- 1 Minimum System Requirements
- 2 Power Cards
- 3 Setup
- 4 On Your Turn
- 5 Golden Fleece Variant
- 6 Glossary
- 7 FAQs
Minimum System Requirements
This game requires a computer or mobile device with a modern web browser. It may work with certain browsers as old as 2017, but definitely nothing earlier than Google Chrome 61, Firefox 60, or Safari 11. Additionally, both your browser and graphics card must support WebGL.
If other players are using outdated software, please kindly agree to abandon the game without penalty.
Playing with power cards is optional for 2 players, but required for 3 and 4 players. Power cards change the rules of the game, affecting setup, movement, building, or win condition. God Powers provide a powerful ongoing ability while Hero Powers provide a once-per-game ability. For your first games, we recommend playing with the 10 Simple God Powers.
Read the Glossary section below for the meaning of specific terms used on the power cards.
Veteran players: As compared with the physical game, 12 powers have revised rules. These are clearly marked with [REVISED POWER] in the description: Adonis, Aeolus, Bia, Charybdis, Graeae, Heracles, Jason, Limus, Medea, Nemesis, Proteus, Siren
List of God Powers
- Apollo: Your worker may move into an opponment worker's space by forcing their worker to swap places.
- Artemis: Your worker may move one additional time, but not back to its initial space.
- Athena: Opponment's workers cannot move up on their turn if your worker moves up on the previous turn.
- Atlas: Your worker may build a dome at any level.
- Demeter: Your worker may build one additional time, but not on the same space.
- Hephaestus: Your worker may build one additional block on top on your first block.
- Hermes: Your workers may move any number of times and either builds if they do not move up or down.
- Minotaur: Your worker may move into an opponment worker's space by forcing their worker one space backwards to an unoccupied space.
- Pan: You also win when your worker moves down two or more levels.
- Prometheus: You can build both before and after moving if your worker does not move up.
Advanced Gods (Not finished)
- Aphrodite: If an opponment worker starts its turn neighbouring one of your workers, it must end on a space neighbouring one of your workers.
- Ares: You may remove an unoccupied block neighbouring your unmoved worker with any tokens on it.
- Bia: You place your workers first. If your worker moves into a space with an opponment worker in the next space of the same direction, that worker is removed.
- Chaos: You have the power of a simple god. The power changes when a dome is built.
- Charon: You may force an opponment worker to the space on the other unoccupied side of your worker before you move.
- Chronus: You also win when there are at least 5 completed towers on the board.
Golden Fleece Gods
- Europa & Talus: You many relocate the talus token to an unoccupied space neighbouring your moved worker at the end of the turn. The token is treated as a dome for all players.
- Graeae: Place 3 workers of your colour. You must build with an unmoved worker.
- Hades: Opponment workers cannot move down. Banned with Pan.
- Harpies: Opponment workers are forced space by space until the next space is of a higher level or it is occupied. Banned with Hermes or Trition.
- Terpsichore: All your workers must move, and then all must build. Banned with Hypnus or Limus.
- Urania: You treat opposite edges and corners as if they are adjacent. Banned with Aphrodite.
- Asteria: You may build a dome at any unoccupied space if your worker moves down.
- Caster & Pollux: You may move all your workers or build with all your workers in replace of a normal turn.
- Hippolyta: All workers except your female worker may only move diagonally.
- Pegasus: Your worker may move up any levels but you cannot win by this power.
- Tyche: Shuffle a deck of 1-6 cards. Draw a card at the end of your turn and take an additional turn if the result is 6.
If you are playing with power cards, the first player or the system puts together an offer of power cards (total of 2, 3, or 4 cards, depending on player count).
- Quick Setup: The system builds a random offer.
- Tournament Setup: The first player builds an offer, selecting from a limited set randomly chosen by the system (from 6, 8, or 10 cards, depending on player count).
- Custom Setup: The first player builds an offer, selected from all available powers.
Select starting power
Veteran players: As compared with the physical game, this step is new. The first player chooses which power card will start the game. We recommend using the suggested power for a balanced game.
In turn order, each player selects 1 power card from those on offer. The first player receives the last remaining power card. The player who took the starting power becomes the new first player.
- With 2 or 3 players: In the new turn order, each player places 2 workers on the board.
- With 4 players (team game): In the new turn order, the first player on each team places 2 workers on the board. (The second player of each team will take the first turn.)
On Your Turn
Select one of your workers and perform both steps in order:
Move this worker to an unoccupied neighboring space. You may move in any of the 8 directions, as long as you do not move up more than 1 level. If this worker moves up to level 3, you win! If none of your workers can move, you lose.
Build a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level. If this worker cannot build, you lose.
Golden Fleece Variant
This is a variant for 2 players. During setup, players select one power card and place it beside the board. After placing workers, the first player places the Ram figure on the board, and the second player begins the game.
At the start of each turn, any players neighboring the Ram figure receive the power for that turn. This means players can gain/lose the power throughout the game as they move around the board.
- Blocks are the square white pieces of a tower built on ground level, level 1, and level 2.
- Domes are the round blue pieces of a tower built on level 3. Domes are not blocks.
- Complete Towers consists of 3 blocks and a dome.
- Forced is not moved. For example, you do not win the game if the Minotaur forces your worker up to a level 3 space.
- Unoccupied spaces do not contain workers, domes, or the Ram figure (used only in the Golden Fleece variant).
|1.||How do I adjust the view of the 3D scene?||
|2.||Why can't I move up/down?||
|3.||Why didn't I just win?||You must move up to level 3 to win, so you probably didn't move.
|4.||As Apollo, why can't I swap positions with an opponent?||You must move into the opponent's space, which means you must follow the normal movement rules (can only move up 1).|