If a player roll until they are forced to stop, all progresses during that round will be lost. Otherwise, a marker (cube of the player's color) will be placed at the final location of the cars. A player's cars will resume where their markers are on the specific route when selecting the same route in subsequent rounds.

When a player's car travels to the left, spots occupied by other players' cubes will be skipped.

Game end and scoring

Game ends when 9 routes are closed.

Players score the points at the end of the route and scores are added as the game progresses.