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===Overview===
==Setup==
* Each player starts with 2 dog cards.
* Each player rolls 1 die and place it in their yards.


Fill your 6 dogs with correct dice to win
==Gameplay==
* On your turn, you can either do a trick or score all your dogs.


===Do a Trick===
* Choose a face up trick card, gain any treats on it (if any) and follow its instructions, then turn it face down.
* The dice you roll must either be placed on a matching space on one of your dogs, or your yard.
* Each space can only take one die.
* You may spend a treat to reroll all dice in a roll. You may not only reroll some of the dice.
* If the total of all dice in your yard exceed 7 at any time, you bust. Discard all dice on your dogs and in your yard, then immediately ends your turn.
* If there are only 1 face up trick after a trick is done, place a treat on it and flip all other tricks face up.
* If all your dogs are completed after placing all dice from a roll during a trick, score all your dogs.


===Turn===
===Scoring Dogs===
* Flip all your completed dogs over and discard all dice on them.
* Draw dogs equal to the number of dogs you completed. You must stop when you have exactly 6 dogs.


On your turn, you can either do a trick or declare a dog complete
==End of Game==
* The player with 6 completed dogs immediately wins.
* You may not have more than 6 dogs at any time.


==List of Tricks==
Each game must include Howl and Roll Over, along with 1 trick of each colour.
* Howl: If you have less than 6 dogs, draw the top dog. Then, roll 1 die.
* Roll Over: Roll all your buried dice. Then, you may roll 1 die.


===Perform a Trick===
====Green Tricks (Getting Treats)====
* Beg (Beginner Set): Take 1 treat. Then, take 1 treat for each of your paw prints.
* Chew: Double your number of treats. Then, take 1 treat.
* Gobble: Take 7 treats. Then, return treats equal to the number in your highest unfilled space.
* Play Dead: Roll 1 die. Then, if you bury it without busting, take 1 treat per spot on the die.
* Stay: Take 1 treat for each facedown trick except Stay.


Pick one of the face up trick cards, perform all the actions on it, then flip it face down
====Blue Tricks (Choosing Dice)====
* Fetch (Beginner Set): Roll 8 dice. Place all dice of a number of your choice and discard the rest.
* Guard: Name a number and roll 4 dice. Discard any die greater than the number you named and place the rest.
* Hunt: Roll 2 dice, plus 1 die for each of your paw prints. Place any 2 of them and discard the rest.
* Scavenge: Roll 4 dice. Then, you may discard any die lower than the total of all dice in your yard before placing the rest.
* Search: Roll 7 die. Place dice with a total of exactly 8 and discard the rest.


These actions generally revolve around rolling and manipulating dice
====Yellow Tricks (Roll a Few Dice)====
* Dig: For each of your paw prints, raise or lower a buried die of any player by 1, discarding any 0s. Then, roll 2 dice.
* Retrieve: Take 1 die and place it with a number from the top dog of the deck. Then, roll 2 dice.
* Track: Roll 3 dice. When you use a treat, you may reroll only part of your dice.
* Trot: You may remove a die on your dogs to place a die in another empty space. Then, roll 2 dice.
* Walk (Beginner Set): Roll 2 dice. Then, you may roll 1 die.


Once you've finished a stage of the trick any dice faces are now assigned to your dogs
====Purple Tricks (Roll Dice Repeatedly)====
 
* Bolt: Roll 3 to 12 die, one at a time. You may stop early if your number of paw prints is not smaller than the number of dice left to be rolled.
If you can't assign a dice, it goes to your yard
* Chase: Roll 1 die. Then, you may add 1 die to the number of dice you roll and repeat this.
 
* Dogpile: Roll 3 dice, exactly one of which must be taken from your dogs or your yard. Then, repeat this as many times as you want.
Dice can only be placed if the number space is shown on a dog, and each space can only take one die
* Run (Beginner Set): Roll 3 dice. Then, you may roll 1 die for as many times as you want.
 
* Sprint: Roll 1 die for each of your incomplete dogs. Then, repeat this as many times as you want.
Treats can be spent to reroll all dice in a stage of a trick before placement
 
If your yard dice ever total 7 or more, every dice in yard and dogs are discarded along with any unassigned dice and your turn ends
 
If there's ever only one option for what trick to perform, give it a treat, then flip all tricks to their active side. The next person to perform that trick also gains the treat
 
 
===Complete a Dog===
 
Instead of performing a trick, you can instead declare a dog complete and score it
 
To do this, the dog must have all its dice spaces filled, then discard them all and flip the dog to show it's complete
 
If you are able, you must complete multiple dogs at the same time (i.e. you can't hang on to a completed dog for another turn if you take this action)
 
Draw new dog cards to replace the ones you finished
 
 
===Bonus Complete a Dog===
 
If you take the Perform a Trick action, and it results in ALL your active dogs being filled, you immediately score/flip them without having to additionally take the Complete a Dog action on your next turn
 
Remember this bonus occurs AFTER all dice from that stage of the trick are placed, i.e. if you fill your dogs AND get 7+ in your yard, you wipe everything as normal before checking for the bonus and as such wouldn't get a bonus as all dogs would now be empty
 
 
===End of Game===
 
The game ends when someone scores their 6th Dog and is declared winner of dogs
 
In addition, you may not have more than 6 dogs ever, i.e. your final setup before a win would be 5 scored and 1 active

Revision as of 11:25, 7 June 2023

Setup

  • Each player starts with 2 dog cards.
  • Each player rolls 1 die and place it in their yards.

Gameplay

  • On your turn, you can either do a trick or score all your dogs.

Do a Trick

  • Choose a face up trick card, gain any treats on it (if any) and follow its instructions, then turn it face down.
  • The dice you roll must either be placed on a matching space on one of your dogs, or your yard.
  • Each space can only take one die.
  • You may spend a treat to reroll all dice in a roll. You may not only reroll some of the dice.
  • If the total of all dice in your yard exceed 7 at any time, you bust. Discard all dice on your dogs and in your yard, then immediately ends your turn.
  • If there are only 1 face up trick after a trick is done, place a treat on it and flip all other tricks face up.
  • If all your dogs are completed after placing all dice from a roll during a trick, score all your dogs.

Scoring Dogs

  • Flip all your completed dogs over and discard all dice on them.
  • Draw dogs equal to the number of dogs you completed. You must stop when you have exactly 6 dogs.

End of Game

  • The player with 6 completed dogs immediately wins.
  • You may not have more than 6 dogs at any time.

List of Tricks

Each game must include Howl and Roll Over, along with 1 trick of each colour.

  • Howl: If you have less than 6 dogs, draw the top dog. Then, roll 1 die.
  • Roll Over: Roll all your buried dice. Then, you may roll 1 die.

Green Tricks (Getting Treats)

  • Beg (Beginner Set): Take 1 treat. Then, take 1 treat for each of your paw prints.
  • Chew: Double your number of treats. Then, take 1 treat.
  • Gobble: Take 7 treats. Then, return treats equal to the number in your highest unfilled space.
  • Play Dead: Roll 1 die. Then, if you bury it without busting, take 1 treat per spot on the die.
  • Stay: Take 1 treat for each facedown trick except Stay.

Blue Tricks (Choosing Dice)

  • Fetch (Beginner Set): Roll 8 dice. Place all dice of a number of your choice and discard the rest.
  • Guard: Name a number and roll 4 dice. Discard any die greater than the number you named and place the rest.
  • Hunt: Roll 2 dice, plus 1 die for each of your paw prints. Place any 2 of them and discard the rest.
  • Scavenge: Roll 4 dice. Then, you may discard any die lower than the total of all dice in your yard before placing the rest.
  • Search: Roll 7 die. Place dice with a total of exactly 8 and discard the rest.

Yellow Tricks (Roll a Few Dice)

  • Dig: For each of your paw prints, raise or lower a buried die of any player by 1, discarding any 0s. Then, roll 2 dice.
  • Retrieve: Take 1 die and place it with a number from the top dog of the deck. Then, roll 2 dice.
  • Track: Roll 3 dice. When you use a treat, you may reroll only part of your dice.
  • Trot: You may remove a die on your dogs to place a die in another empty space. Then, roll 2 dice.
  • Walk (Beginner Set): Roll 2 dice. Then, you may roll 1 die.

Purple Tricks (Roll Dice Repeatedly)

  • Bolt: Roll 3 to 12 die, one at a time. You may stop early if your number of paw prints is not smaller than the number of dice left to be rolled.
  • Chase: Roll 1 die. Then, you may add 1 die to the number of dice you roll and repeat this.
  • Dogpile: Roll 3 dice, exactly one of which must be taken from your dogs or your yard. Then, repeat this as many times as you want.
  • Run (Beginner Set): Roll 3 dice. Then, you may roll 1 die for as many times as you want.
  • Sprint: Roll 1 die for each of your incomplete dogs. Then, repeat this as many times as you want.