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How to play Tea Time in a nutshell:
==Play==
In this game there are 61 tiles: 1 "Alice" tile and 60 character tiles (10 tiles each of 6 different characters). The 60 character tiles are double-sided, one side "normal" and the other "mirrored" (with a golden frame). Once in play tiles are never turned over, and always keep that same side.


Each player in turn collects one, two or three characters from the center table.
To start each round, a grid of tiles is dealt out, with characters alternating "normal" and "mirrored".
These must be adjacent, and form a line (whether vertically, horizontally, or diagonally). At least one must be collected (even if you do not like it!).


In this game there are 61 cards: 1 "Alice" card and 60 character cards (10 x 6 different characters).
On the first turn of each round, the first player takes a single character tile and replaces it with the Alice tile. In the second turn, the second player must take one or two tiles. From the third turn onwards, players must take one, two or three tiles. Tiles taken must be adjacent, and form a line - whether vertically, horizontally or diagonally.
The 60 character cards can be "normal" or "mirrored". While one side shows the colorful world where Alice currently is, the second side
shows a hazy world, where she came from. Faded colors and gold frame clearly distinguish these sides, but the images are largely the same.


On the first turn of each round, only one character tile  can be taken. In the second turn, maximum two.
Normal and mirrored versions of the same character cancel each other out on a one-for-one basis in your piles, and are discarded. (For example, if you have 3 Normal Cheshire Cats and take a Mirrored Cheshire Cat, you then have to discard one of each, leaving you with just 2 Normal Cheshire Cats.)


To score, it does not matter if you choose one or the other.
A round is over when all tiles have been taken from the table. The player who took the Alice tile starts the next round.
But if you get both, they "collide" and are discarded (losing both sets of tiles and any point accumulated).
This is not necessarily a bad thing because at the end of the game you score 5 points if you have no card for a character.
While you get 1,3,6,10 or 15 for respectively 1,2,3,4 and 5 or more.


<table  cellspacing="2" cellpadding="0" border="0" align="center" bgcolor="#999999" style="text-align:'center'">
After the fifth round, the game is scored. (Boardgamearena also gives a running total during the course of the game.)


  <tr bgcolor="#FFFFFF">
In the case of a tie, the winner is the player that holds the Alice tile.
    <td>Number of <br>characters</td>
    <td>&nbsp; 0 &nbsp;</td>
    <td>&nbsp; 1 &nbsp;</td>
<td>&nbsp; 2 &nbsp;</td>
<td>&nbsp; 3 &nbsp;</td>
<td>&nbsp; 4 &nbsp;</td>
<td>&nbsp; 5 or <br>more&nbsp;</td>
  </tr>
  <tr bgcolor="#FFFFFF">
    <td>Victory Points</td>
    <td>&nbsp; 5 &nbsp;</td>
    <td>&nbsp; 1 &nbsp;</td>
<td>&nbsp; 3 &nbsp;</td>
<td>&nbsp; 6 &nbsp;</td>
<td>&nbsp; 10 &nbsp;</td>
<td>&nbsp; 15 &nbsp;</td>
  </tr>
</table>


A round is over when all characters from the table are taken and the new first player is who got Alice.
==Scoring==
Alice is also worth 4 points at the end of the game.


Enjoy your Tea Time!
Each player scores their piles of taken tiles accordingly:
 
{| class="wikitable" border="2" cellpadding="5" cellspacing="0"
|-
! Number of Tiles
|| 0 || 1 || 2 || 3 || 4 || 5+
|-
! Victory Points
|| 5 || 1 || 3 || 6 || 10 || 15
|-
|}
 
(Note that an empty pile scores higher than a pile of 1 or 2 tiles!)
 
The Alice tile is also worth 4 points at the end of the game, to whoever holds it.

Revision as of 15:10, 20 June 2020

Play

In this game there are 61 tiles: 1 "Alice" tile and 60 character tiles (10 tiles each of 6 different characters). The 60 character tiles are double-sided, one side "normal" and the other "mirrored" (with a golden frame). Once in play tiles are never turned over, and always keep that same side.

To start each round, a grid of tiles is dealt out, with characters alternating "normal" and "mirrored".

On the first turn of each round, the first player takes a single character tile and replaces it with the Alice tile. In the second turn, the second player must take one or two tiles. From the third turn onwards, players must take one, two or three tiles. Tiles taken must be adjacent, and form a line - whether vertically, horizontally or diagonally.

Normal and mirrored versions of the same character cancel each other out on a one-for-one basis in your piles, and are discarded. (For example, if you have 3 Normal Cheshire Cats and take a Mirrored Cheshire Cat, you then have to discard one of each, leaving you with just 2 Normal Cheshire Cats.)

A round is over when all tiles have been taken from the table. The player who took the Alice tile starts the next round.

After the fifth round, the game is scored. (Boardgamearena also gives a running total during the course of the game.)

In the case of a tie, the winner is the player that holds the Alice tile.

Scoring

Each player scores their piles of taken tiles accordingly:

Number of Tiles 0 1 2 3 4 5+
Victory Points 5 1 3 6 10 15

(Note that an empty pile scores higher than a pile of 1 or 2 tiles!)

The Alice tile is also worth 4 points at the end of the game, to whoever holds it.