This is a documentation for Board Game Arena: play board games online !

Gamehelpsecretmoon: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(grammar + specifics)
No edit summary
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
There a two factions in Secret Moon (three when played with the thief).  
There are two factions in Secret Moon (three when played with the '''Thief''').  


'''Minister''' and '''Guards''': their goal is to either capture the princess or reveal both the princess and wanderer.  
'''Blue Team:''' '''Minister''' and '''Guards''': their goal is to either capture the Princess or reveal both the Princess and Wanderer.


'''Princess''', '''Wanderer''' and '''Priestess'''. They win if the minister is captured or if the princess and/or wanderer stay hidden until the end.
 
'''Red Team:''' '''Princess''', '''Wanderer''' and '''Priestess'''. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.




Line 11: Line 12:


'''Inquire''': ask "Who goes there?" to another player. This will give a clue about this player's identity.
'''Inquire''': ask "Who goes there?" to another player. This will give a clue about this player's identity.
The princess and the wanderer will answer "..." when asked about their identity, while the priestess and guards will answer "It's just me." The minister answers "You fool! I'm the Minister!"
The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!"


'''Accuse''': guess a character card and reveal it (if incorrect, reveal your own). '''Note''': when the ''guard'' is revealed, he's automatically captured.
'''Accuse''': guess a character card and reveal it (if incorrect, reveal your own). '''Note''': when Guards are revealed, they are automatically captured.


'''Protect''': defend someone or yourself (unavailable during round 3).
'''Protect''': defend someone or yourself (unavailable during round 3).


'''Disrupt''': force another player to discard his/her turn (in exchange, you are captured).
'''Disrupt''': force another player to discard their turn order card (in exchange, you are captured).


'''Capture''': "capture" a player with a revealed character ('''unavailable''' against ''guards'').
'''Capture''': capture a player with a revealed character ('''unavailable''' for Guards).


'''Pass''': choose a discarded turn order card and take it (for the next round).
'''Pass''': choose a discarded turn order card and take it (for the next round).




'''Thief''': The thief is an optional third faction. He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use '''capture'''.
'''Thief''': The Thief is an optional third faction.  
 
He tries to avoid being captured until the end.  
The Thief cannot protect himself nor can he use '''Capture'''.
All characters including soldiers can "Capture" you.
When inquired about his identity, he can choose to answer like the Princess or the Minister.
The Thief wins alone if he is not captured by the end of the game. However, NPC thief cannot win.


When inquired about his identity, he can choose to answer like the princess or the minister. The thief wins alone if he is not captured by the end of the game. For example: the princess gets captured, but the thief is still alive. The thief wins and is the only one to receive a victory point.
For example: the Princess gets captured, but the Thief (not an NPC) is still alive. The Thief wins and is the only one to receive a victory point.

Revision as of 14:00, 1 December 2020

There are two factions in Secret Moon (three when played with the Thief).

Blue Team: Minister and Guards: their goal is to either capture the Princess or reveal both the Princess and Wanderer.


Red Team: Princess, Wanderer and Priestess. They win if the Minister is captured or if the Princess and/or Wanderer stay hidden until the end.


One match goes over three rounds, during each round the following actions are available:

Inspect: secretly look at another player's character card.

Inquire: ask "Who goes there?" to another player. This will give a clue about this player's identity. The Princess and the Wanderer will answer "..." when asked about their identity, while the Priestess and Guards will answer "It's just me." The Minister answers "You fool! I'm the Minister!"

Accuse: guess a character card and reveal it (if incorrect, reveal your own). Note: when Guards are revealed, they are automatically captured.

Protect: defend someone or yourself (unavailable during round 3).

Disrupt: force another player to discard their turn order card (in exchange, you are captured).

Capture: capture a player with a revealed character (unavailable for Guards).

Pass: choose a discarded turn order card and take it (for the next round).


Thief: The Thief is an optional third faction.

He tries to avoid being captured until the end. The Thief cannot protect himself nor can he use Capture. All characters including soldiers can "Capture" you. When inquired about his identity, he can choose to answer like the Princess or the Minister. The Thief wins alone if he is not captured by the end of the game. However, NPC thief cannot win.

For example: the Princess gets captured, but the Thief (not an NPC) is still alive. The Thief wins and is the only one to receive a victory point.