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Simplicity is a variant of Four Seasons that is well-named. Wins are common and you won’t have to work too hard to get them.
SIMPLICITY


Layout
OBJECT OF THE GAME:
Place twelve cards face up in two rows of six; these are the tableaus. The four foundations are above them; place one card face up in the first foundation as a starter. Keep the rest of the deck in your hand, ready for dealing into the discard pile.
Play
Top cards of tableaus and the discard pile are available for play onto tableaus and foundations. Tableaus build down alternating red and black. Tableaus build circularly (so that King may be played on Ace). Any available card may be played to an empty tableau.
The foundations build up, following suit. The rank of the first card played onto any empty foundation pile must match the rank of the card placed on the first foundation in the initial layout. (For example, if the first card placed on a foundation pile is an eight, then eights must also be played onto the other empty foundations.) Building is circular, with Ace following King.


Dealing
GAME SETUP:
Deal one card from the deck onto the discard pile at any time. There are no redeals; when the deck is empty, no more dealing is allowed.
The first round the player order is drawn and shown right of the planning board. The player who plays last marks one line on the planning board with the demolition token. This row will not be played.
Goal
 
The goal is to move all the cards onto the foundations.
The player who plays last in the one round, starts the next round.
 
The game board contains 5 different figures. The building next to the planning board can be placed on positions on the game board with the same figure(s) as on the same line of the planning board.
The players in player order pick a building from a line next to the the planning board and place it on the game board on the corresponding figure.
 
 
BUILDING TYPES:
 
There are four different building types:
- Blue
 
- Orange
 
- Purple
 
- Yellow
 
For the number of orthogonally adjacent buildings of the same color, you get one point per tile per player marker that is on the group of buildings.
So if you have three adjacent buildings in Purple, with two of your player markers on it, you get six points (3 x 2 = 6).
 
 
PARKS: 
 
In the end of the game a player gets the following number of points for each different orthogonal adjacent building type:
1 building: 2 points
2 buildings: 4 points
3 buildings: 9 points
4 buildings: 16 points
 
 
Adjacent color markers
 
Every time a new building is placed on the board, the building is marked with a marker of the players colour.
At the end of the game, each player gets 3 points for each pair of orthogonally adjacent markers. (Markers can be used in multiple pairs)
 
The game ends after 5 rounds.

Revision as of 01:52, 25 March 2022

SIMPLICITY

OBJECT OF THE GAME:

GAME SETUP: The first round the player order is drawn and shown right of the planning board. The player who plays last marks one line on the planning board with the demolition token. This row will not be played.

The player who plays last in the one round, starts the next round.

The game board contains 5 different figures. The building next to the planning board can be placed on positions on the game board with the same figure(s) as on the same line of the planning board. The players in player order pick a building from a line next to the the planning board and place it on the game board on the corresponding figure.


BUILDING TYPES:

There are four different building types: - Blue

- Orange

- Purple

- Yellow

For the number of orthogonally adjacent buildings of the same color, you get one point per tile per player marker that is on the group of buildings. So if you have three adjacent buildings in Purple, with two of your player markers on it, you get six points (3 x 2 = 6).


PARKS:

In the end of the game a player gets the following number of points for each different orthogonal adjacent building type: 1 building: 2 points 2 buildings: 4 points 3 buildings: 9 points 4 buildings: 16 points


Adjacent color markers

Every time a new building is placed on the board, the building is marked with a marker of the players colour. At the end of the game, each player gets 3 points for each pair of orthogonally adjacent markers. (Markers can be used in multiple pairs)

The game ends after 5 rounds.