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Difference between revisions of "Gamehelppyrgos"

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(copied from GameHelpPyrga)
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==Components==
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= [[Gamehelppyrga|GameHelpPyrg'''a''']] =
  
*A 4x4 grid board
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== Components ==
*15 pieces (5 Squares, 5 Triangles, 5 Cylinders) in 2 colors.
 
  
==Concept of the game==
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* 4×4 board.
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* 15 light and 15 dark pieces:
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** 5 '''[[#Square|Squares]]'''
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** 5 '''[[#Triangle|Triangles]]'''
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** 5 '''[[#Cylinder|Cylinders]]'''
  
Pyrga is a minimalist 2-player abstract strategy game.
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== Overview ==
Players are architects who build Towers. Each piece put into play indicates where the opponent is allowed to put their next piece. The first player to control 3 Towers wins the game.
 
  
==Setup==
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* Minimalist 2-player abstract strategy game.
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* Players are architects competing to build Towers.
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* The last piece determines the opponent's possible moves.
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* The first player to control three Towers wins the game.
  
Each player choses a color and puts in front of them the 15 corresponding pieces.
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== Game play ==
  
==How to play==
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* White starts by playing any piece on '''any''' space.
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* Players take turns to play one of their pieces.
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* Each space of the board can support only one Tower.
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* Each Tower is made of one piece of each kind:
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** '''[[#Square|Square]]'''
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** '''[[#Triangle|Triangle]]'''
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** '''[[#Cylinder|Cylinder]]'''
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* ''Note: each Tower can have either colour of pieces.''
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* ''Note: pieces may be played in any order.''
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* If the active player cannot play according to the last piece's rule, they may play on any '''empty''' space.
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* A Tower is controlled by the player with the most pieces.
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** ''i.e. 2 or 3 pieces.''
  
White starts the game, by playing any piece on any space. Then at their turn, a player puts into play one of their pieces according to the following rules:
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=== Square ===
  
1) Each space of the board can only support 1 Tower, made of 1 piece of each kind: Square, Triangle and Cylinder, of the same color or not. The order in which the pieces are played on a same square does not matter.  
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* The opponent must play in an othogonally adjacent space.
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** ''i.e. vertically or horizontally.''
  
2) If the piece just played by the opponent is a '''Square''', then one must play on one of the 4 adjacent spaces (vertically or horizontally).
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=== Triangle ===
  
3) If the piece just played by the opponent is a '''Triangle''', then one must play along the line indicated by the Triangle. When a Triangle is put into play, the player chooses its orientation. It is forbidden to point the triangle directly against the outer edge of the board. Once played, a Triangle cannot be re-oriented.
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* The active player selects the orientation.
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** Must point to at least one space.
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* The opponent must play in the line indicated by the Triangle.
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* ''Note: Triangles cannot be re-oriented.''
  
4) If the piece just played by the opponent is a '''Cylinder''', the player must play on the same space.
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=== Cylinder ===
  
It is always possible to play a piece on a space where there is already 1 or 2 pieces, as long as rule 1) is respected.
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* The opponent must play on the same space.
If a player cannot play according to the above rules, then they must play on an empty location anywhere on the board. If not possible, the game ends. When a player puts the third piece of a Tower, the player owning the majority of pieces (thus 2 or 3 pieces) controls the Tower.
 
  
==End of the game==
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== Game End ==
  
The first player to control 3 completed Towers instantly wins the game. If no one manages to control 3 Towers when the game ends, the winner is the player controlling the most completed towers. In case of tie, the winner is the player controlling the most uncompleted towers with 2 pieces (or just 1 piece if there is still a tie). In case of a new tie, nobody wins.
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* The first player to control three completed Towers wins.
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* If the active player has no possible moves the game ends with tiebreaks:
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=== Tiebreaks ===
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# Most completed towers.
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# Most two-piece towers.
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# Most one-piece towers.

Revision as of 12:55, 6 February 2022

GameHelpPyrga

Components

Overview

  • Minimalist 2-player abstract strategy game.
  • Players are architects competing to build Towers.
  • The last piece determines the opponent's possible moves.
  • The first player to control three Towers wins the game.

Game play

  • White starts by playing any piece on any space.
  • Players take turns to play one of their pieces.
  • Each space of the board can support only one Tower.
  • Each Tower is made of one piece of each kind:
  • Note: each Tower can have either colour of pieces.
  • Note: pieces may be played in any order.
  • If the active player cannot play according to the last piece's rule, they may play on any empty space.
  • A Tower is controlled by the player with the most pieces.
    • i.e. 2 or 3 pieces.

Square

  • The opponent must play in an othogonally adjacent space.
    • i.e. vertically or horizontally.

Triangle

  • The active player selects the orientation.
    • Must point to at least one space.
  • The opponent must play in the line indicated by the Triangle.
  • Note: Triangles cannot be re-oriented.

Cylinder

  • The opponent must play on the same space.

Game End

  • The first player to control three completed Towers wins.
  • If the active player has no possible moves the game ends with tiebreaks:

Tiebreaks

  1. Most completed towers.
  2. Most two-piece towers.
  3. Most one-piece towers.