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(added: Splitting the treasure - Saboteur 2)
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For tips on how to play Saboteur, see [[Tips_saboteur]]
+
[[Category:Card games]]
 +
<div style="float:right;margin-left:1rem;margin-bottom:1rem;">__TOC__</div>
 +
For tips on how to play Saboteur, see <b>[[Tips_saboteur]]</b>
  
== Goal ==
+
== Overview ==
  
Get as many gold nuggets as possible during the three rounds of the game.
+
* 3 rounds.
In order to do so,
+
* The player with the most gold nuggets at the end of the game wins.
 +
* Player roles are randomly assigned at the start of each round '''in secret''':
 +
*# '''Gold-Diggers''' win as a team by forming a path from the 'start' card to the treasure card.
 +
*# '''Saboteurs''' win as a team if the treasure is not found.
 +
* The treasure card is randomly assigned to one of the three goal cards at the start of each round '''in secret'''.
  
# if you are a '''gold digger''', you must, in association with other gold diggers, build a path from the 'Start' card to the treasure card which can be found among the three 'End' cards
+
== Roles ==
# if you are a '''saboteur''', you must, in association with other saboteurs, prevent the gold diggers from getting to the treasure.
+
 
 +
=== Saboteur 1 ===
  
Your role (gold digger or saboteur) will be randomly selected at the start of each round '''in secret'''.
+
* 3-10 Players.
 +
* Roles are randomly assigned '''in secret'''.
  
== Rules summary ==
+
:{|class="wikitable" style="width:auto;text-align:center;"
 +
|+Saboteur 1: Roles
 +
!style="text-align:left;"|# Players
 +
!style="width:1rem;"|3
 +
!style="width:1rem;"|4
 +
!style="width:1rem;"|5
 +
!style="width:1rem;"|6
 +
!style="width:1rem;"|7
 +
!style="width:1rem;"|8
 +
!style="width:1rem;"|9
 +
!style="width:1rem;"|10
 +
|-
 +
!style="text-align:left;"|# Saboteurs
 +
|1
 +
|1
 +
|2
 +
|2
 +
|3
 +
|3
 +
|3
 +
|4
 +
|-
 +
!style="text-align:left;"|# Gold-Diggers*
 +
|3
 +
|4
 +
|4
 +
|5
 +
|5
 +
|6
 +
|7
 +
|7
 +
|}'''*'''''With the '''Maximum number of Saboteurs''', one Gold-Digger role card is removed.''
  
On your turn, you must click on a card from your hand to select it, then play this card or discard it.
+
=== Saboteur 2 ===
You can also rotate a 'Path' card before playing it by clicking the 'rotate' arrow that appears above the card.
 
  
The cards are of several types:
+
* 2-12 Players.
 +
* Roles are randomly assigned '''in secret'''.
  
* 'Path' card: you can play this card to extend the maze, provided it is compatible with the cards already in place. To do this, click the location where you want to put the card.
+
==== Saboteurs ====
* 'Sabotage' card: you can break another player's tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score). A player with a broken tool cannot play a Path card.
 
* 'Repair' card: you can repair your, or another player's, broken tool of the type indicated. To do this, click the corresponding tool in the target player's panel (under the score), or click on the 'Sabotage' card in front of you.
 
* 'Map' card: you can play this card on any 'End' card to discover whether or not the treasure lies there (you alone will get the information, other players will see nothing). Just click on the 'End' card that you want to know. Then click on "I have seen it" button at the top.
 
* 'Rock fall' card: this card lets you remove any 'Path' card of the maze. Just click on the card you want to remove.
 
  
End of a round
+
* Win if gold is not found.
* A path is created that connects to the gold goal card and gold is distributed among the gold diggers.
 
* No more cards are available to draw and every player has passed with no action.  Saboteurs split the gold.
 
  
== Cards in play ==
+
==== Blue Gold-Diggers ====
=== Saboteur 1 ===
+
 
; 44 Path cards
+
* Win if gold is found by:
: (including start card and 3 goal cards)
+
** Any player that is not a Green Gold-Digger and at least one way there does not have a '''[[#Green_doors|green door]]''', or
 +
** A Green Gold-Digger and all ways there have a '''[[#Blue_doors|blue door]]''' (and at least one of those ways does not also have a '''[[#Green_doors|green door]]''' in series).
 +
 
 +
==== Green Gold-Diggers ====
 +
 
 +
* Win if gold is found by:
 +
** Any player that is not a Blue Gold-Digger and at least one way there does not have a '''[[#Blue_doors|blue door]]''', or
 +
** A Blue Gold-Digger and all ways there have a '''[[#Green_doors|green door]]''' (and at least one of those ways does not also have a '''[[#Blue_doors|blue door]]''' in series).
  
; 26 Action cards
+
==== Boss ====
: 9 'Sabotage' cards (three for each tool)
 
: 6 'Repair a tool' cards (two for each tool)
 
: 3 'Repair a tool among these two' cards (one for each combination of two tools)
 
: 5 'Map' cards (one less than in the box set, as requested by the game author)
 
: 3 'Rock fall' cards
 
  
; 28 Gold cards
+
* Wins if gold is found.
: 16 with one gold nugget
+
* When the treasure is divided, gets '''''one'' fewer''' Gold Piece than Gold-Diggers.
: 8 with two gold nuggets
 
: 4 with three gold nuggets
 
  
=== Saboteur 2: Gold-Diggers Counter-Attack! ===
+
==== Profiteer ====
; +30 Path cards
 
: 3 with green doors - blocking Blue Gold Diggers
 
: 3 with blue doors - blocking Green Gold Diggers
 
: 4 with ladders - allows additional paths to the gold
 
: 2 'Bridge' - two straight paths that are not connected
 
: 2 'Double Curve' - two curved paths that are not connected
 
: 10 with crystals - scores for the Geologist
 
: 6 other new paths
 
  
; +21 Action cards
+
* Always wins.
: 1 'Rock fall' card
+
* When the treasure is divided, gets '''''two'' fewer''' Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).
: 4 'Theft' cards - played on one's self, allows you to steal a gold from another player at the end of the round (if you are not 'Trapped')
 
: 3 'Hands Off' cards - remove 'Theft' from another player
 
: 2 'Swap Your Hand' cards - exchanges hands with another player
 
: 2 'Inspection' cards - inspect another player's Role card
 
: 2 'Swap Your Hats' cards - choose any player (including yourself) to discard their current Role card and draw a replacement from the Role cards leftover at the beginning of the game
 
: 3 'Trapped!' cards - Traps another player who cannot play Path cards and if they are still Trapped at the end of the round, they do not get any gold
 
: 4 'Free at last!' cards - remove 'Trapped!' card from a player
 
  
== Roles ==
+
==== Geologists ====
  
=== Saboteur 1 ===
+
* Not 'winners'.
Roles are randomly selected among a set that depends upon the number of players.
+
* Receive 1 Gold Piece for each visible crystal.
 +
* If both Geologists are in play, they split the Gold Pieces (rounded down).
  
''Note that one role card will be left out (if not playing with the Maximum number of Saboteurs).''
+
== Game play ==
  
{| class="wikitable" style="max-width: 300px;"
+
:{|class="wikitable" style="width:auto;text-align:center;"
! style="text-align: left; max-width: 8em;" | # Players || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10
+
|+Saboteur 1: Hand size
 +
!style="text-align:left;"|# Players
 +
!style="width:1rem;"|3
 +
!style="width:1rem;"|4
 +
!style="width:1rem;"|5
 +
!style="width:1rem;"|6
 +
!style="width:1rem;"|7
 +
!style="width:1rem;"|8
 +
!style="width:1rem;"|9
 +
!style="width:1rem;"|10
 
|-
 
|-
| style="text-align: left;" | # Saboteurs
+
!style="text-align:left;"|# Cards
| 1 || 1 || 2 || 2 || 3 || 3 || 3 || 4
+
|6
 +
|6
 +
|6
 +
|5
 +
|5
 +
|4
 +
|4
 +
|4
 +
|}
 +
 
 +
* Players take turns to play a card or discard.
 +
* The cards are of two types:
 +
 
 +
=== Path cards ===
 +
 
 +
* Always played in a portrait (upright) orientation.
 +
* May be rotated 180°:
 +
*# Hover over the card.
 +
*# Select the 'rotate' arrow that appears above the card.
 +
* Each edge must fit with the surrounding cards.
 +
* Must be connected to the start card.
 +
* See <b>[[Tips_saboteur#Know_your_paths.21|Saboteur 1: Know your paths]]</b> for more detail on path cards.
 +
 
 +
=== Action cards ===
 +
 
 +
* See <b>[[Tips_saboteur#Know_your_actions.21|Saboteur 1: Know your actions]]</b> for more detail on action cards.
 +
 
 +
==== Sabotage ====
 +
 
 +
* Break one tool of another player:
 +
*# Select the Sabotage card.
 +
*# Select the corresponding green tool symbol in another player's panel (under the score).
 +
* A player with a broken tool cannot play a path card!
 +
 
 +
==== Repair ====
 +
 
 +
* Repair '''one''' tool of any player:
 +
*# Select the repair card.
 +
*# Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.
 +
 
 +
==== Map ====
 +
 
 +
* See any goal card in secret:
 +
*# Select the map card.
 +
*# Select any goal card.
 +
*# You see the goal card in secret.
 +
*# Select the "I have seen it" button at the top.
 +
* ''One card fewer than in the box set, as requested by the game author.''
 +
 
 +
==== Rockfall ====
 +
 
 +
* Remove any played path card for the remainder of the round:
 +
*# Select the rockfall card.
 +
*# Select any played path card to remove it.
 +
* Note: the start card and goal cards cannot be removed.
 +
 
 +
=== Round end ===
 +
 
 +
* A path connects the start card to the treasure goal card, or
 +
* All cards have been played or discarded.
 +
* If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
 +
* If the treasure is found, the Gold-Diggers get '''[[#Gold_cards|gold cards]]''':
 +
 
 +
==== Gold cards ====
 +
 
 +
* 28 gold cards:
 +
** 4 three nuggets.
 +
** 8 two nuggets.
 +
** 16 one nugget.
 +
 
 +
:{|class="wikitable" style="width:auto;text-align:center;"
 +
|+Saboteur 1: Gold
 +
!style="text-align:left;"|# Players
 +
!style="width:1rem;"|3
 +
!style="width:1rem;"|4
 +
!style="width:1rem;"|5
 +
!style="width:1rem;"|6
 +
!style="width:1rem;"|7
 +
!style="width:1rem;"|8
 +
!style="width:1rem;"|9
 +
!style="width:1rem;"|10
 
|-
 
|-
| style="text-align: left;" | # Gold-Diggers*
+
!style="text-align:left;"|# Gold cards
| 3 || 4 || 4 || 5 || 5 || 6 || 7 || 7
+
|3
|}*With the ''Maximum number of Saboteurs'', one Gold-Digger role card is removed.
+
|4
 +
|5
 +
|6
 +
|7
 +
|8
 +
|9
 +
|10
 +
|}
  
----
+
===== Example =====
  
=== Saboteur 2: Gold-Diggers Counter-Attack! ===
+
* 3 Gold-Diggers
2-12 Players. Roles are randomly selected (and independent upon the number of players).
+
* 2 Saboteurs
; 3 Saboteurs
+
* Treasure goal card is found.
: Wins if gold is not found.
+
* 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
 +
* ''DiggerA'' gets the 3 nugget.
 +
* ''DiggerB'' gets a 2 nugget.
 +
* ''DiggerC'' gets a 2 nugget.
 +
* ''DiggerA'' gets a 1 nugget.
 +
* ''DiggerB'' gets a 1 nugget.
  
; 4 Blue Gold-Diggers
+
=== Saboteur 2 ===
: Wins if gold is found by:
 
:* any player that is not a Green Gold-Digger and at least one way there does not have a ''green'' door, or;
 
:* a Green Gold-Digger and all ways there have a ''blue'' door (and at least one of those ways does not also have a green door in series).
 
  
; 4 Green Gold-Diggers
+
==== New path cards ====
: Wins if gold is found by:
 
:* any player that is not a Blue Gold-Digger and at least one way there does not have a ''blue'' door, or;
 
:* a Blue Gold-Digger and all ways there have a ''green'' door (and at least one of those ways does not also have a blue door in series).
 
  
; 1 Boss
+
* See <b>[[Tips_saboteur#Know_your_paths.21_2|Saboteur 2: Know your paths]]</b> for more detail on path cards.
: Wins if gold is found, however, when the treasure is divided, gets ''one'' fewer Gold Piece than Gold-Diggers.
 
  
; 1 Profiteer
+
===== Green doors =====
: Always wins, however, when the treasure is divided, gets ''two'' fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).
 
  
; 2 Geologists
+
* Prevent Blue Gold Diggers from passing through.
: Not considered a 'winner', but receives 1 Gold Piece for each visible crystal.
 
: If both Geologists are in play, they split the Gold Pieces (rounded down).
 
  
== Available variants ==
+
===== Blue doors =====
  
The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all four of them. Please tell us which one is your favourite in the forum!
+
* Prevent Green Gold Diggers from passing through.
  
'''Two variants are about gold sharing''':
+
===== Ladders =====
*'''Old Mine:''' the old mine was not as packed with gold... sometimes all you got for your digging was worthless stones. In this variant, some 'Gold' cards do not yield any gold nuggets (among the 28 'Gold' cards, 4 are worth three nuggets, 8 are worth two nuggets, 10 are worth one nugget and 6 are worthless). So it is definitely best to get first to the treasure in order to be sure not to leave empty-handed!
 
*'''New mine:''' the new mine is more even to each gold digger. Instead of distributing as many 'Gold' cards as the number of players - which benefits most to the gold digger that gets first to the treasure as he often gets two 'Gold' cards - it distributes as many 'Gold' cards as the number of gold diggers in play. Therefore, each gold digger will get only one 'Gold' card (however, it is still best to be first go get to the treasure in order to get a card of higher value!)
 
  
'''Two variants are about gameplay''':
+
* Connect to the 'start' card.
*'''Competitive:''' the gold diggers who have a 'Sabotage' card (broken pickaxe, lamp or trolley) laid in front of them at the end of a round, do not receive a 'Gold' card when their team wins the round. The 'Gold' cards are distributed between the gold diggers who have no broken tool (saboteurs are not affected by this rule). Therefore, with this variant it can be interesting to sabotage some of your fellow gold diggers... but not too often, so as not to make your team lose!
+
* Allows additional paths to the gold that can be disconnected from the 'start' card.
*'''Selfish dwarf:''' one of the gold diggers will get a red jacket. This dwarf is a selfish dwarf: he can only win if he manages to complete the connection to the treasure himself. In this case, he gets four gold nuggets while the other players get nothing at all. If another gold digger completes the connection, the selfish dwarf takes no part in the treasure sharing (which is done with as many 'Gold' cards as the number of players, selfish dwarf excluded)
+
* Cannot open goal cards.
  
'''Tournament Variant''':
+
===== Bridges =====
* There is always a fixed amount of cards, which has a maximum number of saboteurs.
 
* If only a Saboteur wins, he or she gets 4 Gold Pieces, else 3 Gold Pieces.
 
* If the Gold-Diggers win, the first Gold-Digger gets 3 Gold Pieces and the others get 2 Gold Pieces.
 
** If the Selfish Dwarf wins, he or she gets 4 Gold Pieces and the other Gold-Diggers get no Gold Pieces.
 
  
== Splitting the treasure - Saboteur 2 ==
+
* Two straight paths that are not connected.
  
Depending on the number of winners, each winner gets the following amount of GP from the pile:
+
==== New action cards ====
  
1 Dwarf: 5 GP
+
* See <b>[[Tips_saboteur#Know_your_actions.21_2|Saboteur 2: Know your actions]]</b> for more detail on action cards.
  
2 Dwarves: 4 GP
+
===== Theft =====
  
3 Dwarves: 3 GP
+
# Select the Theft card.
 +
# Select the corresponding red gold symbol in your player panel (under the score).
 +
* At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces.
 +
* Only takes effect if the player is not '''[[#Trapped!|Trapped!]]'''.
  
4 Dwarves: 2 GP
+
===== Hands Off =====
  
5 or more Dwarves: 1 GP
+
* Remove '''[[#Theft|Theft]]''' from another player:
 +
# Select the Hands Off card.
 +
# Select the corresponding green gold symbol in another player's panel (under the score).
  
=== Example 1 ===
+
===== Swap Your Hand =====
  
Playing: 1 Blue and 2 Green Gold-Diggers, 1 Boss, 1 Profiteer and 2 Saboteurs.
+
* Exchange the cards in your hand with another player:
 +
# Select the Swap Your Hand card.
 +
# Select another player's panel.
  
==== Gold-Digger win ====
+
===== Inspection =====
  
The Boss completes the path to the goal card with the treasure. The path is blocked by a Blue Door. Both Saboteurs
+
* See the role card of another player:
have a “Theft” card in front of themselves. One Saboteur has been trapped (having the “Trapped!” card in front of
+
# Select the Inspection card.
him).
+
# Select another player's panel.
 +
# You see that player's role card in secret.
 +
# Close the dialogue.
  
The treasure is split like this: The Blue Gold-Diggers have won (including the Boss and the Profiteer).
+
===== Swap Your Hats =====
  
Number of winners: 3 (1 Blue Dwarf, 1 Boss, 1 Profiteer). The Blue Dwarf receives 3 GP; the Boss gets 3-1=2
+
* Exchange the role card of any player with a random role card leftover at the beginning of the round:
GP, the Profiteer gets 3-2=1 GP. The Saboteur who has played the “Theft” card takes 1 GP from any one of the
+
# Select the Swap Your Hats card.
other players. The other Saboteur, who has played the same card, gets nothing, as he‘s trapped.
+
# Select any player's panel or your own role card.
 +
* '''Note''': the new role card might be the same role type!
 +
** e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
  
(If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as
+
===== Trapped! =====
the path to the treasure is closed to the Green team by a Blue Door.)
 
  
==== Saboteur win ====
+
* Prevent a player from playing path cards:
 +
# Select the Trapped! card.
 +
# Select the corresponding green jail symbol in another player's panel (under the score).
 +
* At the end of the round, '''a player who is Trapped! gets 0 Gold''' Pieces.
  
Number of winners: 3 (2 Saboteurs, 1 Profiteer). The Saboteurs receive 3 GP, the Profiteer gets 3-2=1 GP
+
===== Free at last! =====
  
=== Example 2 ===
+
* Remove '''[[#Trapped!|Trapped!]]''' from a player:
 +
# Select the Free at last! card.
 +
# Select the corresponding red jail symbol in any player's panel (under the score).
  
Player1 digs a new path
+
== Saboteur 1: Variants ==
  
Player1 finds gold!
+
* The game author, '''Frederic Moyersoen''', told us about some game variants, and we implemented all of them!
 +
* Tell us which one is your favourite in the '''[https://boardgamearena.com/forum/viewforum.php?f=48 BGA forum]'''.
  
A green digger found the treasure: the green team wins this round!
+
=== Gold sharing ===
  
There is 4 winner(s) this round, including 0 boss and 1 profiteer. There is also 1 geologist(s) who will get gold for gems.
+
==== Old mine ====
  
Player1 is a green gold digger and earns 2 gold nuggets
+
* The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
 +
* 6 one nugget gold cards removed.
 +
* '''6 worthless''' stone cards added.
  
Player2 is a blue gold digger and earns 0 gold nuggets
+
==== New mine ====
  
Player3 is the profiteer and earns 0 gold nuggets
+
* More even gold distribution.
 +
* Each Gold-Digger gets '''one gold card'''.
  
Player4 is a green gold digger and earns 2 gold nuggets
+
=== Game play ===
  
Player5 is a green gold digger and earns 2 gold nuggets
+
==== Competitive ====
  
Player6 is a Geologist and earns 3 gold nuggets
+
* Any Gold-Diggers with a '''[[#Sabotage|Sabotage card]]''' (broken pickaxe, lamp or trolley) at the end of a round do not get any '''[[#Gold_cards|gold cards]]'''.
 +
** ''i.e. the gold cards are distributed between the gold diggers who have no broken tool.''
 +
* ''Saboteurs are not affected by this rule.''
 +
* Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!
  
Player7 is a Saboteur and earns 0 gold nuggets
+
==== Selfish Dwarf ====
  
Player7 steals 1 gold nugget from Player6
+
* One player is the Selfish Dwarf.
 +
* If the Selfish Dwarf wins, they get 4 Gold Pieces and all other players get 0 Gold Pieces.
 +
* If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
 +
* '''# Gold cards''' = '''# Saboteurs''' + '''# Gold-Diggers''' (the Selfish Dwarf is excluded).
  
 +
=== Tournament ===
  
Note Geologists do not count as 'winners'
+
* 5-9 players.
 +
* Maximum number of Saboteurs.
 +
* Selfish Dwarf
 +
* If the Gold-Diggers win, the first Gold-Digger gets 3 Gold Pieces and the others get 2 Gold Pieces.
 +
* If the Selfish Dwarf wins, they get 4 Gold Pieces and the other Gold-Diggers get 0 Gold Pieces.
  
In this example there are 4 winners: (3 green gold diggers and the profiteer)
+
:{|class="wikitable" style="width:auto;text-align:center;"
 +
|+Saboteur 1: Tournament roles
 +
!style="text-align:left;"|# Players
 +
!style="width:1rem;"|5
 +
!style="width:1rem;"|6
 +
!style="width:1rem;"|7
 +
!style="width:1rem;"|8
 +
!style="width:1rem;"|9
 +
|-
 +
!style="text-align:left;"|# Saboteurs
 +
|1
 +
|2
 +
|2
 +
|2
 +
|3
 +
|-
 +
!style="text-align:left;"|# Gold-Diggers
 +
|3
 +
|3
 +
|4
 +
|5
 +
|5
 +
|-
 +
!style="text-align:left;"|# Selfish Dwarves
 +
|1
 +
|1
 +
|1
 +
|1
 +
|1
 +
|}
  
From the rules: 4 Dwarves = 2 GP for each green gold digger
+
== Saboteur 2: Splitting the treasure ==
  
The profiteer gets 2 - 2 = 0 GP
+
:{|class="wikitable" style="width:auto;text-align:center;"
 +
|+Saboteur 2: Gold
 +
!style="text-align:left;"|# Winners*
 +
!style="width:1rem;"|1
 +
!style="width:1rem;"|2
 +
!style="width:1rem;"|3
 +
!style="width:1rem;"|4
 +
!style="width:1rem;"|5+
 +
|-
 +
!style="text-align:left;"|# Gold Pieces
 +
|5
 +
|4
 +
|3
 +
|2
 +
|1
 +
|}'''*'''Note: Geologists do not count as 'winners'.
  
==== standings at the end of the round ====
+
=== Example 1 ===
  
Player1 = 2 GP
+
* 1 Blue Gold-Digger
 +
* 2 Green Gold-Diggers
 +
* 1 Boss
 +
* 1 Profiteer
 +
* 2 Saboteurs
 +
** Both Saboteurs have a '''[[#Theft|Theft]]'''.
 +
** One Saboteur has been '''[[#Trapped!|Trapped!]]'''.
  
Player2 = 0 GP
+
==== Gold-Digger win ====
  
Player3 = 0 GP
+
* The Boss completes the path to the goal card with the treasure.
 +
* The path is blocked by a '''[[#Blue_doors|blue door]]'''.
 +
* The Blue Gold-Diggers have won (including the Boss and the Profiteer).
 +
* '''3 winners'''.
 +
** The Blue Gold-Digger gets '''3 Gold''' Pieces.
 +
** The Boss gets 3 − 1 = '''2 Gold''' Pieces.
 +
** The Profiteer gets 3 − 2 = '''1 Gold''' Piece.
 +
* '''Note''': If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as '''the path to the treasure is closed to the Green team by a [[#Blue_doors|blue door]]'''.
 +
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).
  
Player4 = 2 GP
+
==== Saboteur win ====
  
Player5 = 2 GP
+
* The treasure is not found.
 +
* The Saboteurs have won (including the Profiteer).
 +
* '''2 winners'''.
 +
** The Saboteur who is not trapped gets '''4 Gold''' Pieces.
 +
** The Profiteer gets 4 − 2 = '''2 Gold''' Pieces.
 +
* The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).
  
Player6 = 2 GP
+
=== Example 2 ===
  
Player7 = 1 GP (stolen from Player6)
+
* ''Player1'' digs a new path.
 +
* ''Player1'' finds gold!
 +
* A '''green digger found the treasure''': the '''green team wins''' this round!
 +
* There are '''4 winners''' this round, including 0 boss and 1 profiteer.
 +
** There is also 1 geologist(s) who will get gold for gems.
 +
* ''Player1'' is a green gold digger and earns '''2 gold''' nuggets.
 +
* ''Player2'' is a blue gold digger and earns 0 gold nuggets.
 +
* ''Player3'' is the profiteer and earns '''0 gold''' nuggets.
 +
* ''Player4'' is a green gold digger and earns '''2 gold''' nuggets.
 +
* ''Player5'' is a green gold digger and earns '''2 gold''' nuggets.
 +
* ''Player6'' is a Geologist and earns 3 gold nuggets.
 +
* ''Player7'' is a Saboteur and earns 0 gold nuggets.
 +
* ''Player7'' steals 1 gold nugget from ''Player6''.
 +
* '''Note''': Even though there were no doors in the path to the treasure, the '''blue gold digger''' gets '''0 gold''' nuggets because a green digger found the treasure.
 +
* '''Note''': Despite winning, the '''profiteer''' gets 2 − 2 = '''0 gold''' nuggets!

Revision as of 12:58, 7 January 2022

For tips on how to play Saboteur, see Tips_saboteur

Overview

  • 3 rounds.
  • The player with the most gold nuggets at the end of the game wins.
  • Player roles are randomly assigned at the start of each round in secret:
    1. Gold-Diggers win as a team by forming a path from the 'start' card to the treasure card.
    2. Saboteurs win as a team if the treasure is not found.
  • The treasure card is randomly assigned to one of the three goal cards at the start of each round in secret.

Roles

Saboteur 1

  • 3-10 Players.
  • Roles are randomly assigned in secret.
Saboteur 1: Roles
# Players 3 4 5 6 7 8 9 10
# Saboteurs 1 1 2 2 3 3 3 4
# Gold-Diggers* 3 4 4 5 5 6 7 7
*With the Maximum number of Saboteurs, one Gold-Digger role card is removed.

Saboteur 2

  • 2-12 Players.
  • Roles are randomly assigned in secret.

Saboteurs

  • Win if gold is not found.

Blue Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Green Gold-Digger and at least one way there does not have a green door, or
    • A Green Gold-Digger and all ways there have a blue door (and at least one of those ways does not also have a green door in series).

Green Gold-Diggers

  • Win if gold is found by:
    • Any player that is not a Blue Gold-Digger and at least one way there does not have a blue door, or
    • A Blue Gold-Digger and all ways there have a green door (and at least one of those ways does not also have a blue door in series).

Boss

  • Wins if gold is found.
  • When the treasure is divided, gets one fewer Gold Piece than Gold-Diggers.

Profiteer

  • Always wins.
  • When the treasure is divided, gets two fewer Gold Pieces than the winning Gold-Diggers or Saboteurs (or one fewer Gold Piece than the Boss).

Geologists

  • Not 'winners'.
  • Receive 1 Gold Piece for each visible crystal.
  • If both Geologists are in play, they split the Gold Pieces (rounded down).

Game play

Saboteur 1: Hand size
# Players 3 4 5 6 7 8 9 10
# Cards 6 6 6 5 5 4 4 4
  • Players take turns to play a card or discard.
  • The cards are of two types:

Path cards

  • Always played in a portrait (upright) orientation.
  • May be rotated 180°:
    1. Hover over the card.
    2. Select the 'rotate' arrow that appears above the card.
  • Each edge must fit with the surrounding cards.
  • Must be connected to the start card.
  • See Saboteur 1: Know your paths for more detail on path cards.

Action cards

Sabotage

  • Break one tool of another player:
    1. Select the Sabotage card.
    2. Select the corresponding green tool symbol in another player's panel (under the score).
  • A player with a broken tool cannot play a path card!

Repair

  • Repair one tool of any player:
    1. Select the repair card.
    2. Select a corresponding red tool symbol in any player's panel (under the score), or a corresponding Sabotage card in front of you.

Map

  • See any goal card in secret:
    1. Select the map card.
    2. Select any goal card.
    3. You see the goal card in secret.
    4. Select the "I have seen it" button at the top.
  • One card fewer than in the box set, as requested by the game author.

Rockfall

  • Remove any played path card for the remainder of the round:
    1. Select the rockfall card.
    2. Select any played path card to remove it.
  • Note: the start card and goal cards cannot be removed.

Round end

  • A path connects the start card to the treasure goal card, or
  • All cards have been played or discarded.
  • If the treasure card is not found, the Saboteurs get 3 gold nuggets each (or 4 gold nuggets if they are the only winner).
  • If the treasure is found, the Gold-Diggers get gold cards:

Gold cards

  • 28 gold cards:
    • 4 three nuggets.
    • 8 two nuggets.
    • 16 one nugget.
Saboteur 1: Gold
# Players 3 4 5 6 7 8 9 10
# Gold cards 3 4 5 6 7 8 9 10
Example
  • 3 Gold-Diggers
  • 2 Saboteurs
  • Treasure goal card is found.
  • 3 + 2 = 5 random gold cards are selected and sorted high to low: 3, 2, 2, 1, 1.
  • DiggerA gets the 3 nugget.
  • DiggerB gets a 2 nugget.
  • DiggerC gets a 2 nugget.
  • DiggerA gets a 1 nugget.
  • DiggerB gets a 1 nugget.

Saboteur 2

New path cards

Green doors
  • Prevent Blue Gold Diggers from passing through.
Blue doors
  • Prevent Green Gold Diggers from passing through.
Ladders
  • Connect to the 'start' card.
  • Allows additional paths to the gold that can be disconnected from the 'start' card.
  • Cannot open goal cards.
Bridges
  • Two straight paths that are not connected.

New action cards

Theft
  1. Select the Theft card.
  2. Select the corresponding red gold symbol in your player panel (under the score).
  • At the end of the round, allows the player to steal 1 Gold Piece from one other player who has >0 Gold Pieces.
  • Only takes effect if the player is not Trapped!.
Hands Off
  • Remove Theft from another player:
  1. Select the Hands Off card.
  2. Select the corresponding green gold symbol in another player's panel (under the score).
Swap Your Hand
  • Exchange the cards in your hand with another player:
  1. Select the Swap Your Hand card.
  2. Select another player's panel.
Inspection
  • See the role card of another player:
  1. Select the Inspection card.
  2. Select another player's panel.
  3. You see that player's role card in secret.
  4. Close the dialogue.
Swap Your Hats
  • Exchange the role card of any player with a random role card leftover at the beginning of the round:
  1. Select the Swap Your Hats card.
  2. Select any player's panel or your own role card.
  • Note: the new role card might be the same role type!
    • e.g. a Saboteur role card is discarded and another Saboteur role card is drawn.
Trapped!
  • Prevent a player from playing path cards:
  1. Select the Trapped! card.
  2. Select the corresponding green jail symbol in another player's panel (under the score).
  • At the end of the round, a player who is Trapped! gets 0 Gold Pieces.
Free at last!
  1. Select the Free at last! card.
  2. Select the corresponding red jail symbol in any player's panel (under the score).

Saboteur 1: Variants

  • The game author, Frederic Moyersoen, told us about some game variants, and we implemented all of them!
  • Tell us which one is your favourite in the BGA forum.

Gold sharing

Old mine

  • The old mine was not as packed with gold... sometimes all you got for your digging was worthless stones!
  • 6 one nugget gold cards removed.
  • 6 worthless stone cards added.

New mine

  • More even gold distribution.
  • Each Gold-Digger gets one gold card.

Game play

Competitive

  • Any Gold-Diggers with a Sabotage card (broken pickaxe, lamp or trolley) at the end of a round do not get any gold cards.
    • i.e. the gold cards are distributed between the gold diggers who have no broken tool.
  • Saboteurs are not affected by this rule.
  • Sabotage your Gold-Digger team for greater reward... but not too often, or your team might lose!

Selfish Dwarf

  • One player is the Selfish Dwarf.
  • If the Selfish Dwarf wins, they get 4 Gold Pieces and all other players get 0 Gold Pieces.
  • If the Gold-Diggers win, the Selfish Dwarf loses with the Saboteurs.
  • # Gold cards = # Saboteurs + # Gold-Diggers (the Selfish Dwarf is excluded).

Tournament

  • 5-9 players.
  • Maximum number of Saboteurs.
  • Selfish Dwarf
  • If the Gold-Diggers win, the first Gold-Digger gets 3 Gold Pieces and the others get 2 Gold Pieces.
  • If the Selfish Dwarf wins, they get 4 Gold Pieces and the other Gold-Diggers get 0 Gold Pieces.
Saboteur 1: Tournament roles
# Players 5 6 7 8 9
# Saboteurs 1 2 2 2 3
# Gold-Diggers 3 3 4 5 5
# Selfish Dwarves 1 1 1 1 1

Saboteur 2: Splitting the treasure

Saboteur 2: Gold
# Winners* 1 2 3 4 5+
# Gold Pieces 5 4 3 2 1
*Note: Geologists do not count as 'winners'.

Example 1

  • 1 Blue Gold-Digger
  • 2 Green Gold-Diggers
  • 1 Boss
  • 1 Profiteer
  • 2 Saboteurs

Gold-Digger win

  • The Boss completes the path to the goal card with the treasure.
  • The path is blocked by a blue door.
  • The Blue Gold-Diggers have won (including the Boss and the Profiteer).
  • 3 winners.
    • The Blue Gold-Digger gets 3 Gold Pieces.
    • The Boss gets 3 − 1 = 2 Gold Pieces.
    • The Profiteer gets 3 − 2 = 1 Gold Piece.
  • Note: If a Green Gold-Digger had connected the treasure to the start card, the Blue team would have won anyway, as the path to the treasure is closed to the Green team by a blue door.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Saboteur win

  • The treasure is not found.
  • The Saboteurs have won (including the Profiteer).
  • 2 winners.
    • The Saboteur who is not trapped gets 4 Gold Pieces.
    • The Profiteer gets 4 − 2 = 2 Gold Pieces.
  • The Saboteur who is not trapped takes 1 Gold Piece from any one of the other players (who have > 0 Gold Pieces).

Example 2

  • Player1 digs a new path.
  • Player1 finds gold!
  • A green digger found the treasure: the green team wins this round!
  • There are 4 winners this round, including 0 boss and 1 profiteer.
    • There is also 1 geologist(s) who will get gold for gems.
  • Player1 is a green gold digger and earns 2 gold nuggets.
  • Player2 is a blue gold digger and earns 0 gold nuggets.
  • Player3 is the profiteer and earns 0 gold nuggets.
  • Player4 is a green gold digger and earns 2 gold nuggets.
  • Player5 is a green gold digger and earns 2 gold nuggets.
  • Player6 is a Geologist and earns 3 gold nuggets.
  • Player7 is a Saboteur and earns 0 gold nuggets.
  • Player7 steals 1 gold nugget from Player6.
  • Note: Even though there were no doors in the path to the treasure, the blue gold digger gets 0 gold nuggets because a green digger found the treasure.
  • Note: Despite winning, the profiteer gets 2 − 2 = 0 gold nuggets!