Paris Connection - Rules summary
There are 6 colors of wooden locomotives, each color representing a company.
Each players is dealt a random hand of 5-10 locomotives depending on number of players:
- 3 players: 10 locs
- 4 players: 8 locs
- 5 players: 6 locs
- 6 players: 5 locs
This represents the player's stock portfolio and is hidden behind the player screen.
The rest of the locomotives are placed in storing boards of respective colors.
The active player conducts 1 of 2 possible actions (he may not pass):
- either 1. Build Track or
- or 2. Trade
Action #1: Build Track
Player places 1 to 5 locomotives from one locomotive storing, and places them on the map.
Rules for building track:
- a new locomotive must be adjacent to other of same color
- Red/White checkered lines cannot be crossed
- Two locomotives of same color cannot share same hex
- rural hex may contain 2 colors, city hexes may contain 1 color
- Eiffel tower hex cannot be occupied
- it is not allowed to completely cut way of other company
Scoring Each placed locomotive may be worth points: 0: Rural hex 1: Beige city 2: Purple city 3: Red city 4: Blue city (Marseille)
The value of each company is immediately updated on the scoring tracks on the left of the board.
Action #2: Trade
Return 1 locomotive of one company, then receive 1 or 2 locomotives of an another company. The returned locomotive(s) must be from one different storing board (company).
Maximum of locomotives:
- 3 players: 20 locomotives
- 4 players: 15 locomotives
- 5 players: 12 locomotives
- 6 players: 10 locomotives
End of Game
The game immediately ends when:
- There are locomotives on only one of the locomotive storings
- Marseille has been connected
End Game Scoring
Player score Victory Points multiplying their shares by the value of each company(color). Any player with more than the maximum number of locomotives subtracts 20 VP for each extra locomotive.