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== But du jeu ==
P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.
Chaque jour doit résoudre une affaire différente, c'est à dire trouver :
* Le coupable
* Là où il se planque
* Le crime / délit


Le jeu se joue en 3 manches indépendantes.
Each player has a case they need to solve.


== Déroulement d'un tour ==
To solve a case you need to know:
À votre tour vous pouvez faire 1 action parmi 3 :
* Poser un détective
* Piocher un indice
* Tenter de résoudre l'affaire


=== Poser un détective ===
1. The criminal
Placez un '''détective''' sur un endroit du plateau.
2. The location of the criminal
3. The type of the crime


'''ATTENTION : ''' Vous n'avez que 5 détectives pour ''toute'' la partie (3 manches).
------------------------------------------------------------
* Si l'un des éléments de votre affaire est sur le lieu désigné, BGA y pose un '''disque''' (sans dire lequel)
* Si l'un des éléments de votre affaire est sur un lieu adjacent à votre détective, BGA pose un '''cube''' (on ne sait pas ''QUELLE ZONE'' est concerné)


=== Piocher un indice ===
Each turn you can do one of the following actions:
Choisissez l'une des 9 '''cartes Indice''' disponible.


On repère l'endroit sur le plateau où se trouve cet élément, et on pose les disques et les cubes de la même manière que pour un détective MAIS en se limitant au type de carte (coupable/lieu/crime).
1. Use an investigator on a location (You only have 5 for the entire game)
2. Pick an evidence card
3. Attempt to solve the case


''Par exemple'' le joueur prend la carte '''Meurtre'''. BGA placera sur la tuile '''Meutre''' soit :
-------------------------------------------------------------
* un disque si l'affaire concerne effectivement un meurtre
* un cube si l'affaire concerne un crime/délit dans un lieu voisin du meutre
''NB :'' BGA n'indique rien si c'est un autre élément (lieu/coupable) qui est présent ou adjacent.


=== Tenter de résoudre l'affaire ===
If you use an investigator on a location, that will tell you
Indiquez les 3 éléments que vous pensez avoir trouvé :
the number of matching cards to your case (either location/
* Si vous avez raison, vous marquez des points dans l'ordre de découverte (1er : 7pts, puis 5 / 3 / 1 / 0)
criminal or crime) that are either:
* Si vous avez tors, vous prenez une pénalité (-2pts)
En cas de résolution lors du même tour de jeu, tout les joueurs gagnent le même nombre de points.


Si après la fin du tour, il reste moins de 2 joueurs, la partie se termine (et l'éventuel dernier ne marque rien).
1. On the location you've used the investigator on (indicated by a disc)
2. On a location that is adjacent to this location (indicated by a cube)


== Fin de la partie ==
If there are none of any of those, then it tells you that
À la fin de la 3ème manche, on additionne les points.
En cas d'égalité, le vainqueur à qui il reste le plus de détectives est déclaré vainqueur.
Si l'égalité persiste, la victoire est partagée.


== ASTUCES ==
So for example you could get:
* Vous connaissez les cartes affaires de votre voisin de gauche (dans la version physique, c'est à vous de placer disques et cubes). Piochez les indices qui le concerne limitera sa chance.
 
* Privilégiez les cartes qui renvoient au milieu du plateau.
3 Exact / 0 Adjacent (3 discs / 0 cube, All matching cards are on that location, how lucky!)
* Si vous soupçonnez un élément et que sa carte Indice est disponible, cela lèvera tout soupçons.
2 Exact / 1 Adjacent (2 discs / 1 cube)
* Les détectives sont plus "souples", utilisez-les plutôt en fin de manche.
1 Exact / 2 Adjacent (1 disc / 2 cubes)
0 Exact / 3 Adjacent (0 disc / 3 cubes)
2 Exact / 0 Adjacent (2 disc / 0 cubes)
1 Exact / 1 Adjacent (1 disc / 1 cubes)
1 Exact / 0 Adjacent (1 disc / 0 cubes)
0 Exact / 0 Adjacent (0 disc / 0 cubes)
 
-------------------------------------------------------------
 
If you use an evidence card on a location, then the same happens
but it will only tell you the matching cards that are of the same
type of the evidence card.
 
For example if your evidence card that is of the type (criminal)
then it tells you the number of matching cards (ONLY criminal type)
that are either:
 
1. On the location you've used the card on
2. On a location that is adjacent to this location
-------------------------------------------------------------
 
Finally you can attempt to solve the case, click on a criminal,
a location and a crime type.
 
If you're right, then you get points
 
If you're wrong, then you lose 2 points
 
Simple as that.
 
-------------------------------------------------------------
 
To simplify things, let's give names to a couple of the game phases:
 
There are 3 '''Rounds'''
 
Each round is composed of '''Phases''' where each player takes
their turns (Starting by the starting player)
 
For example, if A is the first player and B is the second player:
 
Then each phase is composed of two turns (A then B)
 
 
Once a player solves a case for the first time in that round
(In phase 6 of the current round for example)
Then they get 7 points, and EACH subsequent player who solves
their case in the same phase (phase 6 in our example) gets ALSO 7 points.
 
Once the phase ends, if there are at least two players who didn't solve
the case yet, then the game continues, but on the phase the next player
solves the case they get 2 less points and that goes for all players
who solves the case on the same phase.
 
This continues on and on, until only 1 (or 0) player remains.
That player won't gain any points, and the next round starts.

Revision as of 14:09, 27 November 2018

P.I. (Private Investigator) is a very simple deductive game consisting of 3 mini-games.

Each player has a case they need to solve.

To solve a case you need to know:

1. The criminal 2. The location of the criminal 3. The type of the crime


Each turn you can do one of the following actions:

1. Use an investigator on a location (You only have 5 for the entire game) 2. Pick an evidence card 3. Attempt to solve the case


If you use an investigator on a location, that will tell you the number of matching cards to your case (either location/ criminal or crime) that are either:

1. On the location you've used the investigator on (indicated by a disc) 2. On a location that is adjacent to this location (indicated by a cube)

If there are none of any of those, then it tells you that

So for example you could get:

3 Exact / 0 Adjacent (3 discs / 0 cube, All matching cards are on that location, how lucky!) 2 Exact / 1 Adjacent (2 discs / 1 cube) 1 Exact / 2 Adjacent (1 disc / 2 cubes) 0 Exact / 3 Adjacent (0 disc / 3 cubes) 2 Exact / 0 Adjacent (2 disc / 0 cubes) 1 Exact / 1 Adjacent (1 disc / 1 cubes) 1 Exact / 0 Adjacent (1 disc / 0 cubes) 0 Exact / 0 Adjacent (0 disc / 0 cubes)


If you use an evidence card on a location, then the same happens but it will only tell you the matching cards that are of the same type of the evidence card.

For example if your evidence card that is of the type (criminal) then it tells you the number of matching cards (ONLY criminal type) that are either:

1. On the location you've used the card on 2. On a location that is adjacent to this location


Finally you can attempt to solve the case, click on a criminal, a location and a crime type.

If you're right, then you get points

If you're wrong, then you lose 2 points

Simple as that.


To simplify things, let's give names to a couple of the game phases:

There are 3 Rounds

Each round is composed of Phases where each player takes their turns (Starting by the starting player)

For example, if A is the first player and B is the second player:

Then each phase is composed of two turns (A then B)


Once a player solves a case for the first time in that round (In phase 6 of the current round for example) Then they get 7 points, and EACH subsequent player who solves their case in the same phase (phase 6 in our example) gets ALSO 7 points.

Once the phase ends, if there are at least two players who didn't solve the case yet, then the game continues, but on the phase the next player solves the case they get 2 less points and that goes for all players who solves the case on the same phase.

This continues on and on, until only 1 (or 0) player remains. That player won't gain any points, and the next round starts.