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* 96: There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15
* 96: There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15
* 14: There are 5 (gray) action cards
* 14: There are 5 (gray) action cards
** 2 (+5) - player tacking the trick gets +5
** 2 (+5) - player taking the trick gets +5
** 4 Change Trump (❗) - randomly changes trump color
** 4 Change Trump (❗) - randomly changes trump color
** 2 (-5) - player tacking the trick gets -5
** 2 (-5) - player taking the trick gets -5
** 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
** 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
** 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)
** 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)
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* +1 for each trick you won
* +1 for each trick you won
* +/-5 for each Bonus or Mad Rage you took
* +/-5 for each Bonus you took
* -5 for missing your bid number
* -5 for missing your bid number
* +10 for bidding exactly the number of tricks correctly (+5 if you bid 0)
* +10 for bidding exactly the number of tricks correctly

Revision as of 22:45, 9 November 2020

Rage

Rage is a bidding trick taking game from Amigo games.

Goal

The game ends after 10 rounds, highest score wins; most correct bids breaks ties

Cards in play

There are 110 cards:

  • 96: There are six (6) suits (Yellow Orange Red Purple Green & Blue) each with cards numbering 0-15
  • 14: There are 5 (gray) action cards
    • 2 (+5) - player taking the trick gets +5
    • 4 Change Trump (❗) - randomly changes trump color
    • 2 (-5) - player taking the trick gets -5
    • 4 No Trump (🚫) - no trump this trick, random trump chosen for the remainder of tricks
    • 2 Joker (Jester hat) - makes this card the highest number of whatever color the player wants (incl. trump)

Rules summary

Each round starts with each playing bidding for how many tricks they will win (total may (far) outnumber available trick count)

Each trick starts with a player leading a color, each other player follows suit, or, if they cannot, plays Action or any other color Highest card following suit or highest trump card played wins the trick. Player that won the last trick leads the next trick.

At the end of the round, scoring is as follows:

  • +1 for each trick you won
  • +/-5 for each Bonus you took
  • -5 for missing your bid number
  • +10 for bidding exactly the number of tricks correctly