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(→‎Actions: Added that Discard is shuffled in if Draw runs out.)
(→‎End Game Condition: Added explanation of "round is completed")
 
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=== Actions ===
 
=== Actions ===
  
On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. You may not skip your turn twice in a row. When you run out of cards you'll have to end your turn. Draw back up to 4 cards.  If the Draw pile runs out, the Discard pile will be shuffled back in.
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On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. You may not skip your turn twice in a row. When you run out of cards you'll have to end your turn.  
  
 
==== Shift Stones ====  
 
==== Shift Stones ====  
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==== Score a Card ====
 
==== Score a Card ====
 
Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you. (The card must match exactly, and may not be rotated or flipped.)
 
Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you. (The card must match exactly, and may not be rotated or flipped.)
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==== Ending your turn ====
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Draw back up to 4 cards. 
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=== Shuffling ===
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If the Draw pile runs out, the Discard pile will be shuffled back in.
  
 
=== End Game Condition ===
 
=== End Game Condition ===
 
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After any player has scored a certain number of cards, the game will end after that round is completed (all players have had
After any player has scored a certain number of cards, the game will end after that round is completed. The number of cards depends on the number of players:
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an equal number of turns / start of the first player’s turn). The number of cards depends on the number of players:
  
 
* 2 Players, 10 Cards
 
* 2 Players, 10 Cards
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* 5 Players, 7 Cards
 
* 5 Players, 7 Cards
  
Each player's score is the total of all the points in their scored cards, plus the player with the most 1-point cards gains a bonus 3 points.
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=== Final Scoring ===
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Each player's score is the total of all the points in their scored cards, plus the player with the most 1-point cards gains a bonus 3 points (in case of a 1-point card tie, each tied player gets 3 points).
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In case of a total-score tie, players share the victory (there is no tie breaker).
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=== Solo Game Variant ===
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Cards: 8 x 1 Point, 4 x 2 Points, 3 x 3 Points, 1 x 5 Points
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Goal: To win you must score all 16 Pattern cards
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Strike: If you end a turn without scoring at least one Pattern card you get a Strike. If you get 4 Strikes the game ends in a loss

Latest revision as of 01:09, 21 August 2022

Official rules: https://gamewright.com/pdfs/Rules/gamewright_ShiftingStones_rules.pdf

Actions

On your turn you may either skip your turn and draw 2 cards, or do as many of the following actions as you want before passing. You may not skip your turn twice in a row. When you run out of cards you'll have to end your turn.

Shift Stones

Discard a card, then switch any two adjacent tiles. (No diagonals.)

Flip Stones

Discard a card, then flip over a tile.

Score a Card

Reveal a card from your hand that matches a pattern on the tile grid. Place it face-up in front of you. (The card must match exactly, and may not be rotated or flipped.)

Ending your turn

Draw back up to 4 cards.

Shuffling

If the Draw pile runs out, the Discard pile will be shuffled back in.

End Game Condition

After any player has scored a certain number of cards, the game will end after that round is completed (all players have had an equal number of turns / start of the first player’s turn). The number of cards depends on the number of players:

  • 2 Players, 10 Cards
  • 3 Players, 9 Cards
  • 4 Players, 8 Cards
  • 5 Players, 7 Cards

Final Scoring

Each player's score is the total of all the points in their scored cards, plus the player with the most 1-point cards gains a bonus 3 points (in case of a 1-point card tie, each tied player gets 3 points).

In case of a total-score tie, players share the victory (there is no tie breaker).

Solo Game Variant

Cards: 8 x 1 Point, 4 x 2 Points, 3 x 3 Points, 1 x 5 Points Goal: To win you must score all 16 Pattern cards Strike: If you end a turn without scoring at least one Pattern card you get a Strike. If you get 4 Strikes the game ends in a loss