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Difference between revisions of "Gamehelpstoneage"

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(slight rewrite, according to first learning experience)
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* during the game, by acquiring buildings.
 
* during the game, by acquiring buildings.
* at the end of the game, with your civilization cards.
+
* at the end of the game, according to civilization cards acquired by you.
  
  
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===Place your people on the game board===
 
===Place your people on the game board===
  
Players placed their people on "rings" (1 people per ring).
+
Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings).
  
Special rules with 2 players:  
+
Special rules for game with 2 players only:  
  
* only 1 player in each of the following: forest, clay pit, quarry, and river.
+
* no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
+
* no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field
  
Special rules with 3 players:
+
Special rules for game with 3 players only:  
  
* maximum of 2 players in each of the following: forest, clay pit, quarry, and river.
+
* no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.
* only 2 of the 3 places: tool maker, hut, and field may be filled in each round.
+
* no more than 2 players may occupy '''the group''' of following places: tool maker, hut, and field
  
 
===Use the actions of your placed people===
 
===Use the actions of your placed people===
  
Each player uses all his placed people in any order, and realize the corresponding actions:
+
Each player uses all his placed people in any order, and perform the corresponding actions:
  
* hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people and take corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
+
* '''hunting grounds, forest, clay pit, quarry, and river''': roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
  
* field: increase agriculture level.
+
* '''field''': increase agriculture level.
  
* tool: get one tool.
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* ''tool maker''': get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).
  
* hut: get one additional people.
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* '''hut''': get one additional people.
  
* building: buy the building with resources and score points.
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* '''building card''': buy the building with resources, scoring some points.
  
* civilization card: buy the card with a number of resources depending on its position (1 to 4 resources).
+
* '''civilization card''': buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.
  
 
===Resources===
 
===Resources===
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* 1 gold for each full 6 on river.
 
* 1 gold for each full 6 on river.
  
You can use tool to increase the dice result and take more resources.
+
You may use tools to increase the dice result and take more resources.
  
 
===Buildings===
 
===Buildings===
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Pay the building cost to get the building and receive points.
 
Pay the building cost to get the building and receive points.
  
If the building cost is not specified, you win points for each of the resources used, depending on their values (3 for wood, 4 for brick, ...).
+
If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).
  
 
===Civilization card details===
 
===Civilization card details===
  
Each card brings an immediate advantage (item on the top of the card) and some points during final scoring( item on the bottom of the card).
+
Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card).
Place the mouse cursor on each card to see details.
+
Place the mouse cursor on each card to see details in the tooltip.
 +
Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.
  
 
===Feed your people===
 
===Feed your people===
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Each agriculture level automatically give you 1 food.
 
Each agriculture level automatically give you 1 food.
  
You must use 1 food per person.
+
You must provide 1 food per person.
  
You can use any resource to feed your people if there is not enough food.
+
You may use any resource to feed your people if there is not enough food.
  
If you don't manage to feed your people, you lose 10 points as a penalty.
+
If you don't manage to feed your people by means above, you lose 10 points as a penalty.
  
 
===Game end===
 
===Game end===
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* one building stack is empty at the end of a round
 
* one building stack is empty at the end of a round
  
During the final scoring round, players win points using their civilization cards.
+
Final number of points for each player is summed out of
 +
 
 +
* points earned during the game by acquiring buildings, minus food penalties,
 +
* multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).

Revision as of 01:55, 19 May 2012

Goal

Get the most victory points at the end of the game. You win some points:

  • during the game, by acquiring buildings.
  • at the end of the game, according to civilization cards acquired by you.


Rules summary

Each round is divided into 3 phases, which are executed in the order described: 1. The players place their people on the game board. 2. The players use the actions of their placed people. 3. The players feed their people.

Place your people on the game board

Players place groups of their people in places, occupying each "ring" by one people (except for the forest place having no rings).

Special rules for game with 2 players only:

  • no more than 1 player may occupy each of the following places: forest, clay pit, quarry, and river.
  • no more than 2 players may occupy the group of following places: tool maker, hut, and field

Special rules for game with 3 players only:

  • no more than 2 players may occupy each of the following places: forest, clay pit, quarry, and river.
  • no more than 2 players may occupy the group of following places: tool maker, hut, and field

Use the actions of your placed people

Each player uses all his placed people in any order, and perform the corresponding actions:

  • hunting grounds, forest, clay pit, quarry, and river: roll 1 dice per people placed and acquire corresponding resources (1 food for each full 2 on hunting grounds, 1 wood for each full 3 on forest, 1 brick for each full 4 on clay pit, 1 stone for each full 5 on quarry, 1 gold for each full 6 on river).
  • field: increase agriculture level.
  • tool maker': get one tool point (new tool is added, up to 3 in total, after that these tools are upgraded).
  • hut: get one additional people.
  • building card: buy the building with resources, scoring some points.
  • civilization card: buy the card with a number of resources (of any kind) depending on its position (1 to 4 resources depicted above the card). Then the immediate effect of the card is applied.

Resources

hunting grounds, forest, clay pit, quarry, and river: Roll 1 dice per people and take corresponding resources:

  • 1 food for each full 2 on hunting grounds,
  • 1 wood for each full 3 on forest,
  • 1 brick for each full 4 on clay pit,
  • 1 stone for each full 5 on quarry,
  • 1 gold for each full 6 on river.

You may use tools to increase the dice result and take more resources.

Buildings

Pay the building cost to get the building and receive points.

If the building cost is not fixed (question mark in the corner of the card), you win points for each of the resources used to acquire this building, depending on their values (3 for each wood, 4 for each brick, ...).

Civilization card details

Each card acquired brings an immediate advantage (depicted on the top half of the card) and some multiplier for final scoring (depicted on the bottom half of the card). Place the mouse cursor on each card to see details in the tooltip. Note that at the list of your acuired civilization cards you will see only the bottom half of each card, for that top half is not relevant anymore.

Feed your people

Each agriculture level automatically give you 1 food.

You must provide 1 food per person.

You may use any resource to feed your people if there is not enough food.

If you don't manage to feed your people by means above, you lose 10 points as a penalty.

Game end

The game ends when:

  • there are no more civilization cards at the beginning of a round
  • one building stack is empty at the end of a round

Final number of points for each player is summed out of

  • points earned during the game by acquiring buildings, minus food penalties,
  • multipliers denoted at the bottom halfs of civilization cards collected (like number of different culture cards, number of people, tool level etc).