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− | = | + | = [[Gamehelppyrga|GameHelpPyrg'''a''']] = |
− | + | == Components == | |
− | |||
− | + | * 4×4 board. | |
+ | * 15 light and 15 dark pieces: | ||
+ | ** 5 '''[[#Square|Squares]]''' | ||
+ | ** 5 '''[[#Triangle|Triangles]]''' | ||
+ | ** 5 '''[[#Cylinder|Cylinders]]''' | ||
− | + | == Overview == | |
− | |||
− | + | * Minimalist 2-player abstract strategy game. | |
+ | * Players are architects competing to build Towers. | ||
+ | * The last piece determines the opponent's possible moves. | ||
+ | * The first player to control three Towers wins the game. | ||
− | + | == Game play == | |
− | + | * White starts by playing any piece on '''any''' space. | |
+ | * Players take turns to play one of their pieces. | ||
+ | * Each space of the board can support only one Tower. | ||
+ | * Each Tower is made of one piece of each kind: | ||
+ | ** '''[[#Square|Square]]''' | ||
+ | ** '''[[#Triangle|Triangle]]''' | ||
+ | ** '''[[#Cylinder|Cylinder]]''' | ||
+ | * ''Note: each Tower can have either colour of pieces.'' | ||
+ | * ''Note: pieces may be played in any order.'' | ||
+ | * If the active player cannot play according to the last piece's rule, they may play on any '''empty''' space. | ||
+ | * A Tower is controlled by the player with the most pieces. | ||
+ | ** ''i.e. 2 or 3 pieces.'' | ||
− | + | === Square === | |
− | + | * The opponent must play in an othogonally adjacent space. | |
+ | ** ''i.e. vertically or horizontally.'' | ||
− | + | === Triangle === | |
− | + | * The active player selects the orientation. | |
+ | ** Must point to at least one space. | ||
+ | * The opponent must play in the line indicated by the Triangle. | ||
+ | * ''Note: Triangles cannot be re-oriented.'' | ||
− | + | === Cylinder === | |
− | + | * The opponent must play on the same space. | |
− | |||
− | ==End | + | == Game End == |
− | The first player to control | + | * The first player to control three completed Towers wins. |
+ | * If the active player has no possible moves the game ends with tiebreaks: | ||
+ | |||
+ | === Tiebreaks === | ||
+ | |||
+ | # Most completed towers. | ||
+ | # Most two-piece towers. | ||
+ | # Most one-piece towers. |
Revision as of 12:55, 6 February 2022
Contents
GameHelpPyrga
Components
Overview
- Minimalist 2-player abstract strategy game.
- Players are architects competing to build Towers.
- The last piece determines the opponent's possible moves.
- The first player to control three Towers wins the game.
Game play
- White starts by playing any piece on any space.
- Players take turns to play one of their pieces.
- Each space of the board can support only one Tower.
- Each Tower is made of one piece of each kind:
- Note: each Tower can have either colour of pieces.
- Note: pieces may be played in any order.
- If the active player cannot play according to the last piece's rule, they may play on any empty space.
- A Tower is controlled by the player with the most pieces.
- i.e. 2 or 3 pieces.
Square
- The opponent must play in an othogonally adjacent space.
- i.e. vertically or horizontally.
Triangle
- The active player selects the orientation.
- Must point to at least one space.
- The opponent must play in the line indicated by the Triangle.
- Note: Triangles cannot be re-oriented.
Cylinder
- The opponent must play on the same space.
Game End
- The first player to control three completed Towers wins.
- If the active player has no possible moves the game ends with tiebreaks:
Tiebreaks
- Most completed towers.
- Most two-piece towers.
- Most one-piece towers.