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==Objective==
[[Category:Dice games]]
The objective is making sets of identical objects and score points.
For tips on how to play piraten kapern, see <b>[[Tips_piratenkapern|Tips_PiratenKapern]]</b>
 
== Objective ==
 
* The objective is to make sets of identical objects and score points.
 
== Player Turn ==


==Player's Turn==
* Draw the top fortune card, which affects you for this turn.
* Draw the top fortune card, which affects you for this turn.
* Roll all 8 dices. Each dice has 6 faces: coin, diamond, monkey, parrot, sabe (sword) and skull.
* Roll all 8 dice.
* If the player gets 4 or more skulls, he go to the island of the dead. Otherwise, the turn continues.
* Each die has 6 faces:
* The player can reroll any of his dice, except skulls, but must reroll at least 2 dices.
** Coin,
* If he gets 3 or more skulls after the reroll, he is disqualified and scores nothing.
** Diamond,
** Monkey,
** Parrot,
** Sabre (sword),
** Skull.
* If you roll 3 skulls, you forfeit your turn.
* If you get 4 or more skulls during your first roll, you go to the island of the dead.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.


==Scoring==
== Scoring ==
* Each set of 3 or more scores points as follows: 3:100, 4:200, 5:500, 6: 1000, 7:2000, 8:4000.
 
{|class="wikitable" style="text-align:center;"
|+Scoring
!# dice in set
|style="width:2rem;"|3
|style="width:2rem;"|4
|style="width:2rem;"|5
|style="width:2rem;"|6
|style="width:2rem;"|7
|style="width:2rem;"|8
|-
!Points
|100
|200
|500
|1000
|2000
|4000
|}
* Each diamond and coin is worth an additional 100 points.
* Each diamond and coin is worth an additional 100 points.
* If the player generates points with all 8 dices, he scores an extra 500 points.
* If the player generates points with all 8 dice, they score an extra 500 points.
 
== Game End ==
 
* The final round is triggered when a player's score becomes greater than 6000 points.
* The winner is the player with the highest score.
 
== Skulls Island ==
 
* If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
* They can re-roll as normal, except they can only continue if they roll at least 1 skull.
* If no skulls are rolled, their turn ends.
* Opponents each lose 100 points per skull.
* Other objects have no value on Skulls Island.


==End of Game==
== action Cards ==
* If a player gets 6000 or more points, others can get a final turn.
* The winner is the player with the highest score after the final round, if he has more than 6000 points.
* Otherwise, the game continues.


==The Island of Skulls==
* If a player rolls 4 or more skulls in their first roll, his turn doesn't end. Instead, he goes to the island of skulls for that turn.
* He can reroll as normal, except he can only continue if he rolls at least 1 skull. Otherwise, his turn ends.
* His opponents each lose 100 points per skull. Other objects have no value.
==Fortune Cards==
* Animals: Monkeys and parrots are grouped together and counted as a type.
* Animals: Monkeys and parrots are grouped together and counted as a type.
* Diamond: You start with 1 extra diamond.
* Diamond: You start with 1 extra diamond.
* Gold Coin: You start with 1 extra gold coin.
* Gold Coin: You start with 1 extra gold coin.
* Guardian: Once during your turn, you can reroll a skull.
* Guardian: Once during your turn, you can re-roll a skull.
* Pirate: Double all points (positive or negative) in this turn.
* Pirate: Double all points (positive or negative) in this turn.
* Pirate Ship (2-4): If you roll at least the number of sabes on the card, you get bonus points (2:300, 3:500, 4:1000). Otherwise, score nothing but the same number of negative points.
* Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
** Otherwise, score nothing but the same number of negative points.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* Skulls (1-2): You start with the amount of extra skulls on the card.
* Treasure Island: Place dices on this card if you want. They are protected and must score, even you roll 3 or more skulls.
* Treasure Island: Place dice on this card if you want.
** They are protected and must score, even you roll 3 or more skulls.
 
== Promo cards ==
 
* If you are playing with the promo cards the following also appear:
 
=== After the Storm ===
 
* You are only allowed to re-roll your dice once.
* You receive double points for diamond and coins.
* If you visit Skull Island, you can only re-roll once.
* If you roll 3 skulls, your turn ends but you score according to skull island rules.
 
=== Peace ===
 
* You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
* If you succeed, you get double the points.
* You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.

Revision as of 14:15, 21 September 2022

For tips on how to play piraten kapern, see Tips_PiratenKapern

Objective

  • The objective is to make sets of identical objects and score points.

Player Turn

  • Draw the top fortune card, which affects you for this turn.
  • Roll all 8 dice.
  • Each die has 6 faces:
    • Coin,
    • Diamond,
    • Monkey,
    • Parrot,
    • Sabre (sword),
    • Skull.
  • If you roll 3 skulls, you forfeit your turn.
  • If you get 4 or more skulls during your first roll, you go to the island of the dead.
  • You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
  • If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.

Scoring

Scoring
# dice in set 3 4 5 6 7 8
Points 100 200 500 1000 2000 4000
  • Each diamond and coin is worth an additional 100 points.
  • If the player generates points with all 8 dice, they score an extra 500 points.

Game End

  • The final round is triggered when a player's score becomes greater than 6000 points.
  • The winner is the player with the highest score.

Skulls Island

  • If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
  • They can re-roll as normal, except they can only continue if they roll at least 1 skull.
  • If no skulls are rolled, their turn ends.
  • Opponents each lose 100 points per skull.
  • Other objects have no value on Skulls Island.

action Cards

  • Animals: Monkeys and parrots are grouped together and counted as a type.
  • Diamond: You start with 1 extra diamond.
  • Gold Coin: You start with 1 extra gold coin.
  • Guardian: Once during your turn, you can re-roll a skull.
  • Pirate: Double all points (positive or negative) in this turn.
  • Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
    • Otherwise, score nothing but the same number of negative points.
  • Skulls (1-2): You start with the amount of extra skulls on the card.
  • Treasure Island: Place dice on this card if you want.
    • They are protected and must score, even you roll 3 or more skulls.

Promo cards

  • If you are playing with the promo cards the following also appear:

After the Storm

  • You are only allowed to re-roll your dice once.
  • You receive double points for diamond and coins.
  • If you visit Skull Island, you can only re-roll once.
  • If you roll 3 skulls, your turn ends but you score according to skull island rules.

Peace

  • You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
  • If you succeed, you get double the points.
  • You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.