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Difference between revisions of "Gamehelpquoridor"

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'''[https://www.quoridorfansite.com/tools/freeboard.html Freeboard]'''
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<div style="float:right;">{{infoBox |topLeftColour=#987 |middleColour=#a98 |bottomRightColour=#a98
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|title=Starting position</b>
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|body={{quoridorboard |squareSize=30 |gridlineThickness=7.5
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|e9={{blackStone}}
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|e1={{whiteStone}}
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}}
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</center></div>
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}}</div>
  
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== Overview ==
 +
 +
* Abstract game played on a 9×9 board.
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* 2 or 4 players.
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* The first player to move their pawn to the opposite side of the board wins.
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* Walls can be placed to restrict pawn moves.
 +
 +
== Game play ==
 +
 +
* Each player has one pawn which starts in the middle of their respective side.
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* 20 walls are distributed equally to all players.
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** ''i.e. 2 players: 10 each.''
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** ''i.e. 4 players: 5 each.''
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* Players take turns to either:
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# '''[[#Move_a_pawn|Move their pawn]]'''
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#: OR
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# '''[[#Place_a_wall|Place a wall]]'''
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=== Move a pawn ===
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<div style="float:right;">{{infoBoxes |maxWidth=280
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|title1=Legal pawn moves I
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|title2=Legal pawn moves II
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|body1=<div><center>
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<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
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{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
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|c3={{blackStone}}
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|c2={{whiteStone}}
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|c1v=1
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|highlightc1=#0808
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|highlightb2=#0808
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|highlightc4=#0808
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|highlightc3=#8008
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|highlightd2=#8008
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}}</div></div>
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The white pawn may move '''backwards''', to the '''left''' or '''jump''' over the black pawn.
 +
 +
A pawn may not move through a wall or onto the same square as another pawn.
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</center></div>
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|body2=<div><center>
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<div style="position:relative; width:180px; height:180px; overflow:hidden; margin:1rem;"><div style="position:absolute; bottom:0px;">
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{{quoridorboard |squareSize=30 |gridlineThickness=7.5 |borderThickness=0 |hideNotation=
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|c3={{blackStone}}
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|c2={{whiteStone}}
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|c3h=1
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|highlightc1=#0808
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|highlightb2=#0808
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|highlightb3=#0808
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|highlightd2=#0808
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|highlightd3=#0808
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}}</div></div>
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The forward jump is blocked by a wall.
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The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.
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</center></div>
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}}</div>
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* Adjacent squares in orthogonal directions.
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** ''i.e. forwards, backwards, or sideways.''
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* Not through a wall.
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* Not onto the same square as another pawn.
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* Jump over an orthogonally adjacent pawn:
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*# Two squares in the direction of the adjacent pawn.
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*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
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*# Otherwise one square diagonally.
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*#* ''If there is no other pawn, fence or board edge preventing this move to the destination square.''
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*#* ''i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.''
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* Note: jumps are never mandatory.
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 +
=== Place a wall ===
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* Each wall is two squares long.
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* Must be placed between squares, aligned with the grid.
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* May not jut out of the board.
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* May not block all paths for each pawn to reach their destination side.
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* Note: if a player places all their walls, they can no longer place walls.
 +
 +
== Game end ==
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 +
* A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
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* A team wins if '''either pawn''' reaches its destination side.

Latest revision as of 22:10, 3 February 2022

Freeboard

Starting position
A
B
C
D
E
F
G
H
I
9
9
8
8
7
7
6
6
5
5
4
4
3
3
2
2
1
1
A
B
C
D
E
F
G
H
I

Overview

  • Abstract game played on a 9×9 board.
  • 2 or 4 players.
  • The first player to move their pawn to the opposite side of the board wins.
  • Walls can be placed to restrict pawn moves.

Game play

  • Each player has one pawn which starts in the middle of their respective side.
  • 20 walls are distributed equally to all players.
    • i.e. 2 players: 10 each.
    • i.e. 4 players: 5 each.
  • Players take turns to either:
  1. Move their pawn
    OR
  2. Place a wall

Move a pawn

Legal pawn moves I

The white pawn may move backwards, to the left or jump over the black pawn.

A pawn may not move through a wall or onto the same square as another pawn.

Legal pawn moves II

The forward jump is blocked by a wall.

The active white pawn may additionally move to squares orthogonally adjacent to the black pawn.

  • Adjacent squares in orthogonal directions.
    • i.e. forwards, backwards, or sideways.
  • Not through a wall.
  • Not onto the same square as another pawn.
  • Jump over an orthogonally adjacent pawn:
    1. Two squares in the direction of the adjacent pawn.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
    2. Otherwise one square diagonally.
      • If there is no other pawn, fence or board edge preventing this move to the destination square.
      • i.e. the active pawn moves to the adjacent pawn and then one square at a right angle.
  • Note: jumps are never mandatory.

Place a wall

  • Each wall is two squares long.
  • Must be placed between squares, aligned with the grid.
  • May not jut out of the board.
  • May not block all paths for each pawn to reach their destination side.
  • Note: if a player places all their walls, they can no longer place walls.

Game end

  • A player wins if their pawn reaches any one of the nine squares on its destination side, opposite to their starting side.
  • A team wins if either pawn reaches its destination side.