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== Introduction ==
== Quick Help ==
In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. The game ends in an early victory if a player builds '''all buildings of two types'''. Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts''').
<div style="background: #6cd0ff33; border: 2px solid #1976D2; margin: 6px; padding: 6px;">
😡 '''Account issue?'''
[https://boardgamearena.com/support Contact Board Game Arena support] regarding ELO, karma, penalties, reputation, etc.
 
🧊 '''Slow 3D performance?'''
Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.
 
🪲 '''Other game issue?'''
[https://boardgamearena.com/bugs?sort=lastupdate_asc&game=1123 View and report bugs in Taluva].
</div>
 
== Overview ==
 
* Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
* The first player to build all their buildings of two types wins.
 
'''Tile''': 3 hexagonal spaces; one {{TaluvaVolcano}} and two other terrain types from: {{TaluvaJungle}}, {{TaluvaClearing}}, {{TaluvaSand}}, {{TaluvaRock}}, {{TaluvaLake}}.
 
'''Buildings''': temples {{TaluvaTemple}}, towers {{TaluvaTower}}, and huts {{TaluvaHut}}
 
'''Settlement''': a group of one or more buildings of the same colour on adjacent spaces.


== Setup ==
== Setup ==
Each player receives 3 temples, 2 towers, and 20 huts.


12 tiles per player are shuffled to form a draw pile. Each tile is composed of 3 hexagon spaces: A volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).
* Each player receives {{TaluvaTemple|3}}, {{TaluvaTower|2}}, and {{TaluvaHut|20}}.
* 12 tiles per player are shuffled face-down into a draw pile.
 
== Game play ==
 
=== Tile placement ===
 
* A tile is randomly selected.
* Select the space and orientation of {{TaluvaVolcano}}.
 
==== Expand the landscape ====
 
Place the tile touching at least one edge of an existing 1st-level tile.
 
==== Volcanic eruption ====
 
* Place the {{TaluvaVolcano}} on top of an existing {{TaluvaVolcano}}.
* Must have {{TaluvaVolcano}} in a different direction.
* Must have spaces under both its terrain spaces.
* Any {{TaluvaHut}} covered are destroyed and remain out of play.
* Cannot destroy {{TaluvaTemple}}, {{TaluvaTower}} or an entire settlement.
 
=== Building placement ===
 
Place buildings on empty terrain space(s) of any '''one''' terrain type (not {{TaluvaVolcano}}).
 
==== Build a Hut ====


== Place A Tile ==
* Place {{TaluvaHut|1}} on a 1st-level space not adjacent to any of your existing settlements.


Begin your turn by drawing and placing a tile. Click the space on the board where you want to place the volcano. Choose from one of two options:
==== Build a Temple ====


=== Expand the landscape ===
* Place {{TaluvaTemple|1}} adjacent to one of your existing settlements that occupies at least 3 '''spaces'''.
Place your tile on the edge of the island adjacent to any existing tile.
* Existing settlement must not already have a {{TaluvaTemple}}.


=== Volcanic eruption ===
==== Build a Tower ====
Place your tile on top of two existing tiles so the volcano covers another volcano. Your tile must have a different rotation than the tile below and cannot overhang the ocean. You may destroy huts as long as you do not destroy an entire settlement (see below). Destroyed huts remain out of play.


== Build Buildings ==
* Place {{TaluvaTower|1}} adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
* Existing settlement must not already have a {{TaluvaTower}}.


End your turn by building one or more buildings on empty space(s) of any terrain type except volcano. A chain of your adjacent buildings forms a ''settlement''.
==== Expand a settlement ====


Choose from one of four options:
* Place {{TaluvaHut}} adjacent to one of your existing settlements on '''all''' spaces of that terrain type.
* 1st-level ⇨ {{TaluvaHut|1}}, 2nd-level ⇨ {{TaluvaHut|2}}, 3rd-level ⇨ {{TaluvaHut|3}} etc.
* Cannot build more {{TaluvaHut}} than available.


* Begin a new settlement by placing a '''hut''' on a first-level space not adjacent to any of your existing settlements.
{{infoBox |maxWidth=
|title=Example
|body=Expand one settlement into all {{TaluvaSand}}:
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
{{TaluvaMap |x=4 |y=2
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}
{{TaluvaMap |x=4 |y=2
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaLake}}}}
|x2=5
|y2=1
}}</div>
}}
----
{{infoBox |maxWidth=
|title=Note
|body=Two settlements may join such that there are > {{TaluvaTemple|1}} or > {{TaluvaTower|1}} in the same settlement.''
<div style="display:flex;flex-wrap:wrap;gap:8.4px;">
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile}}
|x3=5
|y3=3
|r3=1
|{{TaluvaBlank|{{TaluvaHut}}}}
|x4=4
|y4=3
}}
{{TaluvaMap |x=4 |y=4
|{{TaluvaTile|{{TaluvaSand|{{TaluvaHut}}}}|{{TaluvaClearing|{{TaluvaHut}}}}}}
|x1=1
|y1=1
|{{TaluvaTile|{{TaluvaSand|{{TaluvaTemple}}}}|{{TaluvaLake|{{TaluvaTemple}}}}}}
|x2=5
|y2=1
|{{TaluvaTile}}
|x3=5
|y3=3
|r3=1
|{{TaluvaBlank|{{TaluvaHut}}}}
|x4=4
|y4=3
}}</div>
}}


* Expand an existing settlement by choosing a terrain type. On all adjacent spaces of that type, build '''huts''' equal to the height (one hut on first-level spaces, two huts on second-level spaces, etc.). You must have enough huts to build on all eligible spaces. In the example below, the red player can build 2 huts on lakes (one on each) or 1 hut on sand (but cannot build only 1 hut on lake).
== Game end ==
[[File:Taluva-expand.png]]


* Build a '''temple''' adjacent to one of your existing settlements occupying 3 or more spaces that does not already contain a temple. In the previous example, the red player could build a temple on sand if she built huts on both lakes in a prior turn. Note that it is the number of ''spaces'', not buildings, that determines whether a temple can be built in the settlement.
* The first player to build all buildings of two types wins immediately.
* Otherwise the game ends when there are no more tiles to play.


* Build a '''tower''' on a third-level space (or higher) adjacent to one of your existing settlements that does not already contain a tower.
=== Tiebreaks ===


You are allowed to build in such a way that two of your settlements join together, such that there are two temples or two towers in the same settlement, for example.
# Most {{TaluvaTemple}}
# Most {{TaluvaTower}}
# Most {{TaluvaHut}}


'''Beware! If you cannot build, you will be eliminated from the game.'''
''BGA tiebreak score = 1000 points / {{TaluvaTemple}} + 100 points / {{TaluvaTower}} + 1 point / {{TaluvaHut}}''

Latest revision as of 17:54, 3 February 2024

Quick Help

😡 Account issue? Contact Board Game Arena support regarding ELO, karma, penalties, reputation, etc.

🧊 Slow 3D performance? Not a bug. Taluva uses an older, inefficient 3D technology which does not work well on mobile devices. It is strongly recommend to play on a desktop.

🪲 Other game issue? View and report bugs in Taluva.

Overview

  • Players take turns to place volcano tiles and settlements on an island emerging in the South Pacific.
  • The first player to build all their buildings of two types wins.

Tile: 3 hexagonal spaces; one Volcano and two other terrain types from: Jungle, Clearing, Sand, Rock, Lake.

Buildings: temples Temple, towers Tower, and huts Hut

Settlement: a group of one or more buildings of the same colour on adjacent spaces.

Setup

  • Each player receives Temple3, Tower2, and Hut20.
  • 12 tiles per player are shuffled face-down into a draw pile.

Game play

Tile placement

  • A tile is randomly selected.
  • Select the space and orientation of Volcano.

Expand the landscape

Place the tile touching at least one edge of an existing 1st-level tile.

Volcanic eruption

  • Place the Volcano on top of an existing Volcano.
  • Must have Volcano in a different direction.
  • Must have spaces under both its terrain spaces.
  • Any Hut covered are destroyed and remain out of play.
  • Cannot destroy Temple, Tower or an entire settlement.

Building placement

Place buildings on empty terrain space(s) of any one terrain type (not Volcano).

Build a Hut

  • Place Hut1 on a 1st-level space not adjacent to any of your existing settlements.

Build a Temple

  • Place Temple1 adjacent to one of your existing settlements that occupies at least 3 spaces.
  • Existing settlement must not already have a Temple.

Build a Tower

  • Place Tower1 adjacent to one of your existing settlements and on a 3rd-level (or higher) space.
  • Existing settlement must not already have a Tower.

Expand a settlement

  • Place Hut adjacent to one of your existing settlements on all spaces of that terrain type.
  • 1st-level ⇨ Hut1, 2nd-level ⇨ Hut2, 3rd-level ⇨ Hut3 etc.
  • Cannot build more Hut than available.
Example
Expand one settlement into all Sand:
Volcano
Sand
ClearingHut
Volcano
Sand
Lake
Volcano
SandHut
ClearingHut
Volcano
SandHut
Lake

Note
Two settlements may join such that there are > Temple1 or > Tower1 in the same settlement.
Volcano
SandHut
ClearingHut
Volcano
Sand
LakeTemple
Volcano
Jungle
Jungle
TaluvaHexes.pngHut
Volcano
SandHut
ClearingHut
Volcano
SandTemple
LakeTemple
Volcano
Jungle
Jungle
TaluvaHexes.pngHut

Game end

  • The first player to build all buildings of two types wins immediately.
  • Otherwise the game ends when there are no more tiles to play.

Tiebreaks

  1. Most Temple
  2. Most Tower
  3. Most Hut

BGA tiebreak score = 1000 points / Temple + 100 points / Tower + 1 point / Hut