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== System Compatibility ==
This game requires 3D mode. It requires [https://get.webgl.org/ WebGL]. (Unlike Santorini, the game doesn't bother to check. If you try to run it on a device without WebGL, you're just trapped at the mercy of the other players to abandon.) [https://www.google.com/chrome/ Google Chrome] is the recommended browser for best performance and highest image quality. It is '''not recommended''' to play on smartphones or tablets.
== Introduction ==
== Introduction ==
In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific. The game ends in an early victory if a player builds '''all buildings of two types'''. Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts''').
In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific.
 
* The game ends in an '''<span style="color: blue">early victory</span>''' if a player builds '''all buildings of two types'''.
* Otherwise, the game ends when no tiles remain and the winner is the player who built the most '''temples''' (in case of a tie, the most '''towers''' and then the most '''huts''').


== Setup ==
== Setup ==
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== Place A Tile ==
== Place A Tile ==


Begin your turn by drawing and placing a tile. Choose from one of two options:
Begin your turn by drawing and placing a tile. Click the space on the board where you want to place the volcano. Choose from one of two options:


* Expand the landscape: Place your tile on the edge of the island adjacent to any existing tile.
=== Expand the landscape ===
Place your tile on the edge of the island adjacent to any existing tile.


* Volcanic eruption: Place your tile on top of two existing tiles so the volcano covers another volcano. Your tile must have a different rotation than the tile below and cannot overhang the ocean. You may destroy huts as long as you do not destroy an entire settlement (see below). Destroyed huts remain out of play.
=== Volcanic eruption ===
Place your tile on top of two existing tiles so the volcano covers another volcano. Your tile must have a different rotation than the tile below and cannot overhang the ocean. You may destroy huts as long as you do not destroy an entire settlement (see below). Destroyed huts remain out of play.


== Build Buildings ==
== Build Buildings ==
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Choose from one of four options:
Choose from one of four options:
=== New settlement ===


* Begin a new settlement by placing a '''hut''' on a first-level space not adjacent to any of your existing settlements.
* Begin a new settlement by placing a '''hut''' on a first-level space not adjacent to any of your existing settlements.
=== Expand settlement ===


* Expand an existing settlement by choosing a terrain type. On all adjacent spaces of that type, build '''huts''' equal to the height (one hut on first-level spaces, two huts on second-level spaces, etc.). You must have enough huts to build on all eligible spaces. In the example below, the red player can build 2 huts on lakes (one on each) or 1 hut on sand (but cannot build only 1 hut on lake).
* Expand an existing settlement by choosing a terrain type. On all adjacent spaces of that type, build '''huts''' equal to the height (one hut on first-level spaces, two huts on second-level spaces, etc.). You must have enough huts to build on all eligible spaces. In the example below, the red player can build 2 huts on lakes (one on each) or 1 hut on sand (but cannot build only 1 hut on lake).
[[File:Taluva-expand.png]]
[[File:Taluva-expand.png]]


* Build a '''temple''' adjacent to one of your existing settlements occupying 3 or more spaces that does not already contain a temple. In the previous example, the red player could build a temple on sand if she built huts on both lakes in a prior turn. Note that it is the number of ''spaces'', not buildings, that determines whether a temple can be built in the settlement.
=== Temple ===
 
* Build a '''temple''' adjacent to one of your existing settlements occupying 3 or more spaces that does not already contain a temple. In the previous example, the red player could build a temple on sand if they built huts on both lakes in a prior turn. Note that it is the number of ''spaces'', not buildings, that determines whether a temple can be built in the settlement.


=== Tower ===
* Build a '''tower''' on a third-level space (or higher) adjacent to one of your existing settlements that does not already contain a tower.
* Build a '''tower''' on a third-level space (or higher) adjacent to one of your existing settlements that does not already contain a tower.



Revision as of 17:18, 20 January 2022

System Compatibility

This game requires 3D mode. It requires WebGL. (Unlike Santorini, the game doesn't bother to check. If you try to run it on a device without WebGL, you're just trapped at the mercy of the other players to abandon.) Google Chrome is the recommended browser for best performance and highest image quality. It is not recommended to play on smartphones or tablets.

Introduction

In Taluva, players build temples, towers, and huts to settle a volcanic island emerging from the South Pacific.

  • The game ends in an early victory if a player builds all buildings of two types.
  • Otherwise, the game ends when no tiles remain and the winner is the player who built the most temples (in case of a tie, the most towers and then the most huts).

Setup

Each player receives 3 temples, 2 towers, and 20 huts.

12 tiles per player are shuffled to form a draw pile. Each tile is composed of 3 hexagon spaces: A volcano and two other terrain types (from most common to least: jungle, clearing, sand, rock, lake).

Place A Tile

Begin your turn by drawing and placing a tile. Click the space on the board where you want to place the volcano. Choose from one of two options:

Expand the landscape

Place your tile on the edge of the island adjacent to any existing tile.

Volcanic eruption

Place your tile on top of two existing tiles so the volcano covers another volcano. Your tile must have a different rotation than the tile below and cannot overhang the ocean. You may destroy huts as long as you do not destroy an entire settlement (see below). Destroyed huts remain out of play.

Build Buildings

End your turn by building one or more buildings on empty space(s) of any terrain type except volcano. A chain of your adjacent buildings forms a settlement.

Choose from one of four options:

New settlement

  • Begin a new settlement by placing a hut on a first-level space not adjacent to any of your existing settlements.

Expand settlement

  • Expand an existing settlement by choosing a terrain type. On all adjacent spaces of that type, build huts equal to the height (one hut on first-level spaces, two huts on second-level spaces, etc.). You must have enough huts to build on all eligible spaces. In the example below, the red player can build 2 huts on lakes (one on each) or 1 hut on sand (but cannot build only 1 hut on lake).

Taluva-expand.png

Temple

  • Build a temple adjacent to one of your existing settlements occupying 3 or more spaces that does not already contain a temple. In the previous example, the red player could build a temple on sand if they built huts on both lakes in a prior turn. Note that it is the number of spaces, not buildings, that determines whether a temple can be built in the settlement.

Tower

  • Build a tower on a third-level space (or higher) adjacent to one of your existing settlements that does not already contain a tower.

You are allowed to build in such a way that two of your settlements join together, such that there are two temples or two towers in the same settlement, for example.

Beware! If you cannot build, you will be eliminated from the game.