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P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.
P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.


Each player has a case they need to solve.
== Objective ==


To solve a case you need to know:
Each player has three cases that they need to solve.


1. The criminal
You win by getting the most points for solving the three cases.
2. The location of the criminal
3. The type of the crime


------------------------------------------------------------
To solve a case you need to show the following elements: the '''criminal''', the '''location''' of the crime and the '''type''' of crime.


Each turn you can do one of the following actions:
Each player solves his own unique case each in round. The player on your right has your Case Cards, which show the elements of the case you are solving.


1. Use an investigator on a location (You only have 5 for the entire game)
== Actions ==
2. Pick an evidence card
3. Attempt to solve the case


-------------------------------------------------------------
Each turn you choose only one of the following actions:


If you use an investigator on a location, that will tell you
:1) Use an investigator on a location (you only have 5 for the entire game)
the number of matching cards to your case (either location/
:2) Pick an evidence card
criminal or crime) that are either:
:3) Attempt to solve the case


1. On the location you've used the investigator on (indicated by a disc)
=== Using an Investigator ===
2. On a location that is adjacent to this location (indicated by a cube)


If there are none of any of those, then it tells you that
Each Location Card consists of a criminal tile, a location tile, and a crime tile. Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements. Discs and cubes are placed by the Investigator as follows:


So for example you could get:
* Disc:  An element is in this Investigator's location.
* Cube:  An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.


3 Exact / 0 Adjacent (3 discs / 0 cube, All matching cards are on that location, how lucky!)
* Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.
2 Exact / 1 Adjacent (2 discs / 1 cube)
1 Exact / 2 Adjacent (1 disc / 2 cubes)
0 Exact / 3 Adjacent (0 disc / 3 cubes)
2 Exact / 0 Adjacent (2 disc / 0 cubes)
1 Exact / 1 Adjacent (1 disc / 1 cubes)
1 Exact / 0 Adjacent (1 disc / 0 cubes)
0 Exact / 0 Adjacent (0 disc / 0 cubes)


-------------------------------------------------------------
=== Example Results ===


If you use an evidence card on a location, then the same happens
{| class="wikitable"
but it will only tell you the matching cards that are of the same
|+ Examples
type of the evidence card.
|-
! '''Exact Cards'''
! '''Adjacent Cards'''
! '''Components Used''
|-
| 3 Exact
| 0 Adjacent
| 3 discs / 0 cube: all matching cards are on that location, how lucky! 
|-
| 2 Exact
| 1 Adjacent
| 2 discs / 1 cube
|-
| 1 Exact
| 2 Adjacent
| 1 disc / 2 cubes
|-
| 0 Exact
| 3 Adjacent
| 0 disc / 3 cubes
|-
| 2 Exact
| 0 Adjacent
| 2 disc / 0 cubes
|-
| 1 Exact
| 1 Adjacent
| 1 disc / 1 cube
|-
| 1 Exact
| 0 Adjacent
| 1 disc / 0 cubes
|-
| 0 Exact
| 0 Adjacent
| 0 disc / 0 cubes
|}


For example if your evidence card that is of the type (criminal)
=== Using Evidence Cards ===
then it tells you the number of matching cards (ONLY criminal type)
that are either:


1. On the location you've used the card on
Using an Evidence Card allows you to investigate one particular element of your case. It will only tell you the matching tiles that are the same type as the selected Evidence Card.
2. On a location that is adjacent to this location
-------------------------------------------------------------


Finally you can attempt to solve the case, click on a criminal,
* Disc: If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
a location and a crime type.
* Cube: If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.


If you're right, then you get points
==== Additional Rules With Using Evidence Cards====


If you're wrong, then you lose 2 points
* If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.


Simple as that.
* If a disc/cube is placed then it must be placed on the tile.


-------------------------------------------------------------
* If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.


To simplify things, let's give names to a couple of the game phases:
* If you do place a disc/cube then you discard the Evidence Card.


There are 3 '''Rounds'''
=== Attempt to Solve the Case ===


Each round is composed of '''Phases''' where each player takes
Finally you can attempt to solve the case, click on a criminal, a location and a crime type.
their turns (Starting by the starting player)


For example, if A is the first player and B is the second player:
If you're right, then you get points according to how many players solve their cases before you (7 for first, 5 for second, 3 for third and 1 for fourth).


Then each phase is composed of two turns (A then B)
If you're wrong, then you lose 2 points.


The rules seem to imply that you can try to solve only once, and then the round's over for you. On BGA, that's not the case, you can try again, but you accrue the VP penalties (and lose time). If everyone has solved but you, you get 0 points (and penalties you have accrued).


Once a player solves a case for the first time in that round
== Phases ==
(In phase 6 of the current round for example)
Then they get 7 points, and EACH subsequent player who solves
their case in the same phase (phase 6 in our example) gets ALSO 7 points.


Once the phase ends, if there are at least two players who didn't solve
The game consists of 3 rounds, players are attempting to solve one case in every round.
the case yet, then the game continues, but on the phase the next player
solves the case they get 2 less points and that goes for all players
who solves the case on the same phase.


This continues on and on, until only 1 (or 0) player remains.
Each round is composed of phases where each player takes a turn playing one action (beginning with the starting player)
That player won't gain any points, and the next round starts.
 
== Solving a case ==
Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and ''each'' subsequent player who solves their case in the same phase (phase 6 in our example) ''also'' gets 7 points.
 
Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player
solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.
 
This continues on and on, until only 1 (or 0) player remains. If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.
 
 
== Tiebreakers ==
In the case of a tie, the tied player who has retained the most Investigator pieces is the winner. If there is still a tie, then the tied player with the fewest penalty points is the winner. If it is still tied, then the game remains tied.

Revision as of 16:48, 13 April 2021

P.I. (Private Investigator) is a simple deductive game consisting of 3 mini-games.

Objective

Each player has three cases that they need to solve.

You win by getting the most points for solving the three cases.

To solve a case you need to show the following elements: the criminal, the location of the crime and the type of crime.

Each player solves his own unique case each in round. The player on your right has your Case Cards, which show the elements of the case you are solving.

Actions

Each turn you choose only one of the following actions:

1) Use an investigator on a location (you only have 5 for the entire game)
2) Pick an evidence card
3) Attempt to solve the case

Using an Investigator

Each Location Card consists of a criminal tile, a location tile, and a crime tile. Using an Investigator on a Location Card tells you the number of tiles matching your Case Cards elements (the criminal and/or the location and/or the crime) in or near that location, as well as the number of elements. Discs and cubes are placed by the Investigator as follows:

  • Disc: An element is in this Investigator's location.
  • Cube: An element is in a location that is adjacent to this Investigator's location. It does not tell you what that element is.
  • Note: You only have 5 Investigators and they are 'one use' only for all three rounds of the entire game.

Example Results

Examples
Exact Cards Adjacent Cards 'Components Used
3 Exact 0 Adjacent 3 discs / 0 cube: all matching cards are on that location, how lucky!
2 Exact 1 Adjacent 2 discs / 1 cube
1 Exact 2 Adjacent 1 disc / 2 cubes
0 Exact 3 Adjacent 0 disc / 3 cubes
2 Exact 0 Adjacent 2 disc / 0 cubes
1 Exact 1 Adjacent 1 disc / 1 cube
1 Exact 0 Adjacent 1 disc / 0 cubes
0 Exact 0 Adjacent 0 disc / 0 cubes

Using Evidence Cards

Using an Evidence Card allows you to investigate one particular element of your case. It will only tell you the matching tiles that are the same type as the selected Evidence Card.

  • Disc: If the Evidence Card matches one of your Case Cards, a disc is placed on the matching tile.
  • Cube: If the Case Card's tile is in an adjacent location to the Evidence Card's tile, then a cube will be placed on the tile.

Additional Rules With Using Evidence Cards

  • If you already have a disc/cube on one of your Investigator Counters and it corresponds with the selected Evidence Card then the disc/cube is moved from the Investigator Counter to the tile matching the selected Evidence Card.
  • If a disc/cube is placed then it must be placed on the tile.
  • If no disc/cube is placed then you place the Evidence Card in front of your position to remind you that no information was gained.
  • If you do place a disc/cube then you discard the Evidence Card.

Attempt to Solve the Case

Finally you can attempt to solve the case, click on a criminal, a location and a crime type.

If you're right, then you get points according to how many players solve their cases before you (7 for first, 5 for second, 3 for third and 1 for fourth).

If you're wrong, then you lose 2 points.

The rules seem to imply that you can try to solve only once, and then the round's over for you. On BGA, that's not the case, you can try again, but you accrue the VP penalties (and lose time). If everyone has solved but you, you get 0 points (and penalties you have accrued).

Phases

The game consists of 3 rounds, players are attempting to solve one case in every round.

Each round is composed of phases where each player takes a turn playing one action (beginning with the starting player)

Solving a case

Once a player solves a case for the first time in that round, (in phase 6 of the current round for example,) they get 7 points, and each subsequent player who solves their case in the same phase (phase 6 in our example) also gets 7 points.

Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case, they get 2 fewer points--and that goes for all players who solve the case in that same phase.

This continues on and on, until only 1 (or 0) player remains. If one player remains at the end of a phase, that player won't gain any points for the round, and the next round starts.


Tiebreakers

In the case of a tie, the tied player who has retained the most Investigator pieces is the winner. If there is still a tie, then the tied player with the fewest penalty points is the winner. If it is still tied, then the game remains tied.