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Your Workers are Dice.
===Basics===
 
Your Workers are Dice. Don't roll them! The numbers show their level.
You don't roll them (!).  The numbers show their level - e.g., Level 1 (1 pip shown) is less powerful than Level 4 (4 pips shown).


On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.
On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.


===Actions===
On each board, you can choose from three actions:
On each board, you can choose from three actions:


# Collect Cocoa: gain cocoa equal to the number of other coloured dice present plus one.
# '''Collect Cocoa:''' gain cocoa equal to the number of dice colours present plus one. Place your worker in the general area (i.e., not the Worship space) of the board. Cocoa is used to pay for other actions.
# '''Main action:''' pay Cocoa equal to the number of the dice colours present, then activate the benefit of the location (collect resources, build the pyramid, etc., check the "?" on the area for help). Then you can usually level up your Worker(s) according to the symbols (bluish die) shown. The Palace board has no main action space (the general area is used for collecting cocoa and ascensions).
# '''Worship:''' place your Worker in the coloured box to one side on each board. If another  Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both. Your Worker is now locked (cannnot be played, and doesn't count for Cocoa count). The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces.
 
===Unlocking Workers===
Two methods:
1 - Instead of taking a normal turn, you may unlock all of your locked Workers for free
 
2 - You may pay 3 cocoa to unlock all locked Workers during a normal turn.


# Main action: pay cocoa equal to the number of the other colours of dice present, then activate the benefit of the location (collect resources, build the pyramid, etc.), then level up your Worker(s) according to the symbols shown. The Palace board has no main action space.
===Ascension===
When a Worker levels up to six pips, it immediately "ascends". Reset the die to 1 and place it in the general area of the Palace board, move your marker up one space on the Avenue of the Dead (burial track), gain an ascension benefit (they appear around the reserved dice to the right of the pyramid), and advance the white/light marker toward the black/eclipse marker.
===Eclipse===
The Eclipse counter (white disc) moves one step after each player has played once (and also when Ascending).
When the white disc reaches the black disc on the turn counter, this triggers an Eclipse. This triggers a VP count according to multiple parameters after everyone has played once.  


# Worship: place your Worker in the coloured box to one side on each board. If another colour of Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both benefits. Your Worker is now locked. The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces.  
Players must then pay 1 cocoa per worker plus 1 additional for each worker of power 4 or 5. Each cocoa a player cannot/will not pay costs them 3 VP.


Instead of taking a normal turn, you may unlock all of your locked Workers for free. (You may pay 3 cocoa to unlock any locked Workers during a normal turn.)
This is not the game end (yet).


The game ends after three eclipses (caused by the white marker reaching the black marker) or after the pyramid is completed, with each player getting (at least) one final turn.
===Game End===
The game ends after three eclipses or after the pyramid is completed, with each player getting (at least) one final turn.


===External links===
===External links===

Revision as of 22:35, 20 January 2021

Basics

Your Workers are Dice. Don't roll them! The numbers show their level.

On your turn, you take one Worker (die) and move it clockwise one, two, or three boards around the perimeter.

Actions

On each board, you can choose from three actions:

  1. Collect Cocoa: gain cocoa equal to the number of dice colours present plus one. Place your worker in the general area (i.e., not the Worship space) of the board. Cocoa is used to pay for other actions.
  2. Main action: pay Cocoa equal to the number of the dice colours present, then activate the benefit of the location (collect resources, build the pyramid, etc., check the "?" on the area for help). Then you can usually level up your Worker(s) according to the symbols (bluish die) shown. The Palace board has no main action space (the general area is used for collecting cocoa and ascensions).
  3. Worship: place your Worker in the coloured box to one side on each board. If another Worker is already present in the worship space, pay 1 Cocoa and unlock it. You gain either the top (temple track advancement) or bottom (discovery tile) benefit, or you can pay an additional Cocoa to gain both. Your Worker is now locked (cannnot be played, and doesn't count for Cocoa count). The Palace board has three Worship spaces, each with a mandatory benefit (you may pay one Cocoa to gain a discovery tile as well). The Technology board and the Pyramid board have no worship spaces.

Unlocking Workers

Two methods: 1 - Instead of taking a normal turn, you may unlock all of your locked Workers for free

2 - You may pay 3 cocoa to unlock all locked Workers during a normal turn.

Ascension

When a Worker levels up to six pips, it immediately "ascends". Reset the die to 1 and place it in the general area of the Palace board, move your marker up one space on the Avenue of the Dead (burial track), gain an ascension benefit (they appear around the reserved dice to the right of the pyramid), and advance the white/light marker toward the black/eclipse marker.

Eclipse

The Eclipse counter (white disc) moves one step after each player has played once (and also when Ascending). When the white disc reaches the black disc on the turn counter, this triggers an Eclipse. This triggers a VP count according to multiple parameters after everyone has played once.

Players must then pay 1 cocoa per worker plus 1 additional for each worker of power 4 or 5. Each cocoa a player cannot/will not pay costs them 3 VP.

This is not the game end (yet).

Game End

The game ends after three eclipses or after the pyramid is completed, with each player getting (at least) one final turn.

External links

Official Ruless (via BGG)

Quick Reference Player guide

How to play video (34 minutes)