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== Components ==
 
== Components ==
  
There are 6 colors of wooden locomotives, each color representing a different railway company.  
+
* 6 colours of locomotives.
 
+
* Each colour represents a different railway company.
Each players is dealt a random supply of 5-10 locomotives, depending on the number of players:
+
* Each player is dealt a random supply of 5-10 locomotives, depending on the number of players:
 
+
:{|class="wikitable" style="width:auto; text-align:center;"
{| class="wikitable"
+
|+Locomotives supply
 +
|3 players
 +
|'''10''' locomotives
 
|-
 
|-
| 3 players || '''10''' locomotives
+
|4 players
 +
|'''8''' locomotives
 
|-
 
|-
| 4 players || '''8''' locomotives
+
|5 players
 +
|'''6''' locomotives
 
|-
 
|-
| 5 players || '''6''' locomotives
+
|6 players
|-
+
|'''5''' locomotives
| 6 players || '''5''' locomotives
 
 
|}
 
|}
  
These locomotives represent the player's stock portfolio and are hidden behind their player screen.
+
* These locomotives represent the player's stock portfolio and are hidden behind their player screen.
 +
* The rest of the locomotives are placed on the ''storing boards'' of respective colours.
  
The rest of the locomotives are placed on the storing boards of respective colors.
+
== Player turn ==
  
== Player turn ==
+
* Each turn the active player must either '''[[#Build_Track|Build Track]]''' or '''[[#Trade|Trade]]''':
Each turn the active player must either '''Build Track''' or '''Trade''':
 
  
 
=== Build Track ===
 
=== Build Track ===
The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map. Placement must follow these rules:
 
* A new locomotive must be placed adjacent to an already placed locomotive of the same color
 
* Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed
 
* Two locomotives of the same color cannot share the same hex
 
* A rural hex may contain 2 locomotives of different colors, whilst city hexes may only contain a single locomotive
 
* The Eiffel tower hex cannot be occupied
 
* A locomotive cannot be placed in such a way that it would completely "cut off" another color, unless that color has already reached at least one city
 
  
When each locomotive is placed, it may be worth points for that company:
+
* The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
* 0 pts : Rural hex
+
* Placement must follow these rules:
* 1 pts : Beige city
+
** A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
* 2 pts : Purple city
+
** Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
* 3 pts : Red city
+
** Two locomotives of the same colour cannot share the same hex.
* 4 pts : Blue city (Marseille)
+
** A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
 
+
** The Eiffel tower hex cannot be occupied.
The value of each company is immediately updated with these points when a train is placed.
+
** A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
 +
* When each locomotive is placed, it may be worth points for that company:
 +
:{|class="wikitable" style="width:auto; text-align:left;"
 +
|+Points per hex
 +
|0 points
 +
|Rural hex
 +
|-
 +
|1 point
 +
|Beige city
 +
|-
 +
|2 points
 +
|Purple city
 +
|-
 +
|3 points
 +
|Red city
 +
|-
 +
|4 points
 +
|Blue city (Marseille)
 +
|}
 +
* The value of each company is immediately updated with these points when a train is placed.
  
 
=== Trade ===
 
=== Trade ===
The active player returns 1 locomotive of one company to a storing board, '''then''' receives 1 or 2 locomotives of an another company to put behind their player screen.
 
The returned locomotive(s) must be from '''a different''' storing board (company).
 
  
Locomotives taken and placed behind a player screen represent shares in a company.
+
* The active player returns 1 locomotive of one company to a storing board, '''then''' receives 1 or 2 locomotives of an another company to put behind their player screen.
 
+
* The returned locomotive(s) must be from '''a different''' storing board (company).
Depending on the number of players, a player may only have a certain maximum of locomotives. A player is not prevented from taking more, but this will result in a scoring penalty at the end of the game (see End Game Scoring).
+
* Locomotives taken and placed behind a player screen represent shares in a company.
 
+
* Depending on the number of players, a player may only have a certain maximum of locomotives.
Maximum of locomotives:
+
* A player is not prevented from taking more, but this will result in a '''[[#End_Game_Scoring|scoring penalty]]''' at the end of the game.
 
+
:{|class="wikitable"
{| class="wikitable"
+
|+'Maximum' locomotives
 +
|3 players
 +
|'''20''' locomotives
 
|-
 
|-
| 3 players || '''20''' locomotives
+
|4 players
 +
|'''15''' locomotives
 
|-
 
|-
| 4 players || '''15''' locomotives
+
|5 players
 +
|'''12''' locomotives
 
|-
 
|-
| 5 players || '''12''' locomotives
+
|6 players
|-
+
|'''10''' locomotives
| 6 players || '''10''' locomotives
 
 
|}
 
|}
  
 
== End of Game ==
 
== End of Game ==
The game ends '''immediately''' when:
+
 
* There are locomotives on only '''one''' of the storing boards
+
* The game ends '''immediately''' when:
OR
+
** There are locomotives on only '''one''' of the storing boards
* A locomotive has been placed in '''Marseille'''  
+
*:OR
 +
** A locomotive has been placed in '''Marseille'''  
  
 
== End Game Scoring ==
 
== End Game Scoring ==
Players score Victory Points by multiplying their shares in a company by the value of the company. This is done for each railway company (color), and these are then totalled together.
 
  
Any player with more than the maximum number of locomotives also subtracts '''20 VP''' for each extra locomotive above this limit.
+
* Players score Victory Points by multiplying their shares in a company by the value of the company.
 +
** This is done for each railway company (colour), and these are then totalled together.
 +
* Any player with more than the maximum number of locomotives also subtracts '''20 VP''' for each extra locomotive above this limit.
 +
* The player with the most points is the winner.
 +
* In case of a tie, there are several winners.
  
The player with the most points is the winner. In case of a tie, there are several winners.
+
== Game preferences ==
  
== Game preferences ==
+
* To make the game more accessible for colourblind players, you can enable the '''Colour Accessible''' option to add distinctive patterns to the trains.
To make the game more accessible for colourblind players, you can enable the '''Colour Accessible''' option to add distinctive patterns to the trains.
 

Revision as of 22:49, 27 December 2021

Components

  • 6 colours of locomotives.
  • Each colour represents a different railway company.
  • Each player is dealt a random supply of 5-10 locomotives, depending on the number of players:
Locomotives supply
3 players 10 locomotives
4 players 8 locomotives
5 players 6 locomotives
6 players 5 locomotives
  • These locomotives represent the player's stock portfolio and are hidden behind their player screen.
  • The rest of the locomotives are placed on the storing boards of respective colours.

Player turn

Build Track

  • The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
  • Placement must follow these rules:
    • A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
    • Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
    • Two locomotives of the same colour cannot share the same hex.
    • A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
    • The Eiffel tower hex cannot be occupied.
    • A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
  • When each locomotive is placed, it may be worth points for that company:
Points per hex
0 points Rural hex
1 point Beige city
2 points Purple city
3 points Red city
4 points Blue city (Marseille)
  • The value of each company is immediately updated with these points when a train is placed.

Trade

  • The active player returns 1 locomotive of one company to a storing board, then receives 1 or 2 locomotives of an another company to put behind their player screen.
  • The returned locomotive(s) must be from a different storing board (company).
  • Locomotives taken and placed behind a player screen represent shares in a company.
  • Depending on the number of players, a player may only have a certain maximum of locomotives.
  • A player is not prevented from taking more, but this will result in a scoring penalty at the end of the game.
'Maximum' locomotives
3 players 20 locomotives
4 players 15 locomotives
5 players 12 locomotives
6 players 10 locomotives

End of Game

  • The game ends immediately when:
    • There are locomotives on only one of the storing boards
    OR
    • A locomotive has been placed in Marseille

End Game Scoring

  • Players score Victory Points by multiplying their shares in a company by the value of the company.
    • This is done for each railway company (colour), and these are then totalled together.
  • Any player with more than the maximum number of locomotives also subtracts 20 VP for each extra locomotive above this limit.
  • The player with the most points is the winner.
  • In case of a tie, there are several winners.

Game preferences

  • To make the game more accessible for colourblind players, you can enable the Colour Accessible option to add distinctive patterns to the trains.