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Corridor is a 2-player game, the object of which is to move your pawn to the other side of a 9x9 board before your opponent.
'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
<div style="float:right;">{{infoBox |topLeftColour=#987 |middleColour=#a98 |bottomRightColour=#a98
|title=Starting position</b>
|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
|e9={{blackStone}}
|e1={{whiteStone}}
}}
</center></div>
}}</div>


You can either move your man up,down or sideways or put a fence down.  Players can jump over an opponent that he is next to or jump diagonally if he is next to a fence.  Players cannot jump over fences.  Players can put a fence down to block an opponent, but must allow at least one path to get to his winning side. 
== Overview ==


You have only 10 fences. There is a fence counter by your name. Set traps to delay the opponent and create corridors to a winning path.  You can concede the game by clicking on the square by your name and clicking "Concede...".  You must have completed 50% or more of your game.
* Abstract game played on a 9×9 board.
* 2 or 4 players.
* The first player to move their pawn to the opposite side of the board wins.
* Walls can be placed to restrict pawn moves.


There is an optional starting "Off the Center Aisle" Variation. Players agree to play this variation. The first player moves sideways and the second player move sideways in the opposite direction. The players keep on moving sideways until they agree to stop.
== Game play ==
 
* Each player has one pawn which starts in the middle of their respective side.
* 20 walls are distributed equally to all players.
** ''i.e. 2 players: 10 each.''
** ''i.e. 4 players: 5 each.''
* Players take turns to either:
# '''[[#Move_a_pawn|Move their pawn]]'''
#: OR
# '''[[#Place_a_wall|Place a wall]]'''
 
=== Move a pawn ===
 
<div style="float:right;">{{infoBoxes |maxWidth=280
|title1=Legal pawn moves I
|title2=Legal pawn moves II
 
|body1=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c1v=1
|highlightc1=#0808
|highlightb2=#0808
|highlightc4=#0808
|highlightc3=#8008
|highlightd2=#8008
}}</div></div>
The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn.
 
A pawn may not move through a wall or onto the same square as another pawn.
</center></div>
 
|body2=<div><center>
<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
|c3={{blackStone}}
|c2={{whiteStone}}
|c3h=1
|highlightc1=#0808
|highlightb2=#0808
|highlightb3=#0808
|highlightd2=#0808
|highlightd3=#0808
}}</div></div>
The forward jump is blocked by a wall.
 
The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
</center></div>
}}</div>
* Adjacent squares in orthogonal directions.
** ''i.e. forwards, backwards, or sideways.''
* Not through a wall.
* Not onto the same square as another pawn.
* Jump over an orthogonally adjacent pawn:
*# Two squares in the direction of the adjacent pawn.
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
*# Otherwise one square diagonally.
*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
*#* ''i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.''
* Note: jumps are never mandatory.
 
=== Place a wall ===
 
* Each wall is two squares long.
* Must be placed between squares, aligned with the grid.
* May not jut out of the board.
* May not block all paths for each pawn to reach their destination side.
* Note: if a player places all their walls, they can no longer place walls.
 
== Game end ==
 
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
* A team wins if '''either pawn''' reaches its destination side.

Revision as of 21:10, 3 February 2022

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Game play

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each.
    • i.e. 4 players: 5 each.
  • Players take turns to either:
  1. Move their pawn
    OR
  2. Place a wall

Move a pawn

Legal pawn moves I

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Legal pawn moves II

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    1. Two squares in the direction of the adjacent pawn.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
    2. Otherwise one square diagonally.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
      • i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.
  • Note: jumps are never mandatory.

Place a wall

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.