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Gamehelpstreets

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Revision as of 14:57, 31 January 2023 by Hulb (talk | contribs) (Created page with "===Overview=== Complete streets and own property in those streets to score the most points by the time all buildings have been placed ===Turn=== The turn comprises of 3 steps: 1) Place a building and claim ownership 2) Check for scoring opportunities 3) Draw a new building ===Placement=== Place a building so as it either continues a road or runs parallel with one (Roads cannot touch other roads on the "long edge", and must be connected to an existing road eithe...")
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Overview

Complete streets and own property in those streets to score the most points by the time all buildings have been placed


Turn

The turn comprises of 3 steps:

1) Place a building and claim ownership

2) Check for scoring opportunities

3) Draw a new building


Placement

Place a building so as it either continues a road or runs parallel with one (Roads cannot touch other roads on the "long edge", and must be connected to an existing road either by the "short edge" or the corner)

Roads can contain a maximum of 5 buildings, but may have less

For each symbol at its base, place a person of that colour

Take an ownership sign either from your supply or, if that's empty, another building you own and claim ownership of the new building (This means you may lose scoring opportunities for other buildings)

If you lose ownership of a building to gain ownership of another, the people on the abandoned building are moved to a building of their matching colour (or stood up to await one which is their colour)


Scoring

Scoring occurs when a road meets a dead end at both sides i.e. it can't be extended (If at the 5 building limit, it still needs an enclosing building running parallel at either end to trigger, but this building's road does not need to connect i.e. may be on "sky edge")

Each building on the street scores for its owner

You score $1 for each person at the building

You score the building's special scoring conditions (The two main rules are that if the scoring condition is about people, it's only the people in that street that score, if it's about symbols then you may also score for symbols which point into the street from the enclosing buildings)

Then you retrieve the ownership token back to your personal supply

After all buildings are scored, the active player (i.e. the player who placed the final enclosing building) re-locates the people on the street

The people go to buildings of the same colour as they are on unscored streets, but the active player can choose where they go if there are options

If there is nowhere for the persons to go, they are stood up and wait until the next building they like is played and go straight to that one