Object of the Game
Meet your tribe’s needs in two distinct domains: Food and Shelter. To do this, connect tiles to make your way into the valley. As you connect, you will gather food and locate new caves. At the end of the game, players compete on the weaker of their two domains. Whoever has the most points in his weaker domain will be the winner.
Abandoning a Tribe
On your turn, if you cannot put a tile into play, your Tribe has reached a dead end. You can do nothing else for them; you must abandon this Tribe and start a new one. Choose a Cave with no Tribe tile on it and remove the Mountain token on it (if any) from the game. Put the tile of your choice from your Personal Pool here, and score the lower amount of Shelter Points indicated.
This new Tribe becomes your active Tribe, the only one to which you are allowed to connect new tiles. An active Tribe can never be connected to an abandoned Tribe.
To indicate that a Tribe has been abandoned, flip all of the tiles of the abandoned Tribe face down
End of the Game
The game end triggers when the Common Pool and the Stack are both empty. End the current table turn, so that all players have played the same number of turns.
Players now count up their points. Remove your token on the Scoretrack that reached the higher total, either Food Points or Shelter Points. The player with the highest remaining score is the winner. In case of a tie, tied players share victory.