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Difference between revisions of "Gamehelpsantorini"

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== Power Cards ==
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Playing with power cards is optional for 2 players, but required for 3 and 4 players. Power cards change the rules of the game, affecting setup, movement, building, or win condition. ''God Powers'' provide a powerful ongoing ability while ''Hero Powers'' provide a once-per-game ability. For your first games, we recommend playing with the 10 ''Simple God Powers''.
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''<span style="color:blue">Veteran players: As compared with the physical game, 12 powers have revised rules.</span>'' These are clearly marked with '''[REVISED POWER]''' in the description: Adonis, Aeolus, Bia, Charybdis, Graeae, Heracles, Jason, Limus, Medea, Nemesis, Proteus, Siren
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== Setup ==
 
== Setup ==
 
===Select powers===  
 
===Select powers===  
 
If you are playing with power cards (optional for 2 players, required for 3 and 4 players):
 
If you are playing with power cards (optional for 2 players, required for 3 and 4 players):
 
* '''Quick Setup''': The system builds a random offer of 1 power card per player.
 
* '''Quick Setup''': The system builds a random offer of 1 power card per player.
* '''Tournament Setup''': The first player builds an offer of 1 power card per player selected from a limited set randomly chosen by the system (2 per player + 2).
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* '''Tournament Setup''': The first player builds an offer of 1 power card per player selected from a limited set randomly chosen by the system (6, 8, or 10 cards, depending on the number of players).
 
* '''Custom Setup''': The first player builds an offer of 1 power card per player selected from all available powers.
 
* '''Custom Setup''': The first player builds an offer of 1 power card per player selected from all available powers.
  
The first player always chooses which power starts the game. In turn order, the other players select a power. The first player receives the last power card.
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''<span style="color:blue">Veteran players: As compared with the physical game, the setup has revised rules.</span>'' The first player chooses which power card will start the game (we recommend using the suggested power for a balanced game). In turn order, the other players select a power card. The first player receives the last power card.
  
 
=== Place workers===
 
=== Place workers===
# With 2 or 3 players: In turn order, place 2 workers on the board.
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* With 2 or 3 players: In turn order, place 2 workers on the board.
# With 4 players: Play in teams sharing control of 2 workers. In turn order, the first player on each team places 2 workers. The second player of each team takes the first turn.
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* With 4 players: Play in teams sharing control of 2 workers. In turn order, the first player on each team places 2 workers. The second player of each team takes the first turn.
  
 
== On Your Turn ==
 
== On Your Turn ==
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'''Build''' a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level. If this worker cannot build, you lose.
 
'''Build''' a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level. If this worker cannot build, you lose.
  
== Power Cards ==
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== Glossary ==
Power cards change the rules of the game, affecting setup, movement, building, or winning.
 
* ''God Powers'' provide a powerful ongoing ability.
 
* ''Hero Powers'' provide a once-per-game ability.
 
 
 
If a power "forces" an opponent's worker into another space this does '''not''' count as a move. For example, a power that forces your worker to a level 3 space does not cause you to win the game.
 
 
 
=== Differences from the physical game ===
 
12 powers were revised by the designer after printing the physical game, so the Board Game Arena implementation may differ from your previous experience. These powers are clearly marked with '''[REVISED POWER]''' in the description.
 
 
 
* Adonis
 
* Aeolus
 
* Bia
 
* Charybdis
 
* Graeae
 
* Heracles
 
* Jason
 
* Limus
 
* Medea
 
* Nemesis
 
* Proteus
 
* Siren
 
 
 
== Glossary ==  
 
 
* ''Blocks'' are the square white pieces of a tower built on ground level, level 1, and level 2.
 
* ''Blocks'' are the square white pieces of a tower built on ground level, level 1, and level 2.
* ''Domes'' are the round blue pieces of a tower built on level 3. Domes are not blocks.
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* ''Domes'' are the round blue pieces of a tower built on level 3. Domes are '''not''' blocks.
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* ''Force'' is '''not''' a ''move''. For example, you do not win the game if the Minotaur power forces your worker up to a level 3 space.
 
* ''Complete Towers'' consists of 3 blocks and a dome.
 
* ''Complete Towers'' consists of 3 blocks and a dome.
 
* ''Unoccupied'' spaces do not contain workers or domes.
 
* ''Unoccupied'' spaces do not contain workers or domes.

Revision as of 18:08, 4 July 2020

Power Cards

Playing with power cards is optional for 2 players, but required for 3 and 4 players. Power cards change the rules of the game, affecting setup, movement, building, or win condition. God Powers provide a powerful ongoing ability while Hero Powers provide a once-per-game ability. For your first games, we recommend playing with the 10 Simple God Powers.

Veteran players: As compared with the physical game, 12 powers have revised rules. These are clearly marked with [REVISED POWER] in the description: Adonis, Aeolus, Bia, Charybdis, Graeae, Heracles, Jason, Limus, Medea, Nemesis, Proteus, Siren

Setup

Select powers

If you are playing with power cards (optional for 2 players, required for 3 and 4 players):

  • Quick Setup: The system builds a random offer of 1 power card per player.
  • Tournament Setup: The first player builds an offer of 1 power card per player selected from a limited set randomly chosen by the system (6, 8, or 10 cards, depending on the number of players).
  • Custom Setup: The first player builds an offer of 1 power card per player selected from all available powers.

Veteran players: As compared with the physical game, the setup has revised rules. The first player chooses which power card will start the game (we recommend using the suggested power for a balanced game). In turn order, the other players select a power card. The first player receives the last power card.

Place workers

  • With 2 or 3 players: In turn order, place 2 workers on the board.
  • With 4 players: Play in teams sharing control of 2 workers. In turn order, the first player on each team places 2 workers. The second player of each team takes the first turn.

On Your Turn

Select one of your workers and perform both steps in order:

Move this worker to an unoccupied neighboring space. You may move in any of the 8 directions, as long as you do not move up more than 1 level. If this worker moves up to level 3, you win! If none of your workers can move, you lose.

Build a block (ground level, level 1, level 2) or dome (level 3) on an unoccupied space neighboring this worker's new location. You may build on any level. If this worker cannot build, you lose.

Glossary

  • Blocks are the square white pieces of a tower built on ground level, level 1, and level 2.
  • Domes are the round blue pieces of a tower built on level 3. Domes are not blocks.
  • Force is not a move. For example, you do not win the game if the Minotaur power forces your worker up to a level 3 space.
  • Complete Towers consists of 3 blocks and a dome.
  • Unoccupied spaces do not contain workers or domes.