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=== Paris Connection - Rules summary ===
+
== Components ==
  
There are 6 colors of wooden locomotives, each color representing a different railway company.  
+
* 6 colours of locomotives.
 +
* Each colour represents a different railway company.
 +
* Each player is dealt a set supply of 5-10 locomotives, depending on the number of players:
 +
:{|class="wikitable" style="width:auto; text-align:center;"
 +
|+Locomotives supply
 +
|3 players
 +
|'''10''' locomotives
 +
|-
 +
|4 players
 +
|'''8''' locomotives
 +
|-
 +
|5 players
 +
|'''6''' locomotives
 +
|-
 +
|6 players
 +
|'''5''' locomotives
 +
|}
  
Each players is dealt a random supply of 5-10 locomotives, depending on the number of players:
+
* These locomotives represent the player's stock portfolio and are hidden behind their player screen.
* '''3''' players: '''10''' locomotives
+
* The rest of the locomotives are placed on the ''storing boards'' of respective colours.
* '''4''' players: '''8''' locomotives
 
* '''5''' players: '''6''' locomotives
 
* '''6''' players: '''5''' locomotives
 
  
These locomotives represent the player's stock portfolio and are hidden behind their player screen.
+
== Player turn ==
  
The rest of the locomotives are placed on the storing boards of respective colors.
+
* Each turn the active player must either '''[[#Build_Track|Build Track]]''' or '''[[#Trade|Trade]]''':
  
=== Player turn ===
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=== Build Track ===
The active player conducts 1 of 2 possible actions (they may '''not''' pass):
 
* '''1. Build Track'''
 
OR
 
* '''2. Trade'''
 
  
 +
* The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
 +
* Placement must follow these rules:
 +
** A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
 +
** Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
 +
** Two locomotives of the same colour cannot share the same hex.
 +
** A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
 +
** The Eiffel tower hex cannot be occupied.
 +
** A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
 +
* When each locomotive is placed, it may be worth points for that company:
 +
:{|class="wikitable" style="width:auto; text-align:left;"
 +
|+Points per hex
 +
|0 points
 +
|Rural hex
 +
|-
 +
|1 point
 +
|Beige city
 +
|-
 +
|2 points
 +
|Purple city
 +
|-
 +
|3 points
 +
|Red city
 +
|-
 +
|4 points
 +
|Blue city (Marseille)
 +
|}
 +
* The value of each company is immediately updated with these points when a train is placed.
  
==== Action #1: Build Track ====
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=== Trade ===
The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
 
  
'''Rules for building track:'''
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* The active player returns 1 locomotive of one company to a storing board, '''then''' receives 1 or 2 locomotives of an another company to put behind their player screen.
* A new locomotive must be placed adjacent to an already placed locomotive of the same color
+
* The returned locomotive(s) must be from '''a different''' storing board (company).
* Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed
+
* Locomotives taken and placed behind a player screen represent shares in a company.
* Two locomotives of the same color cannot share the same hex
+
* Depending on the number of players, a player may only have a certain maximum of locomotives.
* A rural hex may contain 2 locomotives of different colors, whilst city hexes may ony contain a single locomotive
+
* A player is not prevented from taking more, but this will result in a '''[[#End_Game_Scoring|scoring penalty]]''' at the end of the game.
* The Eiffel tower hex cannot be occupied
+
:{|class="wikitable"
* A locomotive cannot be placed in such a way that it would completely "cut off" another color, unless that color has already reached at least one city
+
|+'Maximum' locomotives
 +
|3 players
 +
|'''20''' locomotives
 +
|-
 +
|4 players
 +
|'''15''' locomotives
 +
|-
 +
|5 players
 +
|'''12''' locomotives
 +
|-
 +
|6 players
 +
|'''10''' locomotives
 +
|}
  
'''Scoring'''
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== End of Game ==
  
Each placed locomotive may be worth points:
+
* The game ends '''immediately''' when:
* 0 pts : Rural hex
+
** There are locomotives on only '''one''' of the storing boards
* 1 pts : Beige city
+
*:OR
* 2 pts : Purple city
+
** A locomotive has been placed in '''Marseille'''
* 3 pts : Red city
 
* 4 pts : Blue city (Marseille)
 
  
The value of each company is immediately updated with these points when a train is placed.
+
== End Game Scoring ==
  
==== Action #2: Trade ====
+
* Players score Victory Points by multiplying their shares in a company by the value of the company.
The active player returns 1 locomotive of one company to a storing board, '''then''' receives 1 or 2 locomotives of an another company to put behind their player screen.
+
** This is done for each railway company (colour), and these are then totalled together.
The returned locomotive(s) must be from '''a different''' storing board (company).
+
* Any player with more than the maximum number of locomotives also subtracts '''20 VP''' for each extra locomotive above this limit.
 +
* The player with the most points is the winner.
 +
* In case of a tie, there are several winners.
  
Locomotives taken and placed behind a player screen represent shares in a company.
+
== Game preferences ==
  
Depending on the number of players, a player may only have a certain maximum of locomotives. A player is not prevented from taking more, but this will result in a scoring penalty at the end of the game (see End Game Scoring).
+
* To make the game more accessible for colourblind players, you can enable the '''Colour Accessible''' option to add distinctive patterns to the trains.
 
 
Maximum of locomotives:
 
* '''3''' players: '''20''' locomotives
 
* '''4''' players: '''15''' locomotives
 
* '''5''' players: '''12''' locomotives
 
* '''6''' players: '''10''' locomotives
 
 
 
 
 
=== End of Game ===
 
The game ends '''immediately''' when:
 
* There are locomotives on only '''one''' of the storing boards
 
OR
 
* A locomotive has been placed in '''Marseille'''
 
 
 
 
 
=== End Game Scoring ===
 
Players score Victory Points by multiplying their shares in a company by the value of the company. This is done for each railway company (color), and these are then totalled together.
 
 
 
Any player with more than the maximum number of locomotives also subtracts '''20 VP''' for each extra locomotive above this limit.
 
 
 
The player with the most points is the winner. In case of a tie, there are several winners.
 

Latest revision as of 09:25, 17 May 2022

Components

  • 6 colours of locomotives.
  • Each colour represents a different railway company.
  • Each player is dealt a set supply of 5-10 locomotives, depending on the number of players:
Locomotives supply
3 players 10 locomotives
4 players 8 locomotives
5 players 6 locomotives
6 players 5 locomotives
  • These locomotives represent the player's stock portfolio and are hidden behind their player screen.
  • The rest of the locomotives are placed on the storing boards of respective colours.

Player turn

Build Track

  • The active player takes 1 to 5 locomotives from any one locomotive storing board, and places them on the map.
  • Placement must follow these rules:
    • A new locomotive must be placed adjacent to an already placed locomotive of the same colour.
    • Hexes separated by red/white checkered lines on the board are not considered adjacent and cannot be crossed.
    • Two locomotives of the same colour cannot share the same hex.
    • A rural hex may contain 2 locomotives of different colours, whilst city hexes may only contain a single locomotive.
    • The Eiffel tower hex cannot be occupied.
    • A locomotive cannot be placed in such a way that it would completely "cut off" another colour, unless that colour has already reached at least one city.
  • When each locomotive is placed, it may be worth points for that company:
Points per hex
0 points Rural hex
1 point Beige city
2 points Purple city
3 points Red city
4 points Blue city (Marseille)
  • The value of each company is immediately updated with these points when a train is placed.

Trade

  • The active player returns 1 locomotive of one company to a storing board, then receives 1 or 2 locomotives of an another company to put behind their player screen.
  • The returned locomotive(s) must be from a different storing board (company).
  • Locomotives taken and placed behind a player screen represent shares in a company.
  • Depending on the number of players, a player may only have a certain maximum of locomotives.
  • A player is not prevented from taking more, but this will result in a scoring penalty at the end of the game.
'Maximum' locomotives
3 players 20 locomotives
4 players 15 locomotives
5 players 12 locomotives
6 players 10 locomotives

End of Game

  • The game ends immediately when:
    • There are locomotives on only one of the storing boards
    OR
    • A locomotive has been placed in Marseille

End Game Scoring

  • Players score Victory Points by multiplying their shares in a company by the value of the company.
    • This is done for each railway company (colour), and these are then totalled together.
  • Any player with more than the maximum number of locomotives also subtracts 20 VP for each extra locomotive above this limit.
  • The player with the most points is the winner.
  • In case of a tie, there are several winners.

Game preferences

  • To make the game more accessible for colourblind players, you can enable the Colour Accessible option to add distinctive patterns to the trains.