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(clarify writeup and scoring, and how the Alice tile moves)
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Note that an empty pile scores more highly than a pile of 1 or 2 tiles!
Note that an empty pile scores higher than a pile of 1 or 2 tiles!


The Alice tile is also worth 4 points at the end of the game, to whoever holds it.
The Alice tile is also worth 4 points at the end of the game, to whoever holds it.

Revision as of 16:50, 8 June 2020

Play

In this game there are 61 tiles: 1 "Alice" tile and 60 character tiles (10 tiles each of 6 different characters). The 60 character tiles come in two different versions: "normal" and "mirrored" (with a golden frame).

On the first turn of each round, the first player takes a single character tile and replaces it with the Alice tile. In the second turn, the second player must take one or two tiles. From the third turn onwards, players must take one, two or three tiles. Tiles taken must be adjacent, and form a line - whether vertically, horizontally or diagonally.

Normal and mirrored versions of the same character cancel each other out on a one-for-one basis when taken, and are discarded. (For example, if you have 3 Normal Cheshire Cats and take a Mirrored Cheshire Cat, you discard the new tile and one of the old ones, leaving you with 2 Normal Cheshire Cats.)

A round is over when all tiles have been taken from the table. The player who took the Alice tile starts the next round.

After the fifth round, the game is scored. (Boardgamearena also gives a running total during the course of the game.)

Scoring

Each player scores their piles of taken tiles accordingly:

Number of Tiles 0 1 2 3 4 5+
Victory Points 5 1 3 6 10 15

Note that an empty pile scores higher than a pile of 1 or 2 tiles!

The Alice tile is also worth 4 points at the end of the game, to whoever holds it.