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(Undo revision 874 by Januszk0 (talk) - Polish text was placed on English page)
(Clarified and adding missing info for pawn movement rules pertaining to adjacent pawns)
 
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[http://heyjude0929.pixnet.net/blog/post/26923277-%5B%E9%81%8A%E6%88%B2%E4%BB%8B%E7%B4%B9%5D%E6%AD%A5%E6%AD%A5%E7%82%BA%E7%87%9Fquoridor]步步為營(zh)
'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
<div style="float:right;">{{infoBox |color=#a98
|title=Starting position</b>
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
|e9={{blackStone}}
|e1={{whiteStone}}
}}
</center></div>
}}</div>


Corridor is a 2-player game, the object of which is to move your pawn to the other side of a 9x9 board before your opponent. 
== Overview ==


You can either move your man up,down or sideways or put a fence down. Players can jump over an opponent that he is next to or jump diagonally if he is next to a fence.  Players cannot jump over fences. Players can put a fence down to block an opponent, but must allow at least one path to get to his winning side.
* Abstract game played on a 9×9 board.
* 2 or 4 players.
* The first player to move their pawn to the opposite side of the board wins.
* Walls can be placed to restrict pawn moves.


You have only 10 fences.  There is a fence counter by your name. Set traps to delay the opponent and create corridors to a winning path.  You can concede the game by clicking on the square by your name and clicking "Concede...".  You must have completed 50% or more of your game.
== Gameplay ==


There is an optional starting "Off the Center Aisle" Variation. Players agree to play this variation. The first player moves sideways and the second player move sideways in the opposite direction. The players keep on moving sideways until they agree to stop.
* Each player has one pawn which starts in the middle of their respective side.
* 20 walls are distributed equally to all players.
** ''i.e. 2 players: 10 each''
** ''i.e. 4 players: 5 each''
* Players take turns to either:
** Move their pawn
** Place a wall
 
=== Pawn Movement ===
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
** When two pawns face each other on neighboring squares which are not separated by a fence:
*** The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
**If there is a fence behind the said pawn:
***The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
** Note: jumps are never mandatory.
 
{{infoBoxes |maxWidth=280
|title1=Jump Behind
|title2=Jump Aside
 
|body1=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c1v=1
|highlightc1=#0808
|highlightb2=#0808
|highlightc4=#0808
|highlightc3=#8008
|highlightd2=#8008
}}</div></div>
The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn.
 
A pawn may not move through a wall or onto the same square as another pawn.
</center></div>
 
|body2=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c3h=1
|highlightc1=#0808
|highlightb2=#0808
|highlightb3=#0808
|highlightd2=#0808
|highlightd3=#0808
}}</div></div>
The forward jump is blocked by a wall.
 
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
</center></div>
}}
 
=== Wall Placement ===
 
* Each wall is two squares long.
* Must be placed between squares, aligned with the grid.
* May not jut out of the board.
* May not block all paths for each pawn to reach their destination side.
* Note: if a player places all their walls, they can no longer place walls.
 
== Game end ==
 
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
* A team wins if '''either pawn''' reaches its destination side.

Latest revision as of 10:05, 26 January 2024

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Gameplay

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each
    • i.e. 4 players: 5 each
  • Players take turns to either:
    • Move their pawn
    • Place a wall

Pawn Movement

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    • When two pawns face each other on neighboring squares which are not separated by a fence:
      • The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
    • If there is a fence behind the said pawn:
      • The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
    • Note: jumps are never mandatory.
Jump Behind

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Jump Aside

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

Wall Placement

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.