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(Clarified and adding missing info for pawn movement rules pertaining to adjacent pawns)
 
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Corridor is a 2-player game, the object of which is to move your pawn to the other side of a 9x9 board.
'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
<div style="float:right;">{{infoBox |color=#a98
|title=Starting position</b>
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
|e9={{blackStone}}
|e1={{whiteStone}}
}}
</center></div>
}}</div>
 
== Overview ==
 
* Abstract game played on a 9×9 board.
* 2 or 4 players.
* The first player to move their pawn to the opposite side of the board wins.
* Walls can be placed to restrict pawn moves.
 
== Gameplay ==
 
* Each player has one pawn which starts in the middle of their respective side.
* 20 walls are distributed equally to all players.
** ''i.e. 2 players: 10 each''
** ''i.e. 4 players: 5 each''
* Players take turns to either:
** Move their pawn
** Place a wall
 
=== Pawn Movement ===
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
** When two pawns face each other on neighboring squares which are not separated by a fence:
*** The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
**If there is a fence behind the said pawn:
***The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
** Note: jumps are never mandatory.
 
{{infoBoxes |maxWidth=280
|title1=Jump Behind
|title2=Jump Aside
 
|body1=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c1v=1
|highlightc1=#0808
|highlightb2=#0808
|highlightc4=#0808
|highlightc3=#8008
|highlightd2=#8008
}}</div></div>
The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn.
 
A pawn may not move through a wall or onto the same square as another pawn.
</center></div>
 
|body2=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c3h=1
|highlightc1=#0808
|highlightb2=#0808
|highlightb3=#0808
|highlightd2=#0808
|highlightd3=#0808
}}</div></div>
The forward jump is blocked by a wall.
 
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
</center></div>
}}
 
=== Wall Placement ===
 
* Each wall is two squares long.
* Must be placed between squares, aligned with the grid.
* May not jut out of the board.
* May not block all paths for each pawn to reach their destination side.
* Note: if a player places all their walls, they can no longer place walls.
 
== Game end ==
 
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
* A team wins if '''either pawn''' reaches its destination side.

Latest revision as of 09:05, 26 January 2024

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Gameplay

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each
    • i.e. 4 players: 5 each
  • Players take turns to either:
    • Move their pawn
    • Place a wall

Pawn Movement

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    • When two pawns face each other on neighboring squares which are not separated by a fence:
      • The player whose turn it is can jump the opponent’s pawn (and place himself behind him), thus advancing an extra square (fig. "Jump Behind").
    • If there is a fence behind the said pawn:
      • The player can place his pawn to the left or the right of the other pawn (fig. "Jump Aside")
    • Note: jumps are never mandatory.
Jump Behind

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Jump Aside

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

Wall Placement

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.