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** Skull.
** Skull.
* If you roll 3 skulls, you forfeit your turn.
* If you roll 3 skulls, you forfeit your turn.
* If you get 4 or more skulls, you go to the island of the dead.
* If you get 4 or more skulls during your first roll, you go to the island of the dead.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
* If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.
* If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.
Line 58: Line 58:
* Other objects have no value on Skulls Island.
* Other objects have no value on Skulls Island.


== Fortune Cards ==
== action Cards ==


* Animals: Monkeys and parrots are grouped together and counted as a type.
* Animals: Monkeys and parrots are grouped together and counted as a type.

Revision as of 13:15, 21 September 2022

For tips on how to play piraten kapern, see Tips_PiratenKapern

Objective

  • The objective is to make sets of identical objects and score points.

Player Turn

  • Draw the top fortune card, which affects you for this turn.
  • Roll all 8 dice.
  • Each die has 6 faces:
    • Coin,
    • Diamond,
    • Monkey,
    • Parrot,
    • Sabre (sword),
    • Skull.
  • If you roll 3 skulls, you forfeit your turn.
  • If you get 4 or more skulls during your first roll, you go to the island of the dead.
  • You can re-roll any of your dice, except skulls, but you must re-roll at least 2 dice.
  • If you get 3 or more skulls after the re-roll, you are disqualified and score nothing.

Scoring

Scoring
# dice in set 3 4 5 6 7 8
Points 100 200 500 1000 2000 4000
  • Each diamond and coin is worth an additional 100 points.
  • If the player generates points with all 8 dice, they score an extra 500 points.

Game End

  • The final round is triggered when a player's score becomes greater than 6000 points.
  • The winner is the player with the highest score.

Skulls Island

  • If a player rolls 4 or more skulls in their first roll, they go to Skulls Island for that turn.
  • They can re-roll as normal, except they can only continue if they roll at least 1 skull.
  • If no skulls are rolled, their turn ends.
  • Opponents each lose 100 points per skull.
  • Other objects have no value on Skulls Island.

action Cards

  • Animals: Monkeys and parrots are grouped together and counted as a type.
  • Diamond: You start with 1 extra diamond.
  • Gold Coin: You start with 1 extra gold coin.
  • Guardian: Once during your turn, you can re-roll a skull.
  • Pirate: Double all points (positive or negative) in this turn.
  • Pirate Ship (2-4): If you roll at least the number of sabres on the card, you get bonus points (2:300, 3:500, 4:1000).
    • Otherwise, score nothing but the same number of negative points.
  • Skulls (1-2): You start with the amount of extra skulls on the card.
  • Treasure Island: Place dice on this card if you want.
    • They are protected and must score, even you roll 3 or more skulls.

Promo cards

  • If you are playing with the promo cards the following also appear:

After the Storm

  • You are only allowed to re-roll your dice once.
  • You receive double points for diamond and coins.
  • If you visit Skull Island, you can only re-roll once.
  • If you roll 3 skulls, your turn ends but you score according to skull island rules.

Peace

  • You have to end your turn without any sabres, or you score -1000 per sabre and your other dice are worth zero.
  • If you succeed, you get double the points.
  • You are allowed to go to Skull Island, but you are not allowed to roll sabres there or your opponents will not lose points.