This is a documentation for Board Game Arena: play board games online !

Gamehelpparisconnection: Difference between revisions

From Board Game Arena
Jump to navigation Jump to search
(Created page (in progress))
 
No edit summary
 
(10 intermediate revisions by 6 users not shown)
Line 1: Line 1:
===Paris Connection - Rules summary===
== Components ==


There are 6 colors of wooden locomotives, each color representing a company.  
* 6 colours of locomotives.
Players are dealt random hands of 5-10 locomotives (depending on number of players).
* Each colour represents a different railway company.
These are a stock portfolio.
* Each player is dealt a set supply of 5-10 locomotives, depending on the number of players:
:{|class="wikitable" style="width:auto; text-align:center;"
|+Locomotives supply
|3 players
|'''10''' locomotives
|-
|4 players
|'''8''' locomotives
|-
|5 players
|'''6''' locomotives
|-
|6 players
|'''5''' locomotives
|}


The rest of each color are placed in a pool.
* These locomotives represent the player's stock portfolio and are hidden behind their player screen.
* The rest of the locomotives are placed on the ''storing boards'' of respective colours.


===Player turn===
== Player turn ==
The active player conducts 1 of 2 possible actions (may '''not''' pass):


'''1. Build Track'''
* Each turn the active player must either '''[[#Build_Track|Build Track]]''' or '''[[#Trade|Trade]]''':


Player places 1 to 5 locomotives from one locomotive storing, and places them on the map.
=== Build Track ===


* The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
* Placement must follow these rules:
** A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
** Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
** Two locomotives of the same colour cannot share the same hex.
** A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
** The Eiffel tower hex cannot be occupied.
** A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
* When each locomotive is placed, it may be worth points for that company:
:{|class="wikitable" style="width:auto; text-align:left;"
|+Points per hex
|0 points
|Rural hex
|-
|1 point
|Beige city
|-
|2 points
|Purple city
|-
|3 points
|Red city
|-
|4 points
|Blue city (Marseille)
|}
* The value of each company is immediately updated with these points when a train is placed.


'''2. Trade'''
=== Trade ===


Return 1 locomotive, '''then''' receive 1 or 2 locomotives.
* The active player returns 1 locomotive of one company to a storing board, '''then''' receives 1 or 2 locomotives of an another company to put behind their player screen.
The returned locomotive(s) must be from '''one different''' storing board.
* The returned locomotive(s) must be from '''a different''' storing board (company).
* Locomotives taken and placed behind a player screen represent shares in a company.
* Depending on the number of players, a player may only have a certain maximum of locomotives.
* A player is not prevented from taking more, but this will result in a '''[[#End_Game_Scoring|scoring penalty]]''' at the end of the game.
:{|class="wikitable"
|+'Maximum' locomotives
|3 players
|'''20''' locomotives
|-
|4 players
|'''15''' locomotives
|-
|5 players
|'''12''' locomotives
|-
|6 players
|'''10''' locomotives
|}


== End of Game ==


===End of Game===
* The game ends '''immediately''' when:
The game '''immediately''' ends when:
** There are locomotives on only '''one''' of the storing boards
* There are locomotives on only '''one''' locomotive storing
*:OR
OR
** A locomotive has been placed in '''Marseille'''  
* '''Marseille''' has been connected
 
== End Game Scoring ==
 
* Players score Victory Points by multiplying their shares in a company by the value of the company.
** This is done for each railway company (colour), and these are then totalled together.
* Any player with more than the maximum number of locomotives also subtracts '''20 VP''' for each extra locomotive above this limit.
* The player with the most points is the winner.
* In case of a tie, there are several winners.
 
== Game preferences ==
 
* To make the game more accessible for colourblind players, you can enable the '''Colour Accessible''' option to add distinctive patterns to the trains.

Latest revision as of 08:25, 17 May 2022

Components

  • 6 colours of locomotives.
  • Each colour represents a different railway company.
  • Each player is dealt a set supply of 5-10 locomotives, depending on the number of players:
Locomotives supply
3 players 10 locomotives
4 players 8 locomotives
5 players 6 locomotives
6 players 5 locomotives
  • These locomotives represent the player's stock portfolio and are hidden behind their player screen.
  • The rest of the locomotives are placed on the storing boards of respective colours.

Player turn

Build Track

  • The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
  • Placement must follow these rules:
    • A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
    • Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
    • Two locomotives of the same colour cannot share the same hex.
    • A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
    • The Eiffel tower hex cannot be occupied.
    • A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
  • When each locomotive is placed, it may be worth points for that company:
Points per hex
0 points Rural hex
1 point Beige city
2 points Purple city
3 points Red city
4 points Blue city (Marseille)
  • The value of each company is immediately updated with these points when a train is placed.

Trade

  • The active player returns 1 locomotive of one company to a storing board, then receives 1 or 2 locomotives of an another company to put behind their player screen.
  • The returned locomotive(s) must be from a different storing board (company).
  • Locomotives taken and placed behind a player screen represent shares in a company.
  • Depending on the number of players, a player may only have a certain maximum of locomotives.
  • A player is not prevented from taking more, but this will result in a scoring penalty at the end of the game.
'Maximum' locomotives
3 players 20 locomotives
4 players 15 locomotives
5 players 12 locomotives
6 players 10 locomotives

End of Game

  • The game ends immediately when:
    • There are locomotives on only one of the storing boards
    OR
    • A locomotive has been placed in Marseille

End Game Scoring

  • Players score Victory Points by multiplying their shares in a company by the value of the company.
    • This is done for each railway company (colour), and these are then totalled together.
  • Any player with more than the maximum number of locomotives also subtracts 20 VP for each extra locomotive above this limit.
  • The player with the most points is the winner.
  • In case of a tie, there are several winners.

Game preferences

  • To make the game more accessible for colourblind players, you can enable the Colour Accessible option to add distinctive patterns to the trains.