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= Description =
= Description =
Tablut is an abstract tactical game for 2 players.
Tablut is an abstract tactical game for 2 players.
Original Rules: [[http://www.stmoroky.com/games/tablut/tabrules.htm]]


It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.
It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.
Line 9: Line 11:


[[File:Tablut_board_screenshot.png]]
[[File:Tablut_board_screenshot.png]]


= Objective of the game =
= Objective of the game =
For the player with the black pawns, the Muscovites, the goal is to make encircle the king in order to capture him.
For the player with the black pawns, the Muscovites, the goal is to encircle the king in order to capture him.
 
For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the rim of the board.


For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the corner of the board.


= Moves =
= Moves =
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.
All pawns move like the tower in chess: horizontally or vertically of any number of tiles.


= Throne =
The king starting positions is '''throne''':
Only the king may occupy the throne and the corner squares.
Other pieces may pass through the throne when it is unoccupied, but may not stop there.


= Fortresses =
= Captures =
The Muscovites and the king starting positions are '''fortresses''':
A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :
as long as they do not leave those tiles, pawns can freely move inside them.


However, any pawn at a stop outside a fortress cannot enter nor pass through those tiles.
[[File:Tablut_soldier_capture.png]]


A coner can be used like a enemy to capture a pawn.
However, a pawn willingly moving between 2 enemy pawns does not get captured.


= Captures =
The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,
A pawn is captured, and hence removed from the board, when surrounded by 2 ennemy pawns on opposite neighbour tiles :
he must be encircled on all his 4 neighbour tiles, or with 3 Muscovites and throne or Edge or with 2 Muscovites, one Edge and a corner.


[[File:Tablut_soldier_capture.png]]
[[File:Tablut_king_capture.png]]           [[File:KingCapture.png]]


However, a pawn willingly moving between 2 ennemy pawns does not get captured.
The king may not participate in captures.


The king is special in regard to capture: 2 Muscovites are not enough to eliminate him,
= Variant: King exits on the rim =
he must be encircled on all his 4 neighbour tiles, by Muscovites or fortress tiles :
Like all tafl games, tablut has many variants.


[[File:King_capture.png]] [[File:Tablut_king_capture.png]]
In this variant, the goal of the king is now to reach any square on the rim.
All the Muscovites start on the fortress and the king starts on the throne.
The Muscovites can get out of the fortress squares but never get back in again.

Revision as of 22:05, 10 February 2019

Description

Tablut is an abstract tactical game for 2 players.

Original Rules: [[1]]

It is played on a 9 per 9 tiled board. There are 16 black pawns, called Muscovites, 8 white pawns, the Swedes, and a special white pawn, the Swedish king.

Players take turns, moving a single pawn of their color each time.

The initial setup looks like this:

Tablut board screenshot.png

Objective of the game

For the player with the black pawns, the Muscovites, the goal is to encircle the king in order to capture him.

For the player with the white pawns, the Swedes, the goal his to bring the king on any tile of the corner of the board.

Moves

All pawns move like the tower in chess: horizontally or vertically of any number of tiles.

Throne

The king starting positions is throne: Only the king may occupy the throne and the corner squares.

Other pieces may pass through the throne when it is unoccupied, but may not stop there.

Captures

A pawn is captured, and hence removed from the board, when surrounded by 2 enemy pawns on opposite neighbour tiles :

Tablut soldier capture.png

A coner can be used like a enemy to capture a pawn. However, a pawn willingly moving between 2 enemy pawns does not get captured.

The king is special in regard to capture: 2 Muscovites are not enough to eliminate him, he must be encircled on all his 4 neighbour tiles, or with 3 Muscovites and throne or Edge or with 2 Muscovites, one Edge and a corner.

Tablut king capture.png           KingCapture.png

The king may not participate in captures.

Variant: King exits on the rim

Like all tafl games, tablut has many variants.

In this variant, the goal of the king is now to reach any square on the rim. All the Muscovites start on the fortress and the king starts on the throne. The Muscovites can get out of the fortress squares but never get back in again.