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(Quinque Rules)
 
(formatting, simplification, official rules link)
 
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'''On Your Turn'''
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'''[https://www.despelacademie.be/wp-content/uploads/2019/01/Quinque_official_English_rules-2.pdf Quinque official English rules]'''
  
You may perform one or two actions.
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== Overview ==
  
:First action (mandatory): you must either mark a skydiver or move a tile.
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* Each player has 18 parachutes of their colour.
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* One player places a parachute on the first tile.
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* Players take turns to:
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*# '''[[#Mark_a_skydiver|Mark a skydiver]]''' or '''[[#Move_a_tile|move a tile]]'''.
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*# ''Optionally'' '''[[#Move_a_tile|move a tile]]'''.
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* The winner is the first player to make a line of five of their parachutes.
  
:Second action (optional, you may skip this step): you may move a tile.
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== Game play ==
  
'''Marking a skydiver:'''
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=== Mark a skydiver ===
  
Choose a free skydiver on an already-played tile and put a parachute on his back.
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# Choose a free skydiver on an already-played tile and put a parachute on their back.
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#* OR
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# Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.
  
OR
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=== Move a tile ===
  
Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.
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# Select a tile.
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# Move the tile to any free space on a horizontal, vertical, or diagonal line.
  
'''Moving a Tile:'''
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* All tiles must have edge connections.
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* A tile cannot be moved if:
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** One of its skydivers was marked in the same turn, or
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** The tile is surrounded on all 4 edges.
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* Tiles may not be rotated.
  
You may select and move to any free space on a horizontal, vertical, or diagonal line, with the following requirements:
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{|class="wikitable" style="width:auto;text-align:center"
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|+Advanced rules for moving tiles
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!# Parachutes
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!Move the tile
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!Row or column
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!Diagonal
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!Through other tiles
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|-
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|1
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|adjacent position only
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|✔
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|style="color:#c00"|✘
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|style="color:#c00"|✘
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|-
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|2
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|any free position
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|✔
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|style="color:#c00"|✘
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|✔
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|-
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|3
 +
|any free position
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|style="color:#c00"|✘
 +
|✔
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|✔
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|-
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|4
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|any free position
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|✔
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|✔
 +
|✔
 +
|}
  
:All skydiver tiles continue to be a single formation after the move.
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== Game end ==
  
:You may not move a tile that you marked the same turn.
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=== Win ===
  
:You may not move a tile that is surrounded on all 4 edges.
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* The '''active player''' immediately wins if five of their own skydivers are aligned.
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** ''Horizontally, vertically, or diagonally.''
  
'''End of the game:'''
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=== Tie ===
  
The player who successfully lines up five of his own skydivers (horizontally, vertically, or diagonally) immediately wins the game. If both players achieve a line of five skydivers simultaneously, the active player wins. If both players are out of parachutes, the game ends in a tie.
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* Both players are out of parachutes.
 
 
'''Advanced Quinque:'''
 
 
 
With advanced rules, the rules for moving tiles changes depending on the total number of parachutes on a tile (color doesn't matter):
 
 
 
:1 Parachute: Move the tile to an adjacent position in its row or column.
 
 
 
:2 Parachutes: Move the tile to any free position in its row or column (even through tiles).
 
 
 
:3 Parachutes: Move the tile to any free position diagonally (even through tiles).
 
 
 
:4 Parachutes: Move this tile to any free position horizontally, vertically, or diagonally (even through tiles).
 

Latest revision as of 18:07, 11 January 2022

Quinque official English rules

Overview

  • Each player has 18 parachutes of their colour.
  • One player places a parachute on the first tile.
  • Players take turns to:
    1. Mark a skydiver or move a tile.
    2. Optionally move a tile.
  • The winner is the first player to make a line of five of their parachutes.

Game play

Mark a skydiver

  1. Choose a free skydiver on an already-played tile and put a parachute on their back.
    • OR
  2. Add a new tile adjacent to an already placed one and add a parachute to one of the new tile's skydivers.

Move a tile

  1. Select a tile.
  2. Move the tile to any free space on a horizontal, vertical, or diagonal line.
  • All tiles must have edge connections.
  • A tile cannot be moved if:
    • One of its skydivers was marked in the same turn, or
    • The tile is surrounded on all 4 edges.
  • Tiles may not be rotated.
Advanced rules for moving tiles
# Parachutes Move the tile Row or column Diagonal Through other tiles
1 adjacent position only
2 any free position
3 any free position
4 any free position

Game end

Win

  • The active player immediately wins if five of their own skydivers are aligned.
    • Horizontally, vertically, or diagonally.

Tie

  • Both players are out of parachutes.