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Power Cards

Playing with power cards is optional for 2 players, but required for 3 and 4 players. Power cards change the rules of the game, affecting setup, movement, building, or win condition. God Powers provide a powerful ongoing ability while Hero Powers provide a once-per-game ability. For your first games, we recommend playing with the 10 Simple God Powers.

Read the Glossary section below for the meaning of specific terms used on the power cards.

Veteran players: As compared with the physical game, 12 powers have revised rules. These are clearly marked with [REVISED POWER] in the description: Adonis, Aeolus, Bia, Charybdis, Graeae, Heracles, Jason, Limus, Medea, Nemesis, Proteus, Siren


Select powers

If you are playing with power cards (optional for 2 players, required for 3 and 4 players):

  • Quick Setup: The system builds a random offer of 1 power card per player.
  • Tournament Setup: The first player builds an offer of 1 power card per player selected from a limited set randomly chosen by the system (6, 8, or 10 cards, depending on the number of players).
  • Custom Setup: The first player builds an offer of 1 power card per player selected from all available powers.

Veteran players: As compared with the physical game, the setup has revised rules. The first player chooses which power card will start the game (we recommend using the suggested power for a balanced game). In turn order, the other players select a power card. The first player receives the last power card.

Place workers

  • With 2 or 3 players: In turn order, place 2 workers on the board.
  • With 4 players: Play in teams sharing control of 2 workers. In turn order, the first player on each team places 2 workers. The second player of each team takes the first turn.

On Your Turn

Select one of your workers and perform both steps in order:

Move this worker to an unoccupied neighboring space. You may move in any of the 8 directions, as long as you do not move up more than 1 level. If this worker moves up to level 3, you win! If none of your workers can move, you lose.

Build a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level. If this worker cannot build, you lose.

Golden Fleece Variant

This is a variant for 2 players. During setup, players select one power card and place it beside the board. After placing workers, the first player places the Ram figure on the board, and the second player begins the game.

At the start of each turn, any players neighboring the Ram figure receive the power for that turn. This means players can gain/lose the power throughout the game as they move around the board.


  • Blocks are the square white pieces of a tower built on ground level, level 1, and level 2.
  • Domes are the round blue pieces of a tower built on level 3. Domes are not blocks.
  • Complete Towers consists of 3 blocks and a dome.
  • Forced is not moved. For example, you do not win the game if the Minotaur forces your worker up to a level 3 space.
  • Unoccupied spaces do not contain workers, domes, or the Ram figure (used only in the Golden Fleece variant).