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[https://boardgamearena.com/link?url=https%3A%2F%2Fcdn.boardgamearena.net%2Fdata%2Frules%2Fsobek2players%2FSobek2players_EN.pdf&id=9985 Check the Rules here]
===Overview===
[https://boardgamearena.com/tutoriallist?section=game&game=1406 Check the game tutorial here]
 
[https://en.doc.boardgamearena.com/Tips_sobektwoplayers Check the strategy guidelines here]
Have the most wealth and least corruption by game's end
 
 
===Turn===
 
 
On a turn, a player can take a tile, activate a character, or sell a set of goods
 
 
===Take a Tile===
 
For the first turn, the first player takes a tile from the central 4 then orientates the Ankh based on the shaded sides of the tile (which may be diagonal or orthogonal)
 
Otherwise, a player can only take a tile if it is somewhere in the direction the Ankh currently points, and depending on what tile is taken the Ankh is re-orientated once again
 
If a player moves the Ankh more than a single space, the spaces passed over have their tiles removed from the board and the player takes these into their personal Corruption pile
 
If the tile taken has a Deben symbol on it, the player can either keep it as normal or trade it for a Deben taken blind
 
If the tile taken is a character, and thus has no shaded sides, the player chooses what direction the Ankh now faces, but it must face towards at least 1 tile if possible
 
If taking a tile causes the Ankh to face no tiles, leave it be, but the next time someone takes this action they will first re-fill the empty spaces then take from the central 4 NOT from that line
 
If the draw pile is empty at the start of a turn, a player CANNOT take this action even if there are tiles out on the board
 
 
===Activate a character===
 
Discard a character previously gained to take advantage of its effects
 
 
===Sell Goods===
 
 
You can only take this action if you hold at least 3 goods tiles of the same type (or a combo of 3 goods/matching characters/sobeks)
 
Sobeks are wild and count as any good
 
You are NOT required to sell if at 3, and equally don't have to sell all if taking the sell action e.g. if you have 5 fish you may only want to sell 4
 
All sold tiles go into your sold area for later scoring
 
If you sell the same good on another turn, you MUST still sell 3+ then add it to that goods collection in your sold area
 
The first time you sell a good, you MUST include 1 of that good, however expansion sellings do not have to include that good e.g. on sale 1, a player sells 3 fish, on sale 2 a player sells 1 character and 2 Sobek (wild)
 
 
===Game End===
 
The game ends as soon as one player cannot take any of the actions
 
The other player discards unplayed goods tiles
 
The players add up their corruption points, the player with the least corruption gains 1 Deben +1 Deben for every 3 corruption less than their opponent e.g. a corruption score of 6 and 9 the 6 player gains 2 Deben
 
Each goods type scores each player tiles multipled by scarab symbols in that set, e.g. a set of 3 tiles with 2 scarabs is worth 6 whilst a set of 5 tiles with 0 scarabs is worth nothing
 
Debens are now revealed and thier points added
 
The player with the most points wins! (lowest corruption breaks ties)

Latest revision as of 14:48, 26 September 2023

Overview

Have the most wealth and least corruption by game's end


Turn

On a turn, a player can take a tile, activate a character, or sell a set of goods


Take a Tile

For the first turn, the first player takes a tile from the central 4 then orientates the Ankh based on the shaded sides of the tile (which may be diagonal or orthogonal)

Otherwise, a player can only take a tile if it is somewhere in the direction the Ankh currently points, and depending on what tile is taken the Ankh is re-orientated once again

If a player moves the Ankh more than a single space, the spaces passed over have their tiles removed from the board and the player takes these into their personal Corruption pile

If the tile taken has a Deben symbol on it, the player can either keep it as normal or trade it for a Deben taken blind

If the tile taken is a character, and thus has no shaded sides, the player chooses what direction the Ankh now faces, but it must face towards at least 1 tile if possible

If taking a tile causes the Ankh to face no tiles, leave it be, but the next time someone takes this action they will first re-fill the empty spaces then take from the central 4 NOT from that line

If the draw pile is empty at the start of a turn, a player CANNOT take this action even if there are tiles out on the board


Activate a character

Discard a character previously gained to take advantage of its effects


Sell Goods

You can only take this action if you hold at least 3 goods tiles of the same type (or a combo of 3 goods/matching characters/sobeks)

Sobeks are wild and count as any good

You are NOT required to sell if at 3, and equally don't have to sell all if taking the sell action e.g. if you have 5 fish you may only want to sell 4

All sold tiles go into your sold area for later scoring

If you sell the same good on another turn, you MUST still sell 3+ then add it to that goods collection in your sold area

The first time you sell a good, you MUST include 1 of that good, however expansion sellings do not have to include that good e.g. on sale 1, a player sells 3 fish, on sale 2 a player sells 1 character and 2 Sobek (wild)


Game End

The game ends as soon as one player cannot take any of the actions

The other player discards unplayed goods tiles

The players add up their corruption points, the player with the least corruption gains 1 Deben +1 Deben for every 3 corruption less than their opponent e.g. a corruption score of 6 and 9 the 6 player gains 2 Deben

Each goods type scores each player tiles multipled by scarab symbols in that set, e.g. a set of 3 tiles with 2 scarabs is worth 6 whilst a set of 5 tiles with 0 scarabs is worth nothing

Debens are now revealed and thier points added

The player with the most points wins! (lowest corruption breaks ties)