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==Objective==
[[Category:Dice games]]
The objective is making sets of identical objects and score points.
For tips on how to play piraten kapern, see <b>[[Tips_piratenkapern|Tips_PiratenKapern]]</b>
 
== Objective ==
 
* The objective is to make sets of identical objects and score points.
 
== Player Turn ==


==Player's Turn==
* Draw the top fortune card, which affects you for this turn.
* Draw the top fortune card, which affects you for this turn.
* Roll all 8 dice. Each die has 6 faces: coin, diamond, monkey, parrot, saber (sword) and skull.
* Roll all 8 dice.
* If the player gets 4 or more skulls, he goes to the island of the dead. Otherwise, the turn continues.
* Each die has 6 faces:
* The player can reroll any of his dice, except skulls, but must reroll at least 2 dice.
** Coin,
* If he gets 3 or more skulls after the reroll, he is disqualified and scores nothing.
** Diamond,
** Monkey,
** Parrot,
** Sabre (sword),
** Skull.
* If you roll 3 skulls, you forfeit your turn.
* If you get 4 or more skulls during your first roll, you go to the island of the dead.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.
 
== Scoring ==


==Scoring==
{|class="wikitable" style="text-align:center;"
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.
|+Scoring
!# dice in set
|style="width:2rem;"|3
|style="width:2rem;"|4
|style="width:2rem;"|5
|style="width:2rem;"|6
|style="width:2rem;"|7
|style="width:2rem;"|8
|-
!Points
|100
|200
|500
|1000
|2000
|4000
|}
* Each diamond and coin is worth an additional 100 points.
* Each diamond and coin is worth an additional 100 points.
* If the player generates points with all 8 dice, he scores an extra 500 points.
* If the player generates points with all 8 dice, they score an extra 500 points.


==End of Game==
== Game End ==
* If a player gets 5000/6000/8000 or more points, others can get a final turn.
* The winner is the player with the highest score after the final round, if he has more than 6000 points.
* Otherwise, the game continues.


==Skulls Island==
* The final round is triggered when a player's score becomes greater than 6000 points.
* If a player rolls 4 or more skulls in their first roll, his turn doesn't end. Instead, he goes to Skulls Island for that turn.
* The winner is the player with the highest score.
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.
 
* His opponents each lose 100 points per skull. Other objects have no value.
== Skulls Island ==
 
* If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
* They can re-roll as normal, except they can only continue if they roll at least 1 skull.
* If no skulls are rolled, their turn ends.
* Opponents each lose 100 points per skull.
* Other objects have no value on Skulls Island.
 
== action Cards ==


==Fortune Cards==
* Animals: Monkeys and parrots are grouped together and counted as a type.
* Animals: Monkeys and parrots are grouped together and counted as a type.
* Diamond: You start with 1 extra diamond.
* Diamond: You start with 1 extra diamond.
* Gold Coin: You start with 1 extra gold coin.
* Gold Coin: You start with 1 extra gold coin.
* Guardian: Once during your turn, you can reroll a skull.
* Guardian: Once during your turn, you can re-roll a skull.
* Pirate: Double all points (positive or negative) in this turn.
* Pirate: Double all points (positive or negative) in this turn.
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.
* Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
** Otherwise, score nothing but the same number of negative points.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.
* Treasure Island: Place dice on this card if you want.
** They are protected and must score, even you roll 3 or more skulls.
 
== Promo cards ==
 
* If you are playing with the promo cards the following also appear:
 
=== After the Storm ===
 
* You are only allowed to re-roll your dice once.
* You receive double points for diamond and coins.
* If you visit Skull Island, you can only re-roll once.
* If you roll 3 skulls, your turn ends but you score according to skull island rules.


If you are playing with the promo cards the following also appear:
=== Peace ===


* After the Storm: You are only allowed to reroll your dice once. You receive double points for diamond and coins. If you visit Skull Island, you can only reroll once. If you roll 3 skulls, your turn ends but you score according to skull island rules.
* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
*Peace: You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero. If you succeed, you get double the points. You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.
* If you succeed, you get double the points.
* You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.

Revision as of 13:15, 21 September 2022

For tips on how to play piraten kapern, see Tips_PiratenKapern

Objective

  • The objective is to make sets of identical objects and score points.

Player Turn

  • Draw the top fortune card, which affects you for this turn.
  • Roll all 8 dice.
  • Each die has 6 faces:
    • Coin,
    • Diamond,
    • Monkey,
    • Parrot,
    • Sabre (sword),
    • Skull.
  • If you roll 3 skulls, you forfeit your turn.
  • If you get 4 or more skulls during your first roll, you go to the island of the dead.
  • You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
  • If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.

Scoring

Scoring
# dice in set 3 4 5 6 7 8
Points 100 200 500 1000 2000 4000
  • Each diamond and coin is worth an additional 100 points.
  • If the player generates points with all 8 dice, they score an extra 500 points.

Game End

  • The final round is triggered when a player's score becomes greater than 6000 points.
  • The winner is the player with the highest score.

Skulls Island

  • If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
  • They can re-roll as normal, except they can only continue if they roll at least 1 skull.
  • If no skulls are rolled, their turn ends.
  • Opponents each lose 100 points per skull.
  • Other objects have no value on Skulls Island.

action Cards

  • Animals: Monkeys and parrots are grouped together and counted as a type.
  • Diamond: You start with 1 extra diamond.
  • Gold Coin: You start with 1 extra gold coin.
  • Guardian: Once during your turn, you can re-roll a skull.
  • Pirate: Double all points (positive or negative) in this turn.
  • Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
    • Otherwise, score nothing but the same number of negative points.
  • Skulls (1-2): You start with the amount of extra skulls on the card.
  • Treasure Island: Place dice on this card if you want.
    • They are protected and must score, even you roll 3 or more skulls.

Promo cards

  • If you are playing with the promo cards the following also appear:

After the Storm

  • You are only allowed to re-roll your dice once.
  • You receive double points for diamond and coins.
  • If you visit Skull Island, you can only re-roll once.
  • If you roll 3 skulls, your turn ends but you score according to skull island rules.

Peace

  • You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
  • If you succeed, you get double the points.
  • You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.